<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; Kill</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/kill/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Hour 40 &#8211; COMPLETE!</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/hour-40-complete/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/hour-40-complete/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 17:48:42 +0000</pubDate>
		<dc:creator>mikeysee</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[boomstick]]></category>
		<category><![CDATA[finished]]></category>
		<category><![CDATA[goo]]></category>
		<category><![CDATA[Kill]]></category>
		<category><![CDATA[liero]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25688</guid>
		<description><![CDATA[Okay well its not quite complete, the waves of enemies could do with some more work but I have my mum coming up from London to visit me in 30 mins so im gonna call it quits here. So, finally it has a name, I have called it &#8220;48 Hours Later&#8221; Its not technically true [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/title.png"><img class="alignnone size-full wp-image-1276" src="http://mikecann.co.uk/wp-content/uploads/2010/08/title.png" alt="" width="592" height="139" /></a></p>
<p>Okay well its not quite complete, the waves of enemies could do with some more work but I have my mum coming up from London to visit me in 30 mins so im gonna call it quits here.</p>
<p>So, finally it has a name, I have called it &#8220;48 Hours Later&#8221; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Its not technically true as I have only had 40 hours to do it, but oh well!</p>
<p>Overall im pretty happy with my first Ludum Dare entry, im very tired right now and have a banging headache, but thats all part of the fun right?</p>
<p>So onto the game. First some shots:</p>
<p><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-22-18.101.jpg"><img class="alignnone size-medium wp-image-1277" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-22-18.101-300x270.jpg" alt="" width="300" height="270" /></a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_02-Aug.-22-18.10.jpg"><img class="alignnone size-medium wp-image-1268" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_02-Aug.-22-18.10-300x269.jpg" alt="" width="300" height="269" /><br />
</a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_03-Aug.-22-18.111.jpg"><img class="alignnone size-medium wp-image-1274" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_03-Aug.-22-18.111-300x273.jpg" alt="" width="300" height="273" /></a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_06-Aug.-22-18.111.jpg"><img class="alignnone size-medium wp-image-1275" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_06-Aug.-22-18.111-300x271.jpg" alt="" width="300" height="271" /></a></p>
<p>Okay so if you have been following <a href="http://mikecann.co.uk/ludum-dare/ludum-dare-hour-1/">waaaay back my original intention</a> was to make a game with the same sort of art style as World of Goo but with the game mechanics of Boom Stick. I think I have stayed pretty true to that original idea.</p>
<p>Basically you fight against waves of enemies that float across the screen. There are currently only 10 waves, I would have liked more and with more variety but oh well <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The theme of the competition was &#8220;Enemies as Weapons&#8221;. I have incorporated that theme by having the enemies drop giblets when they die. You then have a certain amount of time to pick up those giblets and fire them back at the enemies. Enemies as weapons!</p>
<p>So as a disclaimer: im sure the game has many bugs and things, I have run out of time to do much in the way of testing and optimising. If you find any bugs however drop a comment I would love to hear about them as I plan to release this to a few flash portals, so would like to get those bugs fixed <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyways enough jibber jabber. A few more shots then the game is below:</p>
<p><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_09-Aug.-22-18.13.jpg"><img class="alignnone size-medium wp-image-1273" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_09-Aug.-22-18.13-300x211.jpg" alt="" width="300" height="211" /></a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_08-Aug.-22-18.13.jpg"><img class="alignnone size-medium wp-image-1272" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_08-Aug.-22-18.13-300x296.jpg" alt="" width="300" height="296" /><br />
</a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_07-Aug.-22-18.12.jpg"><img class="alignnone size-medium wp-image-1271" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_07-Aug.-22-18.12-300x266.jpg" alt="" width="300" height="266" /></a><a href="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_11-Aug.-22-18.39.jpg"><img class="alignnone size-medium wp-image-1280" src="http://mikecann.co.uk/wp-content/uploads/2010/08/ScreenHunter_11-Aug.-22-18.39-300x244.jpg" alt="" width="300" height="244" /></a></p>
<p>You have to play the game on my site, I cant get flash to work here <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
<a href="http://mikecann.co.uk/ludum-dare/ludum-dare-hour-40-complete/">http://mikecann.co.uk/ludum-dare/ludum-dare-hour-40-complete/</a></p>
<p>Oh also, if you cant run flash I plan on making a Youtube video in the next day or so to go along with my timelapse of development!</p>
<p>Tools Used:<br />
Adobe Photoshop CS5<br />
Adobe Flash Builder 4<br />
Adobe Flash CS5<br />
SFXR<br />
Chronolapse</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/hour-40-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sheepenstein</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/sheepenstein/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/sheepenstein/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 17:57:44 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #02 - Construction/Destruction - 2002]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[Frankenstein]]></category>
		<category><![CDATA[Kill]]></category>
		<category><![CDATA[Resurrect]]></category>
		<category><![CDATA[sheep]]></category>
		<category><![CDATA[Sheepenstein]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[Shoot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/sheepenstein/</guid>
		<description><![CDATA[A two player shockwave game, highly unbalanced. Play the game here Player one shoots the sheep, player two resurrects them Resurrect the sheep when power is on max and all parts are on the table The sheep walks into the light.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein02.png" title="sheepenstein02.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein02.thumbnail.png" alt="sheepenstein02.png" /></a></p>
<p>A two player shockwave game, highly unbalanced. Play <a href="http://enedahl.com/index.asp?page=shockwave_sheepenstein">the game here</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein01.png" title="Main menu"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein01.thumbnail.png" alt="Main menu" /></a></p>
<p>Player one shoots the sheep, player two resurrects them</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein03.png" title="Resurrect!"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein03.thumbnail.png" alt="Resurrect!" /></a></p>
<p>Resurrect the sheep when power is on max and all parts are on the table</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein04.png" title="Walk into the light"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sheepenstein04.thumbnail.png" alt="Walk into the light" /></a></p>
<p>The sheep walks into the light.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/sheepenstein/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

