Posts Tagged ‘jbox2d’
Every time Ludum Dare comes along I always said I’d do it. But I never could get myself to sit down and do it. This time round is different.
I’m not doing the Dare, but I am doing the Jam. Mainly because I felt better coding a game with a friend; Dan Bell. For the 72 hours, I’m staying at Dan’s place, as it seemed easier to work in the same room than over Skype.
So far we’ve made pretty good progress. Dan came up with what to do very quickly. Basically it begins like an Osmos style game, you collect comets to gain mass, and once you have enough mass you can move onto the next stage.
In the second stage you need to build up an atmosphere, making sure you don’t get too close to stars and boil away all the precious water you may have gathered (Will need to look into the science a little more).
The third stage is similar to the second, you need to avoid getting too hot or too cold, so that the life that has grown on your surface can flourish and not freeze to death. Again, we’ll probably look into this more on the third day.
Today we started at 7am and have managed to get most of the first stage of the game done. Neither Dan or I are artists or composers so we’ll probably be skimping on this things until the last minute.
We’re using Playn for all the game mechanics and JBox2D for all the physics. Both of these have been working fairly well, but are poorly documented at times.
Graphics: Inkscape/Photoshop/aseprite; We’re not really decided on an art direction yet, but will use one of those, tools.
Sound: sfxr and Creative Commons License Music (Most likely) I can’t remember where Dan found a good intro song, will ask him tomorrow.
I’m shattered, so night!