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    Posts Tagged ‘isometric’

    Triumph Of The Diver – Stealth-based entry submitted!

    Posted by (twitter: @teambrookvale)
    Monday, April 28th, 2014 3:58 pm

    After three days of hard work we have submitted our game! 

    Triumph Of The Diver is a stealth based isometric action game. You control a diver and the goal is to sabotage the enemy fleet. The game is available to PC, MAC, Linux or playable online with Unity player. It’s been an exhausting three days but we are happy with the final product.  Tell us what you think!

    TriumphOftheDiverTeamBrookvale

    Diver game sneak peek

    Posted by (twitter: @teambrookvale)
    Saturday, April 26th, 2014 4:11 pm

    Hi,

    This is our first entry to Ludum Dare so we’re very excited. The prototype works and the art is almost finalised. We are working hard to finish our game in the next 2 days. In the meantime here’s a sneak peek of our game.

    TriumphOfTheDiverFromTeamBrookvale

    You get 1 Boomerang! Made with Unity

    Posted by
    Sunday, December 15th, 2013 8:04 pm

    Made a boomerang game with Unity. Pretty simple game where you fire a boomerang and collect an orange ball to go to the next level.

    View the entry here. You can play it on Web with the Unity plugin or download the Windows / Mac / Linux versions.

     

    Amazing boomerang flying

    Amazing boomerang flying

    Progressing Forward, First Time Doing Isometric

    Posted by (twitter: @feyleafgames)
    Saturday, August 25th, 2012 6:11 am

    This is the stuff! I feel the urge to experiment, to breathe the true spirit of the Ludum Dare, and push myself into a realm I have never before dealt: the isometric map. Spent the hours I had this morning figuring out how to best render an isometric grid, and now…SUCCESS! Step one complete, I shall move on to some placeholder graphics and start the control scheme.

    The H.M.S. Beagle in Her Majesty’s Zoology Quest

    Posted by
    Saturday, February 7th, 2009 5:53 am

    Progress, ho! First screenshot of tHMSBiHMZQ; an isometric adventure game.With fruit! Built in Python/Pygame instead of Ruby this time. Shaking things up a bit — but not too much.

    Land, ho!

    I’m not entirely sure where I’m going with this, but getting there is sure going to be fun. I’m aiming a little higher than normal, to see if I can cram in a bigger game in 48 hours. This is about 6 hours in.


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