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	<title>Ludum Dare &#187; infection</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/infection/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Infection Fighter &#8211; Final (I think)</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/infection-fighter-final-i-think/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 16:21:50 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4414</guid>
		<description><![CDATA[I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition. I haven&#8217;t finished packaging [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m fairly sure this is going to be the final version of my game &#8220;Infection Fighter&#8221; &#8211; I could carry on tweaking the gameplay forever &#8211; it&#8217;s too easy to win right now, but I think I&#8217;m more likely to decide on the best way of fixing that after the competition.</p>
<p>I haven&#8217;t finished packaging the windows version into an exe (and I probably won&#8217;t be able to find enough time as I&#8217;ve got to make up for spending most of my weekend coding), so windows users will need to have <a href="http://www.python.org">python</a> and <a href="http://www.pygame.org">Pygame</a> to run it &#8211; like the rest of us <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screenshot1-300x232.jpg" alt="" width="300" height="232" class="aligncenter size-medium wp-image-4415" /></a></p>
<p>You can get it <a href="http://timwintle.s3.amazonaws.com/infection_fighter_final.zip">here</a>. (69Kb)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Infection Fighter &#8211; Demo/Code</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-democode/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-democode/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 03:32:46 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4404</guid>
		<description><![CDATA[I thought I&#8217;d post the game in it&#8217;s current state as I&#8217;m heading for more sleep &#8211; I&#8217;ve updated the physics a bit and tweaked the game logic, but I have to make it tougher, save the scores to a file, add some kind of game-over screen, and dig out an old windows box to [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d post the game in it&#8217;s current state as I&#8217;m heading for more sleep &#8211; I&#8217;ve updated the physics a bit and tweaked the game logic, but I have to make it tougher, save the scores to a file, add some kind of game-over screen, and dig out an old windows box to see if I can remember how to make an exe from python (py2exe?).</p>
<p>[same screenshot as before - except with lives]</p>
<p>Feel free to have a play and comment &#8211; You&#8217;ll need python and PyGame &#8211; then just run main.py</p>
<p>You can download it <a href="http://timwintle.s3.amazonaws.com/infection_fighter.zip">here&#8230;</a></p>
<p>It&#8217;s a simple idea, but I hope it&#8217;s fun (I&#8217;ll make it tougher to play by the end).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Infection Fighter &#8211; back to work</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/infection-fighter-back-to-work/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 23:31:30 +0000</pubDate>
		<dc:creator>TimWintle</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4395</guid>
		<description><![CDATA[I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well. Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now [...]]]></description>
			<content:encoded><![CDATA[<p>I got back to work about two hours ago (although I did stay up for an extra hour or two last night after saying I would sleep), and the game is coming along quite well.</p>
<p>Most importantly, I have managed to add some of the extra gameplay ideas I had yesterday. The gameplay is now some kind of mix of asteroids and puzzle bobble &#8211; with an infection theme, and in glorious monochrome&#8230;</p>
<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score.png"><img class="alignnone size-medium wp-image-4396" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/screen_with_score-300x234.png" alt="" width="300" height="234" /></a></p>
<p style="left;">I&#8217;ve also added a score (as you can see in the screenshot), and some basic sound effects &#8211; my musical skills are best described as NULL, so I&#8217;m not sure I&#8217;m going to add much more, but perhaps I&#8217;ll generate something with DrPetter&#8217;s sfxr if I think it&#8217;ll fit in (I found the debian/ubuntu binary package <a href="http://www.miriamruiz.es/debian/sfxr/">here</a> if anyone&#8217;s looking for one as I&#8217;m getting unmet dependency problems installing libgtk to compile from source at the mo.)</p>
<p style="left;">Still to do &#8211; lives, deaths, writing the score to the file, and some better physics &#8211; but it&#8217;s come along.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Infection Wars</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/infection-wars/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/infection-wars/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 11:08:29 +0000</pubDate>
		<dc:creator>tsmaster</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[split screen]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/infection-wars/</guid>
		<description><![CDATA[Infection Wars is a multiplayer game where you use an &#8220;infectatron&#8221; vehicle to bring a population of &#8220;protoplasmoid&#8221; objects over to your color. There is a (fairly dim) AI to play against, but it&#8217;s best if you&#8217;re playing splitscreen head-to-head with one or more humans. It supports up to 4 players (with multiple joysticks/gamepads, preferably, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss6.png" alt="Infectazine gas going off" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss1.png" alt="splitscreen play" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss2.png" alt="title screen" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss4.png" alt="instructions" width="300" /></p>
<p><a href="http://lecompte.org/Dave/LD48/"><em>Infection Wars</em></a> is a multiplayer game where you use an &#8220;infectatron&#8221; vehicle to bring a population of &#8220;protoplasmoid&#8221; objects over to your color. There is a (fairly dim) AI to play against, but it&#8217;s best if you&#8217;re playing splitscreen head-to-head with one or more humans. It supports up to 4 players (with multiple joysticks/gamepads, preferably, or keyboard, or mouse).</p>
<p>It was written using PyGame (no OpenGL), and was my first game development contest entry. For a while, I had been driving around with a <a href="http://www.cafepress.com/bigdicegames/372404">license plate holder based on the game</a>.</p>
<p>This came in 9th in both innovation and completeness. I&#8217;m still rather pleased at how this game turned out &#8211; it&#8217;s a pretty simple game with some easy-to-understand but unusual mechanics. A few more hours could be spent on the game to fix a few shortcomings, including the fact that sometimes the protoplasmoids get hung up on walls, and that the AI is regrettably (and nigh-unplayably) dim.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Destruction of the Viruses</title>
		<link>http://www.ludumdare.com/compo/2007/11/28/the-destruction-of-the-viruses/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/28/the-destruction-of-the-viruses/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 18:58:43 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[railgun]]></category>
		<category><![CDATA[rocket launcher]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[viruses]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/28/the-destruction-of-the-viruses/</guid>
		<description><![CDATA[The Destruction of the Viruses was a fairly ambitious (but not very innovative) game written for the Infection theme. The player had to clean out the insides of a computer by killing all the viruses that resided there. The viruses could clone themselves, so it wasn&#8217;t always that easy. It played like a top-down shooter, [...]]]></description>
			<content:encoded><![CDATA[<p><em>The Destruction of the Viruses</em> was a fairly ambitious (but not very innovative) game written for the Infection theme. The player had to clean out the insides of a computer by killing all the viruses that resided there. The viruses could clone themselves, so it wasn&#8217;t always that easy.</p>
<p>It played like a top-down shooter, with FPS controls, and used OpenGL to draw a level that could be rotated around the player.</p>
<p><a TITLE="tdotvshot1.png" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotvshot1.png"><img ALT="tdotvshot1.png" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotvshot1.thumbnail.png" /></a></p>
<p>There were many good intentions, and much love for the number 5 (there being 5 levels, 5 enemy types, and 5 weapon types), yet the game failed badly. The biggest mistake was a bug which made some parts of the game framerate dependent, leaving it extremely hard if you had a low framerate (it played as intended at about 180 FPS). It&#8217;s hard to say how it would have fared without the bug, but as it were, it placed about 23th.</p>
<p>You can get the <a HREF="http://jolle.se/48h/tdotv.zip">compo version</a>, or <a HREF="http://jolle.se/48h/tdotvsrc.zip">its source</a>, if you want to, but I really must urge you not to! Better to get the <a HREF="http://jolle.se/48h/tdotvd2.zip">&#8216;made working dist&#8217;</a> released a few days after the deadline. Both of them are for Windows and OpenGL.</p>
<p>I have an even better version around somewhere, that I haven&#8217;t packaged and released yet. I&#8217;ll do that soon, and then I&#8217;ll include it here.</p>
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		</item>
		<item>
		<title>Raids</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/raids/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/raids/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 21:56:42 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[digicam]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[floorball]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/raids/</guid>
		<description><![CDATA[A infected game. It didn&#8217;t get done but there is some odd graphics and strange swedish doctor sounds. Play the &#8220;game&#8221; online. The player, shoot with a digicam on timer, yes, that is a floorball club I&#8217;m holding in my hand.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/raids.jpg" title="Infected game"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/raids.thumbnail.jpg" alt="Infected game" /></a></p>
<p>A infected game. It didn&#8217;t get done but there is some odd graphics and strange swedish doctor sounds. Play the &#8220;game&#8221; <a href="http://enedahl.com/lu4/raids05.htm">online</a>.</p>
<p><img src="http://enedahl.com/lu4/chris360_100.gif" height="105" width="100" /></p>
<p>The player, shoot with a digicam on timer, yes, that is a floorball club I&#8217;m holding in my hand.</p>
]]></content:encoded>
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		<item>
		<title>Insanity</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/insanity/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/insanity/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:54:44 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[insanity]]></category>
		<category><![CDATA[janitors]]></category>
		<category><![CDATA[LD4 - Infection]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[scientists]]></category>
		<category><![CDATA[unfinished]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/insanity/</guid>
		<description><![CDATA[Insanity was my entry to LD4. The topic was &#8220;infection&#8221;. My idea was somewhat far-fetched and only in the story &#8211; the home town of Ian the janitor is befallen by an infection of insanity &#8211; so he has to beat up all the scientists at his workplace to find the cause of the infection [...]]]></description>
			<content:encoded><![CDATA[<p>Insanity was my entry to LD4. The topic was &#8220;infection&#8221;. My idea was somewhat far-fetched and only in the story &#8211; the home town of Ian the janitor is befallen by an infection of insanity &#8211; so he has to beat up all the scientists at his workplace to find the cause of the infection and a cure.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/screenshot.png" title="Insanity"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/screenshot.thumbnail.png" alt="Insanity" /></a></p>
<p>Since I messed up the base engine (tried to somehow stuff the 3D into 2D), I wasn&#8217;t able to finish. There&#8217;s just one level with place holder graphics, but the level can&#8217;t be won and so the story never reaches its conclusion.</p>
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		</item>
		<item>
		<title>Cuzco&#8217;s Goat Bloat Game</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/cuzcos-goat-bloat-game/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/cuzcos-goat-bloat-game/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 17:06:03 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[farm]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[goats]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[pygame]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/cuzcos-goat-bloat-game/</guid>
		<description><![CDATA[Cuzco&#8217;s Goat Bloat Game was my first LD entry. I was pretty amazed that I was able to make a whole game in 48 hours. This game got me hooked on game compos for life My fiddling skills were pretty weak at the time, so I had to speed up the music in Audacity so [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imitationpickles.org/ld484/">Cuzco&#8217;s Goat Bloat Game</a> was my first LD entry.  I was pretty amazed that I was able to make a whole game in 48 hours.  This game got me hooked on game compos for life <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   My fiddling skills were pretty weak at the time, so I had to speed up the music in Audacity so it wouldn&#8217;t sound like a dirge.  I had fun with the goat AI &#8211; it&#8217;s pretty realistic.  (Goats don&#8217;t like water, they climb on rocks, and when you chase them they run everywhere!)  Since it was my first compo entry, my &#8220;fun&#8221; rating was rather low &#8211; I didn&#8217;t take enough time to balance the levels.  Also, the coloring of the goats makes them look like bees, oops!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot1.png" title="shot1.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot1.thumbnail.png" alt="shot1.png" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot2-thumb.png" title="shot2-thumb.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot2-thumb.thumbnail.png" alt="shot2-thumb.png" /></a></p>
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