<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; indirect interaction</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/indirect-interaction/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Uhfgood&#8217;s LD Catch-up Screen 4, and demo swf.</title>
		<link>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 06:41:03 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41278</guid>
		<description><![CDATA[Well here it is&#8230; the next screen.  This time with rocks!  And a demo &#160; Demo here: http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf &#160; Tomorrow I hope to add some sort of gameplay, I guess with time running out, I&#8217;m going to make it continually speed up and allow you to hit the rocks thereby restarting.  Or something like that.]]></description>
			<content:encoded><![CDATA[<p>Well here it is&#8230; the next screen.  This time with rocks!  And a demo</p>
<p><a rel="attachment wp-att-41279" href="http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/ld00_progress0004/"><img class="alignnone size-large wp-image-41279" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0004-550x454.png" alt="" width="550" height="454" /></a></p>
<p>&nbsp;</p>
<p>Demo here: <a title="LD00 Catch-up Game #0" href="http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf">http://www.gamesafoot.com/wp-content/uploads/2011/03/LD00.swf</a></p>
<p>&nbsp;</p>
<p>Tomorrow I hope to add some sort of gameplay, I guess with time running out, I&#8217;m going to make it continually speed up and allow you to hit the rocks thereby restarting.  Or something like that.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/23/uhfgoods-ld-catch-up-screen-4-and-demo-swf/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Uhfgood LD Catch-up Screenshot #3 now with tilemap!</title>
		<link>http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 06:47:48 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41210</guid>
		<description><![CDATA[Well it took the whole two hours but I finally got a tilemap up and running. The tilemaps in this game are going to be dynamically generated. but at least we have something resembling a river. The first one is the regular screenshot, the second one is an error. I&#8217;m using Flashpunk and apparently the [...]]]></description>
			<content:encoded><![CDATA[<p>Well it took the whole two hours but I finally got a tilemap up and running.  The tilemaps in this game are going to be dynamically generated.  but at least we have something resembling a river.  The first one is the regular screenshot, the second one is an error.  I&#8217;m using Flashpunk and apparently the tilemap seems to be getting created correctly, or at least the map array is.</p>
<p><a rel="attachment wp-att-41221" href="http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/ld00_progress0003/"><img class="alignnone size-medium wp-image-41221" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0003-300x248.png" alt="" width="300" height="248" /></a><a rel="attachment wp-att-41223" href="http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/errld00_progress0003/"><img class="alignnone size-medium wp-image-41223" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/errLD00_Progress0003-300x248.png" alt="" width="300" height="248" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/22/uhfgood-ld-catch-up-screenshot-3-now-with-tilemap/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Uhfgood&#8217;s LD Catch-up Second Screen Shot</title>
		<link>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 06:47:27 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41206</guid>
		<description><![CDATA[This time I added two basic &#8220;bank&#8221; rectangles (just to show where they are) until I decide what will go int he background. And two cloud images (which are merely two colored rect images, I&#8217;ll be updating the images in the coming days). You can actually move this left and right but it doesn&#8217;t do [...]]]></description>
			<content:encoded><![CDATA[<p>This time I added two basic &#8220;bank&#8221; rectangles (just to show where they are) until I decide what will go int he background.  And two cloud images (which are merely two colored rect images, I&#8217;ll be updating the images in the coming days).  You can actually move this left and right but it doesn&#8217;t do much other than that.</p>
<p><a href="http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/ld00_progress0002/" rel="attachment wp-att-41207"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0002-550x454.png" alt="" width="550" height="454" class="alignnone size-large wp-image-41207" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-second-screen-shot/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Uhfgood&#8217;s LD Catch-Up First Screenshot</title>
		<link>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 05:19:35 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41139</guid>
		<description><![CDATA[I had to actually &#8220;re-learn&#8221; flashpunk a bit here&#8230; but I finally got my first screeny up. What I came up with for indirect interaction is a game like Toobin&#8217; where you navigate rapids in an inner tube. But since you can&#8217;t directly control the player, I decided that you would use the winds to [...]]]></description>
			<content:encoded><![CDATA[<p>I had to actually &#8220;re-learn&#8221; flashpunk a bit here&#8230; but I finally got my first screeny up.  What I came up with for indirect interaction is a game like Toobin&#8217; where you navigate rapids in an inner tube.  But since you can&#8217;t directly control the player, I decided that you would use the winds to change your direction.  But instead of an inner tube I decided to use a raft, maybe like Huck Finn traveling down the Mississippi River and you have to navigate things like sharp rocks, whirlpools, waterfalls, dangerous crocodiles and the like.  Although I haven&#8217;t set up a definite plan for that yet.  What you&#8217;re looking at is a rough raft graphic (just a brown rectangle) on a blue river (although I plan to change the blue because that&#8217;s too much of a sky blue.)</p>
<p><a href="http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/ld00_progress0001/" rel="attachment wp-att-41203"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/03/LD00_Progress0001-300x248.png" alt="" width="300" height="248" class="alignnone size-medium wp-image-41203" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/21/uhfgoods-ld-catch-up-first-screenshot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uhfgood&#8217;s LD Catch-Up</title>
		<link>http://www.ludumdare.com/compo/2011/03/20/uhfgoods-ld-catch-up/</link>
		<comments>http://www.ludumdare.com/compo/2011/03/20/uhfgoods-ld-catch-up/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 00:04:00 +0000</pubDate>
		<dc:creator>Uhfgood</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD00]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=41192</guid>
		<description><![CDATA[Most of the time I don&#8217;t participate in LD&#8217;s because I&#8217;m usually busy on the weekend.  So I thought why don&#8217;t I have my own LD compo.  So I asked some of you how much time you spend on average&#8230; so it&#8217;s pretty common to be somewhere in the neighborhood of 25-35 hours of actual [...]]]></description>
			<content:encoded><![CDATA[<p>Most of the time I don&#8217;t participate in LD&#8217;s because I&#8217;m usually busy on the weekend.  So I thought why don&#8217;t I have my own LD compo.  So I asked some of you how much time you spend on average&#8230; so it&#8217;s pretty common to be somewhere in the neighborhood of 25-35 hours of actual dev time.  (Dev time can include planning time).  So I thought how much time can I spare per day, and the answer comes back to me, 2 hours.  Okay so then I ask myself how long, and then answer comes right back to me, 3 weeks.  Actually this was through careful deliberation.  I figure about 30 hours is a good roundabout figure and something I could actually manage if I were to participate in an actual LD.  Of course this presumes using up most of my available time, and 2 good 8 hour sleeps.  I was thinking about also trying on weekends (but this was when I was going to do 2 weeks).  So here&#8217;s the plan:</p>
<p>I will go through each LD theme and build one game in about the same time as it takes to do an actual LD compo by spending 3 weeks per game, and 2 hours per night starting around 9:30 pm &#8211; 11:30 pm pacific time.  I will not be doing mini-ld&#8217;s at this time.  I will more or less follow the rules of LD.  By essentially making everything from scratch, except I will probably use a premade helper library.  I&#8217;ve decided I would do these games in flash so I can immediately put them onto IndieFlux in the games section.  Originally I wanted to use the lua-based LOVE engine but instead realized that flash may make it more readily accessible to people.  I&#8217;m thinking of actually porting it to LOVE later but we&#8217;ll see how this goes first.</p>
<p>And&#8230; that&#8217;s&#8230; it&#8230;</p>
<p>Thanks for your advice thus-far (those who I&#8217;ve talked to in #ludumdare).  I&#8217;m going to start tomorrow (Monday, March 21st, 2011) with the beta ld which was 24 hours, and thus I will do one week (about 10 hours, hope I can make something by then).  (Indirect interaction).  So see you then!</p>
<p>Keith</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/03/20/uhfgoods-ld-catch-up/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Castle Smash</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/castle-smash/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/castle-smash/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:47:22 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[peasant]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[tinyptc]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/castle-smash/</guid>
		<description><![CDATA[LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;. To celebrate that, I created Castle Smash, an RTS game where you have no control over your units. You just make buildings to create them, and decide where to build bridges. Their &#8220;AI&#8221; tells them what to do. Yes, it&#8217;s a lot like Majesty, [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;.  To celebrate that, I created <a href="http://hamumu.com/game.php?game=SMASH">Castle Smash</a>, an RTS game where you have no control over your units.  You just make buildings to create them, and decide where to build bridges.  Their &#8220;AI&#8221; tells them what to do.  Yes, it&#8217;s a lot like Majesty, which I had not even heard of at the time.  This is a 2-player (at the same computer) game, with no single player option at all.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.gif" title="Castle Smash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.thumbnail.gif" alt="Castle Smash" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/castle-smash/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fun Game</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/fun-game/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/fun-game/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 08:00:54 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[eating]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fruit]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD0 - Indirect Interaction]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[not fun]]></category>
		<category><![CDATA[unplayable]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/fun-game/</guid>
		<description><![CDATA[Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn&#8217;t a fun game. In fact, it wasn&#8217;t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction.  My game, <a href="http://junk.mikekasprzak.com/Research/Fun%20Game%20(LD0)/FunGame-02.zip">Fun Game</a>.  Contrary to the name, Fun Game wasn&#8217;t a fun game.  In fact, it wasn&#8217;t anywhere near a complete game.  The idea was to (hahaha) create a virtual pet game in 24 hours.  Genius idea I do say.  I did complete a bunch of art, and had a &#8230; sort of working user interface.  All in all, not <em>too bad</em> a stab at a 24 hour game&#8230; just nothing worth mentioning.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/fungame_full.png" title="Fun Game"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/fungame_full.thumbnail.png" alt="Fun Game" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/fun-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

