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	<title>Ludum Dare &#187; iamin</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>ni ma I &#8211; arielsan &#8211; Gemserk</title>
		<link>http://www.ludumdare.com/compo/2011/08/19/ni-ma-i-arielsan-gemserk/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/19/ni-ma-i-arielsan-gemserk/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 12:58:02 +0000</pubDate>
		<dc:creator>arielsan</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[iamin]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[LD21]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=61235</guid>
		<description><![CDATA[I will be probably joining this Ludum Dare as I did with the previous four: Ludum Dare 17 &#8211; Floating Islands Ludum Dare 18 Jam &#8211; Grappling Hookus Ludum Dare 19 &#8211; Discover the name/way Ludum Dare 20 &#8211; Codename: Taken I will be using similar tools and libraries as I used for the others: [...]]]></description>
			<content:encoded><![CDATA[<p>I will be probably joining this Ludum Dare as I did with the previous four:</p>
<ul>
<li><a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&amp;uid=2034">Ludum Dare 17 &#8211; Floating Islands</a></li>
<li><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&amp;uid=2034">Ludum Dare 18 Jam &#8211; Grappling Hookus</a></li>
<li><a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&amp;uid=2034">Ludum Dare 19 &#8211; Discover the name/way</a></li>
<li><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&amp;uid=2034">Ludum Dare 20 &#8211; Codename: Taken</a></li>
</ul>
<p>I will be using similar tools and libraries as I used for the others:</p>
<ul>
<li>Image edition: Blender, Gimp and Inkscape</li>
<li>Audio edition: Audacity, Sfxr, Musagi and LMMS</li>
<li>For coding: Java with Eclipse + <a href="http://code.google.com/p/libgdx/">libGDX</a>, <a href="http://gamadu.com/artemis/">Artemis</a> and some of our libraries : <a href="https://github.com/gemserk/animation4j">animation4j</a>, <a href="https://github.com/gemserk/commons-gdx">commons-gdx</a>, <a href="https://github.com/gemserk/jresourcesmanager">resourcesmanager</a>, etc (nothing to crazy)</li>
</ul>
<p>Good luck to everyone</p>
<p>arielsan &#8211; <a href="http://blog.gemserk.com/">Gemserk</a></p>
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		<title>Right, I&#8217;m in too.</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/right-im-in-too/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 19:00:25 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[iamin]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[wellcaffinated]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4682</guid>
		<description><![CDATA[Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around. Chances [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone; I&#8217;m Dan! I&#8217;m 29, don&#8217;t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I&#8217;ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won&#8217;t be too far out to sea this time around.</p>
<p>Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I&#8217;m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.</p>
<p>Which means I&#8217;m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:</p>
<ul>
<li>Planning. I need to have a roadmap and stick to it! I&#8217;ve got something sketched out, and am now working on some base code to have that in before things begin.</li>
<li>Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)</li>
<li>Procrastination. As helpful as brain-breaks can be, I won&#8217;t really have the time for any (besides my already-scheduled prior commitments).</li>
<li>Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won&#8217;t be the end of the world if I do this again, but this time I&#8217;m being a bit more serious about the goal of finishing.</li>
</ul>
<p>Now that I&#8217;ve reminded myself of my priorites and committed myself to them by posting them for all of you to see&#8230;.</p>
<p>Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I&#8217;ll see if I can get a pic o&#8217; my desk, etc., before 9pm tonight.</p>
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