Posts Tagged ‘help’
So, now I have been awake for 22 hours (but sadly only worked about 15 hours). Still I gotta get some sleep now.
My game will be about Music and Sounds and Epileptic Colors (not yet implemented), and a guy who wants to escape minimalism (or boredom)
YES, it will be a platformer. YES, I’m far behind schedule (well, if I would participate in the compo instead of the jam). YES, tommorow I will also have other things to do. And YES, many things went wrong. Thank you for asking.
(If somebody would know, how to speed up music with OpenAL/Slick2D without having to restart it, that would be awesome)
So. Ludum Dare this weekend.
And my girlfriend decides to debut her new band on Sunday. On a town two hours away by train!
So I’m looking at a 4 hour downtime in the commute… In order to not waste this time completely, I was thinking that maybe I could work on the art of my game while on the train.
So any suggestions for a pixel art or sprite editor that works well on an Android Tablet?
(Any other suggestions on LD-related things I could do while stuck on a train for 4 hours welcome!)
In your opinion, what is the best way to make a game?
Are we allowed to talk with some friends to get an idea ?
(I’ll do the Compo, my friends do not participate).
Hi, Gravity Games here, and I can’t wait until the next Ludum Dare! I do however have a few questions about the rules if you don’t mind.
1) I saw in the rules that we ARE allowed to use base code if its mentioned before the dare, but how far would be considered base? Like, a basic routine to open a window and draw graphics? A basic engine with a level editor (though I’m assuming that this would be a little bit too far to be considered a base).
2) Continuing the above question, I have a level format that I tend to use for every project I start. I was wondering if it would be okay to copy and paste the same code that reads these files, or would I have to recode the same format from scratch. Or would I have to make a completely new format entirely?
3) Continuing from the level format question, I already have a level editor for this format. Is it against the rules to use this level editor presuming I use the same level format? If so, would it be acceptable to program a new editor, or should I just type in the levels with a text editor?
4) Is it against the rules to submit a game to the dare, continue to work on it for the rest of the hours of the jam, and then resubmit it for the jam?
5) Finally, I’ve never completed a game before (not 100% anyway), much less in 48 hours. Quite obviously this is a big challenge for me, so how would I start practicing? Would you recommend going to past ludum dares and completing them, or is there an ongoing challenge I can use for practice?
I’m finally getting into the zone. I’m finishing the breeding mechanics and interfaces, and I’m getting many simple and good ideas for the game, and ideas on how to implement those.
In my current computer, it is not likely that I will be able to dedicate any work or graphics or sound, but it sounds like a fun game is brewing. Expect a prototype in a few hours.
By the way, has anyone else had issues with Eclise+Ubuntu? Whenever Eclipse autocomplete something for me, it loses mouse input, and I have to alt+tab to some other program before Eclipse can recover mouse input… it just happens on this computer with Unity, no problems on my KDE boxes. Anyone knows a simple solution?
Recently the university I work in was asked to prepare a two-day intensive course on game programming to a small group of high-school kids. Of course I offered to organize that. (Even though I’m not an expert in the field)
I really like to use hands-on approach, so I thought do it kind as a half LD-half class. I plan to use the first two hours to teach them some basic concepts on game design, and help set up their development platform. After that we’ll use the rest of the time to let them prepare their own games, LD-style, while I coach them. Maybe with some breaks to give some quick lessons on animations, event handling, etc.
Does anyone with similar experience can give me some ideas, tips or pointers? If anyone has any material that they would let me use, it would be awesome.
(unfortunately, the course will be late September — I would love having them participate on LD24 as the final assignment )
I call a subroutine and the RTS isn’t returning to the correct location. I’m not using the stack so nothing modifies the return address… I’m stuck with this for 2 hours now.
Please help if you have any guesses! Thx!
In the last 4 hours, I managed to accomplish quite a few things:
- Added a “pounce” behavior to the cat. The pussy can kill you now, beware!
- Smoothed the Cat’s movement a bit*
- Added a Sound handler and a few sounds
Since my previous LD game had no sound, I can now say that this game is already 1000 better than the previous one (ha ha ha). Well, things are coming along, now I just need to add food variation, the human, generic objects, game data, and we should be good to go. (Well, then I have to add a game level as well — oh my!)
Anyway, here is the jar, in the same place as it has always been.
* PS: For some reason, when the cat is running, it shows two sprites in consecutive positions….. does anyone know how to get rid of this “ghost” sprite?
Hello! I’m Frederick and this is my first time participating in ludum dare, and I’m very excited!
BUT, also I’m very lost!
If anyone could help me telling me the basics and where and how I can vote I would appreciate very much!
So I’ve been looking back as far as October for this post for indie devs. It was a link to the ultimate list of resources from actually setting out your indie development company, legal info, sprite/code resources, and etc. I looked through it with glee all those months ago but forgot to bookmark it D: If anyone can point me in the direction of this magnificent post, please don’t hold back Thanks to anyone who helps or just reads this
Um… hey, guys.
So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.
So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.
Any help would be appreciated,
Peace, love, and something something something,
So I´m trying to pretty up my game, but I can´t get Slick2D to render fronts using the UnicodeFont class. (So I can´t use some of the fancier functions from that class)
using the Graphics Class, I manage to:
But when I do:
UnicodeFont font = new Unicodefont(new Font(fontname, Font.Plain,20);
I have tried to add a font effect to UnicodeFont, but it is still not displaying
EDIT: Thanks for all the help! It turns out that I have to font.loadGlyphs() at every render cycle to get my font to display.
I’m still undecided if I’ll be participating this weekend; if I can get plans cleared and make sure I have as much time as I can. There’s also the slight issue of being completely terrible at any kind of art, 3D or 2D or any other kind of D’s.
Depending on things, I might decide to opt in for the Jam instead of the Dare. So with that said – any Unity3D people looking for a C# programmer?
Hey, I’m fairly new to programming as a whole and I was wondering to what exactly qualifies as “base code” or a “Code Library”? I’m aware of the obvious ones that are available publicly such as Flixel, Box2D, ect. I’m more concerned about the personal libraries. For example, would an A* pathfinding system qualify as either of those?
Hello fellow Ludum Darers,
I’ve been meaning to develop a game in HTML5, and my complete lack of understanding on the subject cripples me.
Are there any good opensource/free IDE’s out there?
Are there any good frameworks besides Impact?
How do you deal with sound? I’ve tried some games like Panda Poet, and the sound works perfectly, others not so much, what gives?
I’m aware of Construct 2, but am I gonna be able to go deeper in the code if I want to?
Are there any tutorials dealing with a HTML5 workflow?
Any tips, suggestions or advice?
RED ALERT! I really need Photoshop help, I’d HUUUUUUGELY appreciate it :O
What I need to do is change a color on multiple layers. I’ve got 27 layers of an animated character. Character is black with white eyes by default. However I need to reskin him a few times, one of which being orange with blue eyes. I COULD use an adjustment layer, but then when I Export Layers to Files it ignores the adjustment layer :’(
How do I replace a color (black, and white) on multiple layers?
I would HUGELY appreciate help with this, big time.
As is traditional now, I’ve spent a couple of hours having things not work for no explicable reason. It doesn’t help that Flashpunk’s documentation isn’t very good, but all I’m trying to do is draw a line, for which there is a function, which does nothing.
Maybe it’s a simple thing (the equivalent to forgetting to add a tween to the world) but whatever it is, it’s burned me out a bit. If anyone could tell me how to draw a line and make it work (preferably onto a Canvas, as I’ll be doing collisions from it too) then I’d be very, very grateful! And you’ll get a warm, fuzzy feeling, along with a game that has lines in! Everyone’s a winner!
So… I don’t know what to do, and am looking for some advice from the LD community. My original plan was to compete this weekend using a little SDL-based framework I’d been working on… it still needs some work to get things like sound going, though, and is a little clunky. After looking at what a few other people were using, though, I found out about SFML and got really excited about using it instead of SDL, and went ahead and re-wrote most of my framework using SFML… only to realize that I was using an obsolete version (1.6), which doesn’t support a couple key things I want to be able to do. I’ve tried for several days now to get cmake to run on my machine to be able to instal SFML 2.0, but it hasn’t worked for me at all, and I’m completely burned out on it: I wanted to spend this week coding and warming up for the LD, but instead I wasted it on trying to install a dang library! Now I don’t know what to do at all… I feel tired of dealing with these libraries… I could go back to my old framework, but I still haven’t added sound support to it, and at this point will probably not have time to do so. Are there any other good options that I am just missing? Is there an easier way to get SGML2 working? Is there another C++ library I could quickly adapt to? Or is Pygame simple enough that I can pick it up on the fly? Any ideas are welcome!
Are there any file hoarders about? I’m looking for the download of the timelapse video I had available in this post (I foolishly removed it from my webspace some 6 months ago thinking I wouldn’t need it)
Now PoV is building this new database of timelapses, I’d love to be able to hand a nice high-rez version of it over
If you know what i’m talking about, and have the file – please either leave a comment (and a link), or contact me by email (david AT wizardslair DOT co DOT uk)
Thanks for reading, and I hope you can help,
David/Devlin @ The Wizard’s Lair.