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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Posts Tagged ‘js’

    basecode update

    Posted by (twitter: @sbbls)
    Friday, August 22nd, 2014 1:53 pm

    excerpt

    I continued working on my basecode, so here it is, just to follow the rules.
    (new stuff: loader thingy, assets, tweens).

    And as always, good luck to YOU.

    <333

    well well well

    Posted by (twitter: @sbbls)
    Thursday, August 21st, 2014 5:59 am

    ludum darey

    That’s it. Good luck to YOU.

    I have made a JS palette-swapper&basecode, but this doesn’t mean I’ll do anything this LD, so here is a LD anim just for you, and the basecode to look at <33

    (heavily inspired by rxi’s love2d one, IF I make something I’ll tweak it a bit to adapt to the needs)

    ‘The Voynich Experiment’ is done!

    Posted by (twitter: @mkalamalami)
    Sunday, August 26th, 2012 6:21 pm

    Tired, but quite satisfied! I managed to do most of what I planned for this 2nd and last day. My only regret is that I might have taken too much time on nitpicking stuff instead of producing more contents/levels, but it could have been worse.

    Congrats to everyone, I’ve seen quite a lot of promising games during this week-end! Now it’s 3am here, so time to sleep. See you soon!

    ‘The Voynich Experiment’ entry page

    a MMO experience.

    Posted by (twitter: @@PUriTanner)
    Sunday, April 22nd, 2012 9:17 pm

    IT’s an  MMO* made with node.js/backbone/three.js/tween.js/underscore/…

    … and all the good parts of javascript.

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12078

    What is it all about?

    You are in charge of an evergrowing world in a universe full of evergrowing discs.
    But growth comes at a terrible price.

    In the advent of your great growth-inducing politics the general disc-populace grows weary of overpopulation and overproduction.
    You decide to take the best way forward.
    WAR.
    War against the unknowingly weak non-blue discs.
    Carefully you plan your next aquisitions while balancing your infrastructure spendings with your investitions in green energy and hauntingly large disc-machines of war.

     

    What does work:

    • Support for up to 51.00000000000002 players
    • Planets indicate their current production capacity by growing
    • Planets may revolt (red tint)
    • Military and a good investition in green technology help to overcome riots.
    • Attacking

    What doesn’t work:

    • There is no chat or ranking.
    • You cannot transfer your all-killing-war-machines to a friendly planet
    • If you tab out there is a high chance your browser might die.
    • Simulation is a bit rough. Hadn’t had time to make animations
    • Same for graphics.
    • Player starting positions can be compromised from time to time. If you can’t grow your disc: reload the page

     

    Oh, and the code is horrible. Iam not uber experienced and furthermore obviously needed to reassure myself that Diablo3 won’t ever become a game i could be happy with.

    Thanks for your time. Have a blast!

     

     

     

     

    If you still haven’t played it yet, here is a screen with lots of circles for you.

    f this s. iam going to be a potato!

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12078

     

    *at least in a realtivély tiny world it would be a MASSIVELY MULTIPLAYER ONLINE experience. Here it’s somewhat of a medium scale multiplayer app.

    Team Bad Pun is in!

    Posted by
    Thursday, April 19th, 2012 1:09 am

    The ACM club at LeTourneau University has been interested in the Jam this semester, and the time has finally come!

    We have at least two groups of three people each; I will represent one of them. Team Name:  “Bad Pun”

    Expectations are that two of us will mainly code,  and the third will mainly work on art assets, but we’ll all do a little of everything I imagine. Tools:

    • Platform: HTML5/Javascript
    • I will be bringing in a bit of convenience  code, mainly to handle resource loading, keyboard events, and sprite sheets. If anybody is interested, I’ve posted it here.
    • Version Control: Fossil
    • Graphics: probably the GIMP will see the most use.
    • Sound: bfxr will likely see use. The art guy will probably use fancier stuff I’ve never even heard of. :P
    • Code development will be with whatever tools we personally prefer; we have a Windows, Mac, and Linux computer among the three of us. I personally like CodeBrowser for elastic tabstops.

    We are looking forward to having fun!

    The plan

    Posted by
    Friday, December 16th, 2011 8:26 pm

    This time around, I think I’m going to take it easy on the graphics and sound. Instead, I’ll focus on pure story. My plan: a multiplayer, online puzzle game. I’ll be working in PHP, with a bit of JS front-end. Maybe some html and css as a template. I have some interesting ideas for something atmospheric, and connected to the theme :) Hope to start serving things up to outside users in short order!


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