I got nothing but ideas… Well, I also have a black screen that you can press ESC to exit. But anyway, none of the ideas are really kicking it. The most unique one, but one I am not at all sure I want to do, is something like this: You’re a old prospector type guy, carrying a keg of gunpowder. It has a hole, as they always do, so you leave a trail behind. You’re in a place filled with explosives. After a set time, the end of your fuse lights and begins chasing after you. It blows up any explosives it gets near, and of course if it gets to you, it blows you up too. You can put the keg down any time, so the goal is A> blow stuff up without getting killed (put the keg down and hide before the flame gets to you), and B> blow up as much stuff as possible.
The chain reaction is that obviously all the explosives blow up other explosivs near them. So the strategy is in putting your fuse down well without getting blown up along the way. Seems kinda fun, but I don’t know about actually making it… well, after writing it, it’s strongly considered.
Other ideas include a Bangaio-style shooter where guys who explode blow up other guys near them, so you want to cluster them up and destroy them. Also, a guy with a chain who smashes enemies, sending them flying into other enemies for a chain-based chain reaction (but chain physics scares me). Another is something along the lines of pool, shoot out a ball that hits enemies, and they go flying and hit other enemies.
But behind all that stuff is the idea that I kinda wanted to make a turn-based thing, like a board game or card game. I don’t know, though. So many ideas, so little interest in them… maybe the prospector thing.