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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 6 hours, 3 minutes, 12 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 6 hours, 3 minutes, 13 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    Posts Tagged ‘impact’

    You Only Get One Worker

    Posted by (twitter: @Myyyvothrr)
    Sunday, December 15th, 2013 6:30 pm

    I finished my fourth Ludum Dare game :)

    You can play it here.


    I’m in

    Posted by (twitter: @ngscheurich)
    Friday, December 14th, 2012 2:28 pm

    Alright, guys—I’m in!

    Here’s a quick run-down of some of the tools I’ll probably end up using:

    • Engine: Impact
    • Editor: Sublime Text 2
    • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
    • Audio: Famitracker, GarageBand, various acoustic instruments

    I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

    Posted by (twitter: @ngscheurich)
    Wednesday, April 18th, 2012 2:22 pm

    Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

    Now, if you’ll excuse me, I need to go and acquire a whiteboard.




    Posted by
    Wednesday, March 21st, 2012 2:32 pm

    Pirates Vs Zombies!

    My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!

    What I am using:


    • Impact js (html5 / javascript game framework)
    • Javascript
    • Komodo Edit


    • Inkscape
    • Sprite Monkey

    Sound/Music (my friend is making it):

    • FL Studio


    • OS X Lion

    As soon as I have a playable demo I’ll put up a link for the web version!


    Happy game making,

    Mark Johnson


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