Posts Tagged ‘humor’
The first thing I said to myself before the start of the Jam was this : “I will do my best to respect the theme in every aspect of interpretation or development.” Then the theme was announced : “Minimalism“. I was very frustrated because I knew that obeying THAT theme would kill almost every fragment of creativity I have could put into it my game. I wasn’t creating a personal game anymore, but a thing resulting of the maximum extrapolation of an invasive theme.
My thoughts are a battlefield with Conformism (C) against Anticonformism (A).
I do hate the C part, but it’s keeping me sane. This is how I proceed, talking to myself :
- A : What is the Minimal in a Game?
C : Interactivity. Without interactivity, it’s just a show.
A : But is a show a real game with unconscious inputs and inexplicit outputs?
C : Don’t mix show and game or people won’t understand.
- A : What is the Minimal in Interactivity?
C : An input, an output.
A : It seems to be true with 2 people (considering Player and Game).
- A : What is the Minimal Input or Output?
C : A click and displaying a pixel I think.
A : Where are your arguments?
C : In common games you just have to click and pixels are small and light.
C : Remember, people need to understand.
A : MAN, stop attacking your liberty of thinking by using understandability as a filter.
C : Do a game for your yourself if you want BUT UNDERSTAND that shareability is primordial in LD.
A : Go **** ******** C!
– Cerebral Meltdown –
I’m not going to show you everything, because it took hours.
And my head hurts.
- A : So… what’s the minimal game engine?
C : Notepad.
A : LOL, are you trying to mimic me? You’re bad at this, you know.C : It was a serious answer.
A : It was unoriginal originality, around 10 people will have the same idea.
C : So what’s your idea?
A : No game engine.
C : WHAT???!! We are NOT going to make a game??
C : GOOD JOB, YOU’RE RIGHT : 0 octets, that’s Minimal!
C : Who won? Everyone who did NOT submit a game.
C : You’re going to be hated for that.
– Conformism ragequit — Long wait — Conformism comeback –
- A : Bro, try to understand me,
A : I was saying : no “standard” game engine.
A : Let’s use Ludum Dare website as a game engine.
A : One possibility : Title = Question ; Download links = Answers.
A : Let’s minimize everything
C : Wow, you’re a genius, no kiddin, but can we?
A : It’s not forbidden, I think. Let’s submit in “Jam”. In case of.
- C : So, what’s the minimal question for you?A : “How are you?”
C : Answer links : “Fine, thank you” and “Not so well”?
A : I don’t like this, the question must be more challenging.
A : What about “X = 3 – 1“, btw : weird name, easy to see.
C : That’s not challenging at all.
A : Well, it looks challenging so people UNDERSTAND where the game is.
A : Remember, there’s no downloadable game, no Flash, no HTML5!
C : Why not “48÷2(9+3) = ?“, we will get more points in fun.
A : Too hard, and minimalism has a difficulty interpretation.
A : Note : We must do minimalism in the most diverse field of interpretations!
- C : Where the “download” links are going to redirect?
A : Maybe to wikipedia, to the true or false page.
C : I like the “true” or “false” idea, it’s very “game-like”.
C : However, some people will not understand that wikipedia is a part of the game.
C : They will say “the link is broken” or something else.
C : I will write “you need a web browser” so people don’t search a “physical” game.
C : And it’s funny at the same time.
- A : Good idea, hhmm, for the links I will write true or false in images.
A : I will then upload the images and use their direct links.
A : It’s important to lure people into thinking we spent minimal time and skill.
C : I think you’re right.
A : Haha.
C : Be careful, some people will look at the URL, so upload the false image several times.
And that’s roughly how I got this :
Mr Head and the Cow Drowning is now complete. Or as complete as it will get this weekend. I have many ideas on improvements, but they must, alas, wait. But I’m getting ahead of myself.
As said earlier, the game is about drowning cows to prevent them from dying. Granted, they die anyway, but in a much more nice way, and outside the screen, mostly. Anyway, to drown cows, you must use key 1-5 to select which slot is currently bouncy, which will make any cows falling there to bounce out into the water. If you fail to catch a cow, you lose a life, but if you catch two in a row, you gain a life. You can have ten lives, and if they run out, the game is over.
During the game, Mr Head will observe and give you points and make announcements. He’s the mastermind behind everything, but exactly how is not certain. Do use his combo scheme to get many, many points. I’ve gotten 22 million as best so far. There’s no highscore in this version, but maybe I can add one later.
So, except for what has been told here, and what can be seen, there’s also a fancy intro, and mighty fine sound effects.
You probably want to download Mr Head and the Cow Drowning. Binary and source are included, the binary is for Windows, but with the right libraries and some changes to the makefile, you’ll be alright on other platforms too. Hopefully.
Also, make sure you don’t miss the Banana Ship text adventure non-entry, also made during this warmup.
While trying to think of a decent game to make for the Weird/Unexpected/Surprise theme (a theme I had voted for, but never expected to win, so I never thought about any real game ideas before start), I sat down at wrote Banana Ship.
It’s not meant to be a real entry, but yet follows the theme quite well. If anything, it lacks in that it’s not much of a game, you just have to figure out what to do, and it’s not much of that either. It’s more like a short story, really, but you might enjoy it for a minute or so before it ends.
You materialize out of nowhere, and have no idea who you are, or what you are expected to do. You are wearing a pink sheet cut into a really ugly robe. All around you are filled with nothingness, except for a small, yellow banana, floating in the air right in front of you. >
The Hat Swarm Attack on Dance Islands is a game made within 14h for the LD8 Swarms compo. However, it was never really entered into the compo, because I felt it wasn’t quite enough, but also couldn’t figure out how to make something more of it. In the end, I abandoned it, and instead used it as a base for Ultra Fleet, which I did enter. This might not have been the best of decisions, but no matter.
You navigated your hat swarm around islands to destroy dancers that tried to defend the islands, while at the same time trying to avoid the deadly dances that was danced at you.
The Hat Swarm Attack on Dance Islands prime features was an intro, an island generator (that I later used as a base for rather prettier islands), the famous Hoids algorithm that simulates hats in groups flocking behaviour (later adopted for the fleets in Ultra Fleet), stick figures, and a lot of dancing. Strangely, it was also my very first LD game (together with Ultra Fleet) that didn’t use tiles.
There’s no dedicated distribution for The Hat Swarm Attack on Dance Islands, but you can get it as the bonus in the Ultra Fleet compo version. It’s for Windows, but if you’re a bit clever, you can probably compile it for Linux. It requires OpenGL with 512×512 sized textures support.