Posts Tagged ‘impact’
I’m in
Alright, guys—I’m in!
Here’s a quick run-down of some of the tools I’ll probably end up using:
- Engine: Impact
- Editor: Sublime Text 2
- Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
- Audio: Famitracker, GarageBand, various acoustic instruments
I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!
Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:
- Language: HTML5/JavaScript
- Engine: Impact
- Code Editor: Sublime Text 2
- Art: Photoshop, PyxelEdit
- Music: GarageBand, FamiTracker
- Sound effects: cfxr
- Hardware: MacBook Pro, Wacom tablet, coffee maker
Now, if you’ll excuse me, I need to go and acquire a whiteboard.
Cheers,
Nick
Doodle!
My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!
What I am using:
Programming:
- Impact js (html5 / javascript game framework)
- Javascript
- Komodo Edit
Art:
- Inkscape
- Sprite Monkey
Sound/Music (my friend is making it):
- FL Studio
OS:
- OS X Lion
As soon as I have a playable demo I’ll put up a link for the web version!
Happy game making,
Mark Johnson



