Posts Tagged ‘im in’
So here comes another Ludum Dare for my team and I; and you know what? We’re in.
My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
On this seventh edition of the Ludum Dare, I look forward to not being sick and having a chance to really give some of the new stuff, I made since the last Ludum Dare, a good test run. My goal this time around, opposed to my output of the last Ludum Dare, is the limit the mechanics and their complexity. See what can produced under a constrained system. So here’s to hoping I make something neat! *cross fingers*
What I’m using!
Programming Language(s): Monkey
Editor(s): JungleIDE, Notepad++
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON
After several failures and setbacks, I’m determinated to finish a game this time.
With a lot more experience under my belt and tons more motivation
I’m pretty sure I still doubt I can make it, but I have to try!
I still don’t know how much work time I’ll have, but I’m guessing I’ll have at least 24 hours, which is enough, I think.
IDE: Komodo Edit (I love komodo, but It’s so freaking slow!)
Platform: HTML5 FTW!
Browser: Chrome obviously! I might test the game in other browsers before publishing, tho.
Os: Ubuntu. I’m still using 12.04…
Engines/frameworks/libraries: I might use any of these frameworks/libraries, but I’ll probably write everything from scratch:
Gfx: Graphics? Whaaat are those?
Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision detection is freaking easy to do). If I ever consider to make pixel art, I’ll probably use Gimp.
File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. I need it!
Version control: I might try to learn how to use Git until friday. Otherwise…
These are the configurations of my <sarcasm> super beefy computer </sarcasm>:
- 1.8 ghz Intel pentium dual core
- 1 GB of ram.
- Intel GMA integrated GPU (super mega old).
- 500 GB samsung hard drive.
Last, and most importantly, an overview of my SUPER ULTRA MEGA LD 28 VGM PLAYLIST!
- Castlevania Bloodlines soundtrack. Length: 32 min. Commentary: I love Castlevania music and I love FM synths. You can probably guess I love this soundtrack.
- Thunder force IV soundtrack. Length: 96 min. Commentary: I found about this game last week, and I’m loving the soundtrack. The FM drums are specially great! Why people used PCM drums on the Genesis so much? I don’t know, after all FM drums rock!
- Super C soundtrack. Length: 16 min. Commentary: This soundtrack is genius. Seriously! The way they use the DMC channel to play “orchestra hits” is also pretty clever!
- Gimmick! Soundtrack. Length: 28 min. Commentary: This is also a very clever soundtrack. It uses the DMC channel to play bass sound, à la Sunsoft.
- Tower of heaven soundtrack. Length: 16 min. Commentary: I love this soundtrack. It’s not real chiptune, but it really reassembles the limitations those soundchips had. Another thing I love about it is that every song is based on the same theme, so, you hear the same theme and melodies all over the soundtrack. That can be pretty annoying if you didn’t like the main theme, but that’s not my case.
- Castlevania (NES) soundtrack. Length: 16 min. Commentary: A classic. If you’ve not heard it, shame on you! Prog rock FTW!
- Castlevania Symphony of the Night soundtrack. Length: 68 min. Commentary: I LOVE this soundtrack. The two things that make this soundtrack special for me are the sound quality and variety. It goes from metal to punk, then it goes to emo, then t to prog, then to latin music, then to baroque… It’s NUTS!
- Castlevania (NES) full OST piano cover. Length: 19 min. Commentary: Listening to this soundtrack never is too much, specially when so cleverly arranged!
- Ninja Gaiden (NES) soundtrack. Length: 55 min. Commentary: I didn’t play much of this game or listen to the soundtrack, but, from what I heard, I can see it’s awesome.
- Sonic 3 & Knuckles soundtrack. Length: 87 min. Commentary: This had to be in my list. I think it’s already clear to the reader that I absolutely love FM synths. Now, to that FM synth love, add great compositions, clever use of the YM2612 chip, well over one hour of length and the nostalgia factor… I love it!
- Sonic 2 soundtrack (Genesis). Length: 39 min. Commentary: Sonic 2 isn’t one of my favorites, neither is it’s music, but it’s still freaking good.
- Sonic CD soundtrack (Japan). Length: 42 min. Commentary: I didn’t play much of this game or hear the soundtrack, but I know it’s awesome.
- Sonic CD soundtrack (US). Length: 51 min. Commentary: Awesome as the japanese version (stop arguing which one is the best you fanboy!)
- Silver surfer (NES) soundtrack. Length: 14 min. Commentary: This is the genius of the genius. Definetely on my top 5 NES soundtracks. I’m still being completely blown away every time I open the NSF on Famitracker! The Follin brothers used SO many tricks at the same time! They really mastered the art of chiptune.
- Time Trax (Genesis) soundtrack. Length: 27 min. Commentary: The only Genesis game to feature music by Tim Follin. Sadly, it has never been released. But the soundtrack is still awesome. What would you expect from the Follin bros?
- Castlevania Circle of the Moon soundtrack. Length: 23 min. Commentary: This soundtrack is also great. I really love how the GBA is basicaly a portable SNES but with much more horsepower.
- Castlevania Curse of Darkness soundtrack. Length: 145 min. Commentary: Never played the game. Or heard the soundtrack. But it’s Castlevania! C’mon, it can’t be bad!
- Mega man 2 soundtrack. Length: 24 min. Commentary: My favorite Mega man game. Also one of my favorite soundtracks! The songs are rather simple compared with it’s succesors, but I like that.
- Mega man 3 soundtrack. Length: 29 min. Commentary: A great game. I don’t like it that much, basicaly because I suck at it. The soundtrack shows a big technical quality jump compared to Mega man 2.
- Super Mario Bros 1-3 soundtrack. Length: 78 min. Commentary: I’ve never been a big Mario fan, but the soundtracks are great. They definetely have a different musical style. Very cheesy and chill.
- Super Castlevania IV and Super Turrican soundtracks. Length: 74 min. Commentary: Again, a game that I’ve not played much. I just know some songs from it, but the ones I know are awesome, so, I guess the whole soundtrack is great too. We shall see… This video also contains the Super Turrican soundtrack. Never heard about it.
- Mega man 6 soundtrack. Length: 28 min. Commentary: I’ve heard this soundtrack a couple times, I played the game a bit and I know Yamato man is awesome, but I’m still not familiarized with it. What better that listening to the soundtrack to get familiarized with it?
- Mega man 9 soundtrack. Length: 44 min. Commentary: I’ve heard this soundtrack a dozen times or so… It’s just gets better the more you listen to it!
- Super Meat boy soundtrack. Length: 165 min. Commentary: Hey, it’s time for some indies! I have only two things to say about this soundtrack. Firstly: If you’ve not heard it, what’s your problem? Secondly: Danny B is a freaking genius!
- Bastion Soundtrack. Length: 61 min. Commentary: Such a intriguing soundtrack. It has some pretty different instrumentations. I definetely recommend it. Bastion is also one of my favorite games of all time, and the first game that made me cry.
- Sword & Sworcery LP. Length: 62 min. Commentary: This soundtrack has a very different style from the others in this list. It’s indie rock-ish, I would say. I’ve heard it a dozen times or so, and it’s getting better every time I listen to it.
- Cave Story soundtrack. Length: 42 min. Commentary: My favorite game of all time. Also my favorite soundtrack of all time. It just has such a huge emotional load for me.
- PPPPPP. Length: 33 min. Commentary: SoulEye is a genius. This soundtrack is just too epic.
- The Legend of Zelda (NES) soundtrack. Length: 8 min. Commentary: You definetely know this one. It’s a classic. It’s great, despite its technical simplicity.
- The Binding of Isaac soundtrack. Length: 72. Commentary: Such a weird game and such a dark soundtrack. It evokes strange feelings in me.
- Scott Pilgrim vs The world: The game soundtrack. Length: 46 min. Commentary: I freaking love Anamanaguchi. That’s all.
Wow! That’s way over 20 hours of VGM! Great!
EDIT: Show me some love for writing such a long “I’m in” post, and give me your heart (not literally, please. I don’t have the equipment needed to preserve its functionality).
- Sublime Text 3
- Bootstrap w/ jQuery
- Probably some music by Kevin MacLeod, or something of my own construction via Audiotool if I’m ambitious
I plan on hopefully doing a pure-DOM JS game, which will be interesting. Might be streaming, too. Assuming I actually do anything.
It has been a year since my first Ludum Dare, and I’ve been able to compete in every once since.
- LD 25 – Diabolical Genius – a game featuring an evil genius bent on world domination. Gameplay was fairly boring, involving just selecting an option and watching a progress meter. Fun was my lowest score, Theme was the highest.
- LD 26 – Tundra King – a non-violent, and somewhat non-sensical, side-scroller where you convince other critters to be your friend through jibber-jabber. It was too easy, with no real decision points. Fun and Theme were my lowest scores; Graphics and Humor were the highest.
- LD 27 – Picto-Tel - a multi-player game of ‘telephone’ and sketching. It was very unlike most games here, which gave it a higher Innovation score, but may have left it lacking in other ways. Theme was also a highly scored category, while Fun and Humor were low.
- Fun! – especially in having something memorable and having high replay value
- Theme! – I love trying to fit the game to the theme
- Animation – none of my previous games have offered much animation, so I’ll try to add some more movement and animation
- Learn a new library – either three.js, backbone.js, or learn more about about raphael
I will be using…
Libraries: jQuery, Raphael, Backbone?, Three.js?, Mustache.js?
Graphics Tools: Photoshop, Pickle
Sound Tools: Bfxr, Garage Band
Dev Tools: Notepad++, Chrome, FireFTP, HostGator
Good luck to everyone!
This will be my first Ludum Dare attempt, the first game I’ve made in 2 years, and the first indie game I will have made.
Exited? You bet. I can’t wait to find out the theme!
I’ll be going for a 2D style whatever the theme, having decided to try my hand at pixel art.
Good luck to everyone!
Engine: GameMaker: Studio Pro.
Sound: sfxr and Audacity
Alright, I’m in. Here are my tools:
The GIMP for graphics probably, although I might make some real art and scan it.
Good luck everyone!
So, my final project for a class is to create a game prototype. Of course, that means I’m in. Plus I have the added desire of making it my final project for a class? Added motivation right there.
NO MORE GAMEMAKER STUFF FROM ME (at least for awhile)
And, no, I’m not procrastinating.
I’m in, BITCHES!
This will be number 10 for me.
… and this will be my final Ludum Dare until I launch my first commercial game… a little project that started off as a Ludum Dare game that brought home a gold medal.
I won’t be shooting for the stars with this LD. I think whatever I end up making will be a very very small game. Maybe even just a tech demo.
Or maybe I’ll feature creep the fuck out of it until I hate myself again.
Yes! I participated in Ludum Dare 23 and every Ludum Dare since then, so it’s not a big surprise that I am joining in on #28 as well. Here’s what I’ll be working with, in no particular order.
Platform: Flash, Linux, and Windows; OS: Linux Mint 13; Language and stuff: Haxe with OpenFL; Library: HaxeFlixel; Image editor: GIMP; Audio: Sfxr, Audacity, Autotracker, VLC; Text editor: Sublime Text 2; Time lapse: Chronolapse; Streaming: avconv with twitch.tv; Possibly level editing: Tiled.
I can’t wait to play a fair portion of your entries, Ludum Dareans! Or Ludum Dare-ists. Or Ludum Darèdevils. That last one sounds pretty cool, actually. Anyway, I’ve got my Linux, my Windows, my Android, my Flash Player, my browser, and my Unity Player, so I’m all set for that!
And now I leave you with a mesmerizingly looping animation of a guy with a fedora-like hat trying to run to the right. He’s from a game I’m working on that involves time travel. I just wanted to put in some sort of image for no good reason and found him.
I’m kinda late but… I was messing a bit with Unity3D and 2D Toolkit, and decided to do something simple for this jam, while I learn it.
Will I be able to complete a game? I hope so. Anyway, my tools will be Unity 3D, 2D Toolkit, Paint.net, Inkscape, and anything I can use to make sound, if there’s enough time. Wish me luck!
This is going to be the first time I participate. My hope is that I’ll make something at least decent in 2 days. This will be a test of productivity.
Here are the tools I’m considering:
Music: No clue…
Planning: 53 Paper for iPad, and a whiteboard
Best of luck to everyone.
My progress can be followed on Twitter.
Yarp! I’m in! Can’t be bothered to write a ton so…
Engine: Custom or Unity
Language: Java or C#.
IDE: Eclipse or MonoDevelop.
3D modeling (if 3D game): Lightwave, Blender.
Art: Paint.NET, Photoshop, maybe taking pictures of things.
Sound/Music: Mic, sfxr, FL Studio, Audacity.
Hi all! I’ve known about Ludum Dare for quite some time now, but this is my first chance to actually participate in one.
I know it’s kind of late to do this, but I’m announcing my entry into Ludum Dare 27. I will unfortunately not have much time to work on my game due to some real life events, so I don’t anticipate having a very polished project ready by the end of the compo, but I’ll try anyways.
Game Engine: Game Maker: Studio Professional Edition
Sprites: Built-in GM sprite editor, perhaps photoshop if I need it
Music/Sound effects: Composed in Anvil Studio as .mid files, then converted to something more up-to-date such as .mp3 or .wav
Thanks for reading! I wish you all the best of luck!
6th Ludum Dare in a row! That’s so awesome
I’ve been so busy these weeks with the #7DFPS (which was great), the end of the summer vacation ( ) and fun “6th Israeli Games Unconference!” which was held today and I forgot to write my “I’m In!” post! So here is “My Late I’m In!”:
In my backpack:
- A mysterious language - AS3 (Flash)
- A powerful library – FlashPunk
- An amazing IDE – FlashDevelop
- Some ordinary drawing tools – GrpahicsGale\Inkscape (based on the idea)
- Some acoustic musical instruments - SunVox? Random generated music?
- A bit of refreshing food – Chocolate chocolate chocolate water chocolate chocolate chocolate
- Some primitive communication tools – Open Broadcaster (for the live streaming! ) and Twitter of course
- A large amount of encouragement - My friends and followers (Thank you guys, you are awesome!)
I think that I’m ready for our journey, see you on the other side..
Good luck everybody! And of course, make games!!!!!!!!
Don’t forget to follow my journey on Twitter:
And watch me on the Live Stream
I am in for the Jam! It’s my third time but I never finished a game.
This time I will be using my closed source library which is more flashed out than my open source one.
- OpenGL 3.3
- GLFW 3.0.2
No sound. Library has no sound support at the moment
My goal is not to give up, if a bug or problem arises with my library.
And to finish a game, which means just uploading something which can be considered a game.
Despite having little to no coding experience, I’ll be participating in the Ludum Dare.
After lurking in the IRC for who knows how long, I’ve finally gotten the opportunity to take part in the event. What’s more, my husband has decided he’d like to get in on the action; so, we’ll be joining the Jam.
Let’s see if we can’t whip up something browser-based and awesome.
I’ll likely be using my existing codebase for JS games on github, but if it doesn’t fit the bill with what I want to create, we’ll end up using another codebase.
Well, here we are again! All LDs I joined before were total failures
Let’s sum up my former tries:
- For Ludum Dare 24 (Tiny World) I made a 3D model of a hoover. I was trying to do something with it in Unity, but inevitably failed due to lack of time, skill and willpower.
- For Ludum Dare 25 (You Are The Villain) I wanted to make something with my not-yet-gamedev friends from real life. One of them wrote a storyline about an illegal gun trader. In the end, I only made a glowing human model which I later used for my January #1GAM/#1GAMCRUNCH game.
- For Ludum Dare 26 (Minimalism) I made my best LD entry yet (as of that moment). It was so silly so I don’t even wanna link it here. People found it trippy.
- For MiniLD 43 I teamed up with Tim and Finn and made Song of Sparks, the first game since DOSball (which was my very first game years ago) I was proud of. Actually, I didn’t do much coding and design, though it was me who put Finn into the music-drunk trance which led to creation of the game. Surely it will be a great commercial release soon, so I’m not linking.
This Ludum Dare I wanna make something good. No need for it to be super cool or great, my goal is to reach an overall note higher than or equal 3.
- It will be probably a 2D game, so I’m gonna use LOVE engine.
- For LOVE engine, I will need a nice text editor. Kate or Nano, I didn’t decide yet.
- For music, I’m gonna use my Yamaha PSR-E423. Yeah, I’m totally proud of remembering it’s model number.
- For music to listen while I’m coding, Tomahawk. There’s no way I listen through something else. Feel free to add me through Jabber resolver, my ID is email@example.com
Don’t expect me to stream, I don’t have a stable internet connection. But surely you can find me on Twitter or AfterNET IRC server.
Good luck, my dear friends.