Posts Tagged ‘jam’
With all my previous attempts I’ve tried to get something done within the 48 hour time frame.
This time though my Sunday was booked ful with family stuff so I wasn’t able to make it.
What amazed me though, is that I’ve never came as far within the 48 hours of a complete game.
All the mechanics are there, it’s just a matter of allowing the player to use them via UI.
There is still some art polish to do, sound and – as stated – loads of UI.
Switching to the Jam and see what I can do with the extra time
Good luck to all and have fun playing and rating!
Our team for the LD 30 Jam is still going strong, 15 hours to go. The game is about – you guessed it – connecting worlds by building bridges. The cultures that live on the worlds evolve based on the resources you provide them access with. Simultaneously, the evil enemy culture is growing without your influence, and your goal is to nurture the friendly cultures to a level where they can defeat it.
Can’t wait to see what everyone else has done with the topic! But first, the UI and controls have to be finished and the game be balanced. Also we encountered some interesting ideas and techniques which might make it into a postmortem.
(Screenshot) I don’t know why I give the characters such creepy faces: the game is a basic platformer XD
Graphic assets: done
Tomorrow, I’ll have to do all the level-design & the sound fx. Everything should be done without too much panic for the Jam. (And I will even have time to watch some 30 Rock episode).
Wow, time’s flying. My friend I finally named our game, entitling it “Melody’s Long Ladder Home.” Hooray!
Today we fought our first major issues (first serious frame rate drops and than later items disappearing) and got through them both OK. We finished laying out the map and play pieces this morning and than spent a huge chunk of the rest of the day proving to ourselves that our game was beatable. It took us hours of play testing and countless revisions but we did it. Here’s a quick pic from the game to wrap this up.
Well, as nice as we can, anyway.
Due to travelling we started pretty late for this LD Jam, its no a problem as as you can see above it’s progressing nicely, movement and combat is fully fleshed out leaving tomorrow to add in trading. The game looks much nicer in motion I though about posting a gif, but here is the WIP windows .exe which is even better https://dl.dropboxusercontent.com/u/31300151/SpacedOut/SpacedOutWin.zip WASD to move and turn, scroll wheel to zoom, mouse click to fire, Esc closes the game. Have fun!
Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.
While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.
When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’
Den of Thieves is jammin’ for the Ludum Dare #30! The game, currently called border patroler, is about protecting the world from the northern alien invaders. You shoot them. You shoot them all. Make sure to pick up powerups such as Homing missles and the Jimmy Hendrix Experience, or you’ll lose for sure!
The game currently has 2 enemies and 7 different powerups, but we might still add more. WIP/ final game will be up near the end of the jam.
“De Yuang” Anne Wijning – Programmer
Jere “Turtana” Jalonen – 3D modeller
Finally some movement and basic IA. Imps are running after us !
We switsched from SDL to SFML, and it’s waaaaaaay easier to use.
By the way, lunch is a great moment to think about gameplay.
DarksteelPenguin, ioa42/Coldman07, tchassin
A bit late, but I’m in!
I participate in jam with my friend Argl ( Soulgame ), less stress, less pressure and certainly a finished game, for once ^^
The theme does not inspire us at first, but finally we have some fun !
There will probably be some pictures tomorrow
Good luck, all of you !
Heya all, I hope you’re all having as much fun as I am.
After some 10 hours of work on day one, I’m off to get some sleep. In the meantime, here’s another pic of my friend and my game so far, showing the underground/surface transition and the shopkeeper. We spent way too long recording his dialog – it was so much fun. I wish I could tell you what we recorded but… that’s for another time.
Our game’s tie to the “connected worlds” theme involves ladders. Lots and lots of ladders.