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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 15 days, 22 hours, 44 minutes, 56 seconds
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    Posts Tagged ‘impact’

    My game is finished

    Posted by (twitter: @Myyyvothrr)
    Sunday, April 27th, 2014 3:23 pm

    I finished my game :) You can play it here.

    ld29-screenshot2

    First Day Update

    Posted by (twitter: @Myyyvothrr)
    Saturday, April 26th, 2014 2:23 pm

    I am slowly getting somewhere, so here is a first screenshot:

    ld29-2

    You Only Get One Worker

    Posted by (twitter: @Myyyvothrr)
    Sunday, December 15th, 2013 6:30 pm

    I finished my fourth Ludum Dare game :)

    You can play it here.

    ld28-screenshot1

    I’m in

    Posted by (twitter: @ngscheurich)
    Friday, December 14th, 2012 2:28 pm

    Alright, guys—I’m in!

    Here’s a quick run-down of some of the tools I’ll probably end up using:

    • Engine: Impact
    • Editor: Sublime Text 2
    • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
    • Audio: Famitracker, GarageBand, various acoustic instruments

    I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

    Posted by (twitter: @ngscheurich)
    Wednesday, April 18th, 2012 2:22 pm

    Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

    Now, if you’ll excuse me, I need to go and acquire a whiteboard.

    Cheers,

    Nick

    Doodle!

    Posted by
    Wednesday, March 21st, 2012 2:32 pm
    doodle

    Pirates Vs Zombies!

    My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!

    What I am using:

    Programming:

    • Impact js (html5 / javascript game framework)
    • Javascript
    • Komodo Edit

    Art:

    • Inkscape
    • Sprite Monkey

    Sound/Music (my friend is making it):

    • FL Studio

    OS:

    • OS X Lion

    As soon as I have a playable demo I’ll put up a link for the web version!

     

    Happy game making,

    Mark Johnson

     


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