Posts Tagged ‘intellij’
When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.
2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)
Let’s hope things go better this time around!
Map/Level Editor: DAME
Image Editor: Photoshop/GraphicsGale/Paint Tool SAI
Sound Generator: BFXR
Music Editor: SunVox
Streaming: Open Broadcaster Software
Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.
I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.
- IntelliJ IDE
- DAME for level editing if I really, really have to
- SAI for illustrations
- PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
- Sunvox for music
- BFXR for sound
That covers everything, I think! See you then!
Aaagh! After spending two hours figuring out that the IDE was loading in an older form of the SWF than the current one, this is all I have after 6 conscious hours of work! D:
At least I do have a solid plan of action for the rest of the hours, though.