Posts Tagged ‘help’
I’m going to participate in this LD as well
The plan is not going to be much different from my previous Ludum Dares: I’m using LibGDX as the base for my game, with crummy programmer graphics based on Gimp and Inkscape. This time around I plan to use Abundant Music to generate the music and, hopefully, create a consistent music experience around the game that is not Autotracker (nothing against autotracker, I just want to try something different).
My last two games have been simple things with a tablet-oriented interface. Unless I get some very good idea, I’ll probably do the same this time around.
To shake things up a bit, Instead of doing a time-lapse based on still shots of my desktop taken every few seconds, I was planning to live stream my programming. However, I am having problem finding a good straming solution for linux. I have tried a bunch of packages and followed some tutorials on the web, but all of them failed in a way or another.
So if anyone has success stories streaming (or even just recording desktop video) on Linux, please share! I don’t mind paying some $$ on streaming/screen recording software if I have to.
So I’m guessing a lot of you jammers out there want to have a go at using the new unity 2D tools?
Well if you want to make a game you need lots of levels. and during a jam when time is of the essence. So if your going to make levels fast tiles are the way to go. Now for a warm up I’ve been working on a game with tile based levels. So to begin with I just made a new scene and prefabs of all my tiles with appropriate colliders. Then I dragged them into my scene. It worked well but I couldn’t help thinking that all those colliders were a bit too much. I decided to do some research into tile based level editors that would export to .png files, and pretty quickly found http://tilestudio.sourceforge.net/ . So I downloaded it and found it to be of my liking. Using it I can make a level export as .png and insert large box colliders in a single game object to match the levels shape. This simplifies things so much. Here’s some pictures to illustrate
My level being designed in tile studio.
My second level in unity. Green rectangles are colliders.
My first level in unity. All them colliders cant help with file size.
So that’s it. hope this is useful to those of you considering attempting 2D unity games.
I know that it is possible, because I have seen other posts with embedded videos. But whenever I copy the embed text from youtube into the edit post window, the text disappears when I save draft or try to preview.
I have gone as far as trying to copy the html code directly from a post with a video in it, but the end result was the same.
Can anyone help me?
EDIT: Thank you all for the help, it seems that I only need to copy the video link in text form to get the embed automagically. Personally, I think this is a bad solution – what if I DO want just the text link out there? Anyway. Now I know.
For several reasons we have some framerate problems because browser, OS and computer. So if you want to help us play the test version normally (and rate the game). Do not forget : you have to tap Ctrl or Alt to move faster (not keep this key in press).
• If the game seems slow, pressing F and copy the message that appears (FPS and CPU usage) and send us by email (firstname.lastname@example.org) with the info of your setup configuration (Browser / OS / CPU / Ram).
• If everything seems to work correctly, please send us an email (iterative email@example.com) with your configuration (Browser / OS / CPU / RAM).
Thank you very much for your help, any comment will be appreciated too.
Our entry for the jam is done but only 2 people seem to have played it… probably because there is no windows executable. Python and pyglet are really awesome tools and are cross-platforms, but most players don’t want to download additional libs just to play a game.
Unfortunately, I’m only using Linux… So I am asking the awesome LD community: is there someone who could turn our game into an executable ? That would be really great.
Edit: thanks to shinD, windows users can now play the game!
I know this is a dumb question, but how do you rate a game? Do you just comment on it?
The timer in my game was implemented towards the end, but I’m worried that It might not count up in actual seconds, but some weird variation of a second.
Could anyone help?
So, I’m working on the post-compo version of my LD26 game: The Fair King.
One of the problems I’m trying to solve is that the game’s fonts look really shitty on android. Take a look at the original version, linked above, for the desktop and then take a look at the new android version here.
All the fonts in the game look flimsy and ugly, even when I tried to make them bolder (in the “Help” pages). The fonts look much better in my computer.
Does anyone have some suggestion on how I can improve this?
Thanks a lot!
So… about one month and a half after the end of LD26, I have started working on a post-compo version of my game. I finished a first version of my post-compo, but I can’t find the “edit my entry” button.
So, is it possible to edit entry pages after the compo is finished to add information about a post-compo version? Am I missing something really obvious here?
So, now I have been awake for 22 hours (but sadly only worked about 15 hours). Still I gotta get some sleep now.
My game will be about Music and Sounds and Epileptic Colors (not yet implemented), and a guy who wants to escape minimalism (or boredom)
YES, it will be a platformer. YES, I’m far behind schedule (well, if I would participate in the compo instead of the jam). YES, tommorow I will also have other things to do. And YES, many things went wrong. Thank you for asking.
(If somebody would know, how to speed up music with OpenAL/Slick2D without having to restart it, that would be awesome)
So. Ludum Dare this weekend.
And my girlfriend decides to debut her new band on Sunday. On a town two hours away by train!
So I’m looking at a 4 hour downtime in the commute… In order to not waste this time completely, I was thinking that maybe I could work on the art of my game while on the train.
So any suggestions for a pixel art or sprite editor that works well on an Android Tablet?
(Any other suggestions on LD-related things I could do while stuck on a train for 4 hours welcome!)
In your opinion, what is the best way to make a game?
Are we allowed to talk with some friends to get an idea ?
(I’ll do the Compo, my friends do not participate).
Hi, Gravity Games here, and I can’t wait until the next Ludum Dare! I do however have a few questions about the rules if you don’t mind.
1) I saw in the rules that we ARE allowed to use base code if its mentioned before the dare, but how far would be considered base? Like, a basic routine to open a window and draw graphics? A basic engine with a level editor (though I’m assuming that this would be a little bit too far to be considered a base).
2) Continuing the above question, I have a level format that I tend to use for every project I start. I was wondering if it would be okay to copy and paste the same code that reads these files, or would I have to recode the same format from scratch. Or would I have to make a completely new format entirely?
3) Continuing from the level format question, I already have a level editor for this format. Is it against the rules to use this level editor presuming I use the same level format? If so, would it be acceptable to program a new editor, or should I just type in the levels with a text editor?
4) Is it against the rules to submit a game to the dare, continue to work on it for the rest of the hours of the jam, and then resubmit it for the jam?
5) Finally, I’ve never completed a game before (not 100% anyway), much less in 48 hours. Quite obviously this is a big challenge for me, so how would I start practicing? Would you recommend going to past ludum dares and completing them, or is there an ongoing challenge I can use for practice?
I’m finally getting into the zone. I’m finishing the breeding mechanics and interfaces, and I’m getting many simple and good ideas for the game, and ideas on how to implement those.
In my current computer, it is not likely that I will be able to dedicate any work or graphics or sound, but it sounds like a fun game is brewing. Expect a prototype in a few hours.
By the way, has anyone else had issues with Eclise+Ubuntu? Whenever Eclipse autocomplete something for me, it loses mouse input, and I have to alt+tab to some other program before Eclipse can recover mouse input… it just happens on this computer with Unity, no problems on my KDE boxes. Anyone knows a simple solution?
Recently the university I work in was asked to prepare a two-day intensive course on game programming to a small group of high-school kids. Of course I offered to organize that. (Even though I’m not an expert in the field)
I really like to use hands-on approach, so I thought do it kind as a half LD-half class. I plan to use the first two hours to teach them some basic concepts on game design, and help set up their development platform. After that we’ll use the rest of the time to let them prepare their own games, LD-style, while I coach them. Maybe with some breaks to give some quick lessons on animations, event handling, etc.
Does anyone with similar experience can give me some ideas, tips or pointers? If anyone has any material that they would let me use, it would be awesome.
(unfortunately, the course will be late September — I would love having them participate on LD24 as the final assignment :-D)
I call a subroutine and the RTS isn’t returning to the correct location. I’m not using the stack so nothing modifies the return address… I’m stuck with this for 2 hours now.
Please help if you have any guesses! Thx!
In the last 4 hours, I managed to accomplish quite a few things:
- Added a “pounce” behavior to the cat. The pussy can kill you now, beware!
- Smoothed the Cat’s movement a bit*
- Added a Sound handler and a few sounds
Since my previous LD game had no sound, I can now say that this game is already 1000 better than the previous one (ha ha ha). Well, things are coming along, now I just need to add food variation, the human, generic objects, game data, and we should be good to go. (Well, then I have to add a game level as well — oh my!)
Anyway, here is the jar, in the same place as it has always been.
* PS: For some reason, when the cat is running, it shows two sprites in consecutive positions….. does anyone know how to get rid of this “ghost” sprite?
Hello! I’m Frederick and this is my first time participating in ludum dare, and I’m very excited!
BUT, also I’m very lost!
If anyone could help me telling me the basics and where and how I can vote I would appreciate very much!