Posts Tagged ‘island’
9 Hours in…
…and I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!
Another screamshot
Saturday, April 24th, 2010 9:18 pmIsland Generator
So far, I’ve not really done anything other than some texture maps and an island generator:
In all honesty, the base of the heightmap (the noise cloud generation) is almost identical to the one I wrote for The Hat Swarm Attack on Dance Islands. But on top of that, there’s some erosion code and texture maps. Also, there’s mesh creation, but you don’t see that above.
I don’t really yet know what game to make of it though. I have some ideas…
UN – island in the law of sea
1. An island is a naturally formed area of land, surrounded by water, which is above water at high tide.
2. Except as provided for in paragraph 3, the territorial sea, the contiguous zone, the exclusive economic zone and the continental shelf of an island are determined in accordance with the provisions of this Convention applicable to other land territory.
3. Rocks which cannot sustain human habitation or economic life of their own shall have no exclusive economic zone or continental shelf.
source : http://www.un.org/Depts/los/convention_agreements/texts/unclos/part8.htm
Island in the strea… breakfast, day 2
Saturday, April 19th, 2008 11:26 pmAhhh that coffee was great!
Islands are temporary up, No collision responses yet and uglyishly(I made up that word just now), randomly placed. I made all islands fit a circle, to simplify the collisions a lot, fits the theme as well. I’m gonna put the islands in a separate sector manager. Next is collisions and neatly placed islands.





