Posts Tagged ‘ideas’
Getting up at 3am was totally worth it!
As soon as I got back to bed the ideas were popping up one after the other:
- a 10 seconds to defuse the bomb game,
- a memory game with 10 seconds to look at the solution
- a light-cycle race in which you need to turn once every 10 seconds or loose
- a bomberman-like two-player game in which the walls grow every 10 seconds
- a shooter in which the enemy can only be seen briefly every 10 seconds or if he fires a weapon
- and the last idea, which I’m not going to tell you right now (:P) because I’ve got to build a prototype first …
At 3 and a half hours in, the game idea has been brewing well, and once again, I decided to create a platformer game. This one will explore a creature from outside of time, entering a world in which humankind spends 10 seconds doing things, and carries on normally, while the game character experiences chunks of 10 seconds at a time in slow motion throughout the progress of the game.
I haven’t gathered enough life events yet that would take 10 seconds. However, the plan is going very very well for the time I have spent so far.
Thankful for a colleague to be keeping me company on the livestream! It helps to know that there is someone on the other end of the chat experiencing the same Ludum Dare crunch as myself.
I decided to head to bed for now, sleep on my idea, and gather level ideas for tomorrow. So far, this is progressing better than I had hoped! WOW!
I found an idea so I thought I’d share all those I won’t use…
- Not earth seconds? Can make them last as long as I want…
- Second = unit of time? Nah…can be whatever the heck I want
- 10 seconds to complete a level?
- 10 seconds to live?
- 10 seconds to complete puzzles?
- Every 10 seconds…
- 10 seconds later…
- 10 seconds love
- 10 seconds adventure
- 10 seconds is too long
- What can we do in 10 seconds?
- The longest 10 seconds of my life
- Stop time for 10 seconds (does that even make sense?)
- Go back 10 seconds in time
- Rythm, music
- 10 seconds to save the world
- Five seconds rule
- I destroyed my life in 10 seconds
- 10 seconds to escape
- 10 seconds exploration exploration of what?
- Next fly within ten seconds
- 10 seconds day
- 10 seconds at different points in space
- Run for the shelter? / Hide ?
- 10 second to build/make something….
- Fix time
- 10 seconds delay? no that would suck
Something different from “10 seconds to [do something]”
Come on brain, be creative….
- Stop time
- Decay time
- Time travel
- End of time
- Expiration time
Anyone reading this and still looking for the game idea? Check out this guy for tons of inspiration. And remember:
Well, that was quick to get down on virtual paper. My idea is a top-down scrolling shooter, in which throughout each level, your weapons and functions go offline, one by one, and during the final level, you would get them all back throughout the level. Where does the “minimalist” theme come in? Your ship’s skill set gets more minimal throughout each level, up until the halfway point of the second-to-last level, where it’s as minimalist as it can get. I was thinking of having a mother ship power one of the abilities, but then I just felt that it was too gimmicky and too hard to program, and didn’t fit with the “minimalist” theme overall. So, yeah, that’s my idea. I’d welcome any comments and constructive criticism on the idea, as well as any improvements of the overall idea.
Mostly just finished ideation… and I’ve chosen my winner.
I haven’t started any audio/graphics/code yet! Oi vey! I need to get going.
- Where in the world
- Michael Bolton running naked being chased by zombies
- reverse guitar hero
- symphony -> guy going around messing up others
- symphony -> be the conductor and force others to mess up
- Your mother
- music notes knocking other music notes off the page
- tanya harding
- dr evil
- darth vader
- wreck it ralph
- guy messing up clothes in a store (which were folded)
- just a “solid asshole”
- dr w/cure for something and you want to destroy it
- fire hydrants with music (winner)!
- robbing a bank
I probably won’t do anything, so I’m giving free ideas away:
- Ludumception: a game that mixes gameplay with the evolution of themes of past Ludum Dares: http://www.ludumdare.com/compo/ludumdare/.
Example: #1 the theme was “Guardian”, #2 “Construction” and #4 Infection. You have to kill the Guardian that is guarding a construction, and avoid the infection. And go on with all other themes. Could be a platformer mixing the themes.
- FPS that goes from retro <-> modern look: some scenario is similar to DOOM, other with bump mapping, lightning, etc. Straightforward to do with Unity.
- Graphical evolution Cube eater: a Pacman like where you have to eat an element that has the same graphical specs than your level (1-bit, 8-bit, vector, etc).
- Expanding Blob: jumping forever, eats and gets bigger. You have to puke if you are too big in order to go through thin paths.
Ok, so I spent the time until now brainstorming to get what I want to do for the game. I got the main gameplay mechanics down and the feel I want to do for the game.
That is all, but yeah. 3:45am it is now so I feel as though it would be best to sleep on the ideas and start progress tomorrow! There will also be a stream up! so look forward to that.
I thought I’d upload a few of my sketches from the game design process.
I hope you guys find this helpful and interesting!
Hi fellow entrants
I’m feeling a little under the weather at the moment but that’s not going to stop me taking part! I have decided to go low-tech this time though, to make things a little easier for myself. So I’m planning to make a very simple command-line text adventure in plain old Python.
The theme is an awkward one, in my opinion, because it pretty much dictates a backstory rather than possible game mechanics, and all that springs to mind at first are artsy, depressing, story-based exploration affairs. I did manage to think further than that, so if like me you’re struggling for ideas a bit, how about these:
- Alone doesn’t necessarily mean physically alone (Nobody understands me! I’m the last of my people!)
- The aim might be to become alone (Hounded by papparazi? Defending your hermit cave? Looking for a quiet place to revert back to your gelatenous state?)
Anyway, my tools of choice are:
- Curses, maybe
My goal this weekend is just to finish something, even if it totally sucks.
OK so the theme is “Alone” (you probably know that).
So here are my thoughts after 1 hour of waking up/brainstorming:
- Survival horror, rather obvious but it’s still my #1 idea. It might be a lot of fun to create. I can make ZBrush zombies and monsters which I love to do But a decent 3D environment takes a lot of time and I’ll probably end up with a not very polished game (as usual).
- SETI. Find out if you’re alone in the universe. Nice but what would the gameplay be like? All I can think of is rather simulationy and GUI heavy which is not my style. (or shmup, now that you’ve found life, exterminate it! )
- “Home alone” themed tower defense. Might be fun
- Dating sim / visual novel. But I don’t have the right skill set for that (my drawings are horrible)
So I guess I’ll get started on the survival horror to avoid getting stuck doing nothing.
Dog chases kitty, kitty chases mouse, mouse lives to eat cheese
What does this have to do with anything? Well I’m not 100% on how this will all go down, but I think I should go full throttle with the idea since the first thing I came up with was the win condition, and I’m guessing that’s a good sign.
So how do you win? You do not win.
Not until the cheese stands alone.
Trying to think ideas for the game, I believe that Escape is a hard theme because is an open and closed theme at the same time, you have freedom in a lot of variables but you cant escape from making a game where you are Escaping from someone/something to reach some goal, or at least I lack of imagination.
So, in the end, I decide to use the word like it is and make an Escape game, the first idea I had was to make something philosophical like playing a game where you want to achieve total freedom but that was impossible and the idea of the game was to transmit exactly that, total freedom don’t exists (sad game).
After thinking more ideas, I decided to make something really simple and try to finish it, so my last idea is a simple game like Canabalt where you play as a Vampire escaping from the Sun light, with some features like Robot Unicorn Attack where you can dash in the air.
Lets see what happens, maybe I get a better idea later and abandon this game to do the other one.
Woken up, checked the theme, been out of a walk to get the ideas flowing.
I think I have a rough idea of a suitably simple, if not particularly interesting, game to shoot for. Time to get stuck in to code!
I’ve got my game idea for the Mini-LD.
I’m interpreting the theme as follows:
- Getting it done is the most important thing
- The actual “theme” is less important
- It’s a Mini-LD, so the rules can be bent
- Therefore: It’s more important to get the thing done, so the actual “theme” can be neglected and it’s not too much of a big deal
That being said, my idea has very little if anything to do with the potential themes. I really love the idea, though, and want to make it happen.
The premise has a wide scope, though, and I’ll only be able to get a subset of it working during the Mini-LD. That’ll be a good push for me, though.
The game is about a fox that has to get eight elemental crystals (Fire, earth, water, air, and four others I’ll figure out) into their respective altar-type places to get the Forces of Nature back into balance before the World is Destroyed. The Mini-LD version will have the first crystal and a “To be continued…” at the end.
The game will be a Metroidvania where the player collects various skills. The Mini-LD version will have at least two of them.
Looking forward to this,
— Mr. Dude
Having spent the morning thinking of ideas, eating breakfast, thinking of ideas, playing UT3, thinking of ideas, I think I’ve finally come up with something.
There’s a city (“enemy” city). It’s full of people (and buildings). Things are drawn in abstract glowy lines style, or something, as if you’re watching it through some sort of special vision (which you are). Most of the buildings have no real function, other than that there’s some people in them. Some are more special, like police station, hospital, psych hospital, gun store, liquor store. Something like that.
Now, you have some sort of mind control weapon which you can use on citizens to convert them into your weapons. When they are converted, they will simply fight for you automatically, including trying to fetch guns etc. Of course, other people will probably defend themselves, and it will also attract police and, later, army. Police is more difficult to convert, and army are even more difficult.
Goal is to take over or destroy the city (haven’t decided yet). You only have a limited energy for your mind control device, so you must use it strategically, but luckily it will recharge faster when fighting is going on. I think it could be fun.
Work wise, it needs to generate cities (should be easy enough), then write the rendering code (probably easy), then there’s the actor stuff which will probably be the hard part, followed by balancing. Graphic wise, I will need representation of people. Currently I’m thinking just a vertical line + and icon if they are of a special type (police etc).
Not yet sure if army/police/normal people will have vehicles. Also not sure if I’ll make several custom designed levels, or I’ll just let people specify the variables for the generation. We’ll see (hopefully).
Here’s the more general ideas I had before I came up with this idea:
- Scroller/overhead walk around, catch and throw enemies at other enemies, allow for chain reactions, preferably more abstract representation of things. There should also be coins to collect, of course!
- Sort of psychological propaganda game, you convince the enemies to destroy the other enemies.
- Some sort of commerce/trading game where you must make deals that are better for you than for the enemies (probably doesn’t fit).
- Some more lighthearted idea would be nice… INSERT IDEA HERE.
- Variant on 1, more of a puzzle game, you can capture certain kind of enemies, and then throw/fire them like a weapon of something on other enemies, over distance or over barriers etc. Stunned ones can then be used as weapons.
- Ultra Fleet.. oh wait, already did that.
- Maybe also a variant of 1/5, but instead of capture throw/fire, we mind control the enemies directly, and then control them while they go on rampage, or just hit switches, or whatever.
- Or there could be a shooter where the weapons are named of LD participants.
- Or taking 8 further, the game can be a series of boss battles, where each boss is an LD guy, and they attack with something from one of their game, then when you win over them, you get them as a weapon. Sort of fun, but might create some legal issues since I’d want to use some iconic object from some of their previous games.
Disregarding the enemies as weapons, this could be a fun idea to try make as an slightly bigger project, outside a compo. Then there could be complete levels, with enemies of their previous games, building up to fighting them as a boss.
- SUPER PEAR ATTACK.
I intend to participate in this mini, and even though I’m hosting it it seems pretty fair, because I don’t actually know what I’m going to do yet. But I have several ideas…
- A transportation game, sort of like Transport Tycoon. Little innovation value, but probably fun to program and play.
- Sort of a reverse version of the above, where you instead of handling transportation and trying to make a profit from that, you are the customer of transportation. Either as a government kind of thing, or just a company with stores and factories. A little more innovative perhaps, but I’m not sure how it should play yet.
- A factory/conveyor puzzle game, where you build or process some kind of product. Inspired by Manufactoria, among other things. Also not very innovative, but a good thing with puzzle games is you can make lots of levels for them, if the elements are good enough, and they tend to be fun.
- Some sort of industrialization sim, where at a start there’s just a bunch of low tech farms, and then innovations makes things more effective, there becomes a surplus population, cities are formed, new industries are formed, and so on. Think it would be really interesting, but probably too large for an LD.
So just have to figure out which to do… so far I’ve just got my base code up and running.
Once again I am taking part in Ludum Dare, had a tough decision this year as I could have gone to a discussion on Alan Wake and met Sam Lake, however that was cancelled due to travel issues (plus I chose to go with Ludum Dare when deciding anyway).
So I’ve started my day with an awesome breakfast
Beans on Toast (apologies for the low res image, having internet issues so i had to keep it small)
I have an idea for my game, just gotta start getting it altogether now, I would mention it, but I want to keep it a surprise Hopefully nobody else will be using my idea, keep it nice and original, that is as long as I can finish it in time
Oh yeah and I’m using Game Maker, as I can hardly code.
Well in this LD I promised my self to keep things technically simple as usually I spend some 70% of time trying something new. This time I want to reuse some old code/idea and try to keep it smiple.
Well first thing that come to my mind was to reuse this experiment Alone In Darkness So some dark caverns exploration with a twist of not seeing much all the time. Other then that traps, treasures and stuff… Buuut I don’t think that it is such a good idea… Lot needs to be done technically and probably making graphics for it won’t be so simple aether.
Another direction of my toughs was space exploration and I think I will go with that. I had idea for such game for a long time but it is too complex for 48hours so I will be cutting that idea down to simple elements for next few hours and trying to gather some prototype code together too see if has any promise at all. Wish me luck while I wish you all luck with making cool games in next 1-2 days