Posts Tagged ‘html’
Just finished my web game, Centroid! It’s sort of a puzzle game; the objective is to find the center of mass of objects on the screen. I am not sure if it’s too easy or not. ;P
You can try it out here: http://gdriv.es/centroid
This was my second time participating in LD48. The minimalist theme was helpful since I didn’t have too much time to work over the weekend.
I look forward to playing all the great games I keep seeing posted!
This is… LD #7 for me, I think. I’ll likely be doing it with Jonnopon and a co-worker whom I managed to convert to the cause, but we’ll see.
Syntactic Sugar Studio (my studio) has been pretty busy with a major commission, so this weekend may end up being too busy for us. Again, we’ll see, but we’re planning on doing our best!
- FL Studio 10
That’s right, HTML5 devs up in here! Good luck to you all!
I’m excited to be planning my first game competition! I’ve set aside the weekend and my girlfriend may be keeping me fed and productive.
Is there a way to search games from past competitions to see only those that are web-based and mobile friendly? I’d like to look around for inspiration.
I can’t wait to see what the theme is…
Tired, but quite satisfied! I managed to do most of what I planned for this 2nd and last day. My only regret is that I might have taken too much time on nitpicking stuff instead of producing more contents/levels, but it could have been worse.
Congrats to everyone, I’ve seen quite a lot of promising games during this week-end! Now it’s 3am here, so time to sleep. See you soon!
Like others before me, this article is, without surprise, be an introduction to the fact that I’ll also take part in LD23. This is my first Ludum Dare, so I’ll do my best.
I’m not afraid of the technical challenge, as during the warmup period I’ve writen a small bootstrapping library. It will hopefully allow me to focus on the game creation rather than on the technical details. I say “hopefully” as this small library is my first attempt at writing some JS, I did not have time to put eveything I wanted in it, it has not been tested the way I wanted, and I’m also still not used to the syntax of the language. Anyway, it should be of a great help. That’s by far not the best piece of software I’ve writen, but if you feel like using it, it is avalaible on Github. It features:
- A game structure
- A ressource cache for images -> loading screen
- Small management of effects (example is shown with fade-in/fade-out)
- Sprite animations (really really basic)
- Easy keyboard management
- Viewport. Well, sort of
- Easy drawing/writing with the screen class
- A Timer class for dealing with time management
This will be the first time I’m gonna use the library for a real application so it’ll probably evolve during the weekend.
As for my other tools:
- Git. Source control is really useful, even on small project. It can really be a lifesaver if you break something by “accident” and can’t get back to something that worked by yourself. If you don’t know how to use such kind of tools, that’s a great opportunity to do that, you won’t regret it.
- Paint.Net: There is no enough time for me to do some good job with tools like Gimp or Inkscape, so let’s focus on what I know. It won’t be pretty, but art has never been a strength for me.
- sfxr: That’s the same for music. Let’s hope it’s gonna make something good, I have no idea how to do something better (and, I’ll most likely won’t have enough time to learn). I tried Bfxr and I prefer the results with this one.
- Chronolapse: If the video is not too boring, I might publish a timelapse of my work.
- Winamp and some junk food.
This time around, I think I’m going to take it easy on the graphics and sound. Instead, I’ll focus on pure story. My plan: a multiplayer, online puzzle game. I’ll be working in PHP, with a bit of JS front-end. Maybe some html and css as a template. I have some interesting ideas for something atmospheric, and connected to the theme Hope to start serving things up to outside users in short order!