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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Posts Tagged ‘jam’

    Lorries In SPAAAAACE! is done! :D

    Posted by (twitter: @AtkinsSJ)
    Monday, August 25th, 2014 11:40 am

    Click to go to the game page!

    It’s done! Since the last update, I’ve added a goal (buy all the planets), rebalanced everything to be more interesting, and added a bunch of quality-of-life improvements. (Windows stay on screen, you can rename lorries, etc.) It feels like an actual game now, and I’m really happy with it. :)

    It’s the sort of thing I might expand in the future, but currently I’ve got waaaay too many projects that need finishing first. Follow my site, or my Twitter account for more info! ;)

    Level 1 done !

    Posted by
    Monday, August 25th, 2014 6:02 am

    Hi !

    Level 1 is done !

    Now we just have to do sfx, music, more levels, more tiles, a menu, …


    It’ll be done soon !

    DarksteelPenguin, Coldman07, tchassin

    48 hours in

    Posted by
    Monday, August 25th, 2014 4:50 am

    With all my previous attempts I’ve tried to get something done within the 48 hour time frame.
    This time though my Sunday was booked ful with family stuff so I wasn’t able to make it.

    What amazed me though, is that I’ve never came as far within the 48 hours of a complete game.
    All the mechanics are there, it’s just a matter of allowing the player to use them via UI.

    48 hours in

    There is still some art polish to do, sound and – as stated – loads of UI.


    Switching to the Jam and see what I can do with the extra time :)



    Good luck to all and have fun playing and rating!



    Still jamming

    Posted by (twitter: @fmehm)
    Monday, August 25th, 2014 2:42 am

    Our team for the LD 30 Jam is still going strong, 15 hours to go. The game is about – you guessed it – connecting worlds by building bridges. The cultures that live on the worlds evolve based on the resources you provide them access with. Simultaneously, the evil enemy culture is growing without your influence, and your goal is to nurture the friendly cultures to a level where they can defeat it.

    The evil empire is growing! Nurture the other empires to defeat it!

    The evil red empire is growing! Nurture the other empires to defeat it!

    Can’t wait to see what everyone else has done with the topic! :-) But first, the UI and controls have to be finished and the game be balanced. Also we encountered some interesting ideas and techniques which might make it into a postmortem.

    Still Jamming

    Posted by (twitter: @Jishenaz)
    Sunday, August 24th, 2014 11:38 pm

    Gate unlocking mechanic. Tripped during the recording.


    Working title: Hexapotato

    Posted by
    Sunday, August 24th, 2014 11:28 pm

    Yo! Who needs sleep anyway? Here’s a doctored screenshot and a progress video of the transdimensional wipeout-style racer I am working on with my dear Irish friend Scott:

    Totally not a doctored screenshot.

    Totally not a doctored screenshot.

    Here’s the Video of today’s progress

    Jam it is then!

    Posted by (twitter: @bytegrove)
    Sunday, August 24th, 2014 6:04 pm


    Elementals : WIP

    Posted by (twitter: @jeromBD)
    Sunday, August 24th, 2014 5:37 pm


    (Screenshot) I don’t know why I give the characters such creepy faces: the game is a basic platformer XD

    Engine: done

    Graphic assets: done

    Tomorrow, I’ll have to do all the level-design & the sound fx. Everything should be done without too much panic for the Jam. (And I will even have time to watch some 30 Rock episode).

    Posted by
    Sunday, August 24th, 2014 5:10 pm


    Ended up moving the project over to Unity 3D 4.6 beta, but managed to fix my code pretty quickly. The most important thing right now- this junk ship shoots, and bullets kill things.

    Nearing the Finish Line with 24+ Hours to Go

    Posted by (twitter: @alphasim)
    Sunday, August 24th, 2014 2:33 pm

    Wow, time’s flying. My friend I finally named our game, entitling it “Melody’s Long Ladder Home.” Hooray!

    Today we fought our first major issues (first serious frame rate drops and than later  items disappearing) and got through them both OK. We finished laying out the map and play pieces this morning and than spent a huge chunk of the rest of the day proving to ourselves that our game was beatable. It took us hours of play testing and countless revisions but we did it. Here’s a quick pic from the game to wrap this up.

    Melody's Long Ladder HomeWe only have a few small things left to do, and considering that we’re doing the 72 hour jam, this leaves is almost 24 hours to polish, finalize, and touch up everything to a nice sheen.

    Well, as nice as we can, anyway.


    End of my first day

    Posted by
    Sunday, August 24th, 2014 2:17 pm
    The Swarm!

    The Swarm!

    Due to travelling we started pretty late for this LD Jam, its no a problem as as you can see above it’s progressing nicely, movement and combat is fully fleshed out leaving tomorrow to add in trading. The game looks much nicer in motion I though about posting a gif, but here is the WIP windows .exe which is even better https://dl.dropboxusercontent.com/u/31300151/SpacedOut/SpacedOutWin.zip WASD to move and turn, scroll wheel to zoom, mouse click to fire, Esc closes the game. Have fun! :)

    Screenshot and Story: Progress Report

    Posted by
    Sunday, August 24th, 2014 10:18 am

    Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

    Your Ship is on Fire!

    Your Ship is on Fire!

    While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.

    When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’


    Border Patroller (Working title)

    Posted by (twitter: @De_Yuang)
    Sunday, August 24th, 2014 8:56 am


    The game:

    Den of Thieves is jammin’ for the Ludum Dare #30! The game, currently called border patroler, is about protecting the world from the northern alien invaders. You shoot them. You shoot them all. Make sure to pick up powerups such as Homing missles and the Jimmy Hendrix Experience, or you’ll lose for sure!

    The game currently has 2 enemies and 7 different powerups, but we might still add more. WIP/ final game will be up near the end of the jam.


    The team:

    “De Yuang” Anne Wijning – Programmer

    Jere “Turtana” Jalonen – 3D modeller



    Unity Indie





    Looks good !

    Posted by
    Sunday, August 24th, 2014 5:20 am

    Hi !

    Finally some movement and basic IA. Imps are running after us !

    We switsched from SDL to SFML, and it’s waaaaaaay easier to use.


    By the way, lunch is a great moment to think about gameplay.

    french lunch

    DarksteelPenguin, ioa42/Coldman07, tchassin

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