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	<title>Ludum Dare &#187; interface</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Mini LD #3 Progress</title>
		<link>http://www.ludumdare.com/compo/2008/09/05/mini-ld-3-progress/</link>
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		<pubDate>Sat, 06 Sep 2008 04:42:49 +0000</pubDate>
		<dc:creator>edwardoka</dc:creator>
				<category><![CDATA[MiniLD #03]]></category>
		<category><![CDATA[Carpe Lutum]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[screenshot]]></category>

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		<description><![CDATA[Update 1: I decided to go for option 1, the ultra-simple 3d modeller. The other options didn&#8217;t set my &#8220;ooh shiny!&#8221; reflex ablaze, although they are probably significantly more doable in the time frame. In the same vein as Ludum Dare I have given it a Latin name &#8211; Carpe Lutum (Seize the Clay). I have [...]]]></description>
			<content:encoded><![CDATA[<p>Update 1:</p>
<p>I decided to go for option 1, the ultra-simple 3d modeller.</p>
<p>The other options didn&#8217;t set my &#8220;ooh shiny!&#8221; reflex ablaze, although they are probably significantly more doable in the time frame.</p>
<p>In the same vein as Ludum Dare I have given it a Latin name &#8211; Carpe Lutum (Seize the Clay).</p>
<p>I have put all the woes I had with Flex in LD12 behind me &#8211; i had so much trouble because I was trying to treat it like normal Flash, and it will resist you every step of the way if you try that. Use it like an app platform and it purrs like a kitten.</p>
<p>Here is a screenshot of my interface as of hour 5:</p>
<p><img src="http://img155.imageshack.us/img155/8454/flexinterface1xe5.jpg" alt="Carpe Lutum Screenshot 1" width="471" height="349" /></p>
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