Posts Tagged ‘hello world’
This is my very first Ludum Dare, and I really like the way people post about their progress on this site, so I’ll join the choir.
So far I am off to a not very good start. I started late (around 10:30 my time (GMT+1)) and I was sure that I already had the tools ready for work, but when I wanted to boot up Flash Develop, it was not on my list of programs… Apparently I’ve uninstalled sometime in the past, and never reinstalled it.
But now, after one failed attempt at installing, I have finally made my own little “Hello World”:
At least I already have the idea for gameplay and the basic story of the game down, so that’s good, I guess. It will be very simple art as that is my weakest skill (well, maybe apart from sound. We’ll see about sound…), but there will hopefully be a sweet little lovestory and some (wish me luck!) entertaining gameplay. The whole story and gameplay is crafted specially for the theme, which I think is a wonderful theme, with so many possibilities if you dare be a little creative with it.
Working title: Half the Time
Cheesy phrase of the day: “She completes me.”
Hello world and it’s loved ones. I am MorleyDev. I’m an English computer science student currently on a paid internship at an awesome company obsessed with agile development. Yes, I have been indoctrinated in those ways, so this Ludum Dare will be an interesting test for me. I will be streaming via Google Hangouts and Air, so feel free to check that out. I’ll have to put up links as they go online because of how hangouts on air seems to work (don’t think you can have a permanent link to an unstarted Hangout or embed unstarted Hangouts in a web page, unfortunately).
Language: C++ (GCC for the new C++11 features, using the latest nuwen.net build for MinGW to compile on Windows)
Libraries planned on using: Boost, JML, Google Mock, UnitTest++, SFML, Lua
Targeted OS: Windows, maybe Linux if I have time.
Starting code – Well it’s not exactly “code” but I’ve created an Eclipse project with options to help me do some Testing and Cross-Compiling (if it comes to that). I hope. Maybe. It has some empty mains and the like but nothing “game” related so hopefully it’s allowed and nobody will lynch me in my sleep.
Where I’m not too worried – I’m a programmer. I program. I’d like to think the coding in and of itself won’t be too hear-pulling-out-of-head-and-feeding-to-self-difficult. I’d like a challenge sure, but a challenge I can do.
Where I’ll probably fail – My graphical skills are to be compared with a blind monkey drunk off it’s arse, high on every illicit drug known to man and being repeatedly hit over the head with a shovel. The monkey is also dead. I’m not an artist and so my “art” will be simplistic at best and ugly at best.
Where I’m worried I’ll fail – Ideas, obviously. But also time management. I like to test code and such, and so my feedback cycle will need to be a short one. I’ll probably use compile time to make art assets and such to keep my momentum but it’s a big concern for me. Coding on a slow-as-slow netbook last Ludum Dare actually made me ragequit due to the slow feedback cycle, but since now I have my quad-core hyperthreading laptop back from the repairing place that hopefully won’t be an issue. Hopefully.
– MorleyDev (http://morleydev.co.uk/)
Heya all, this’ll be my first attempt at LD. I’ve done the 7DRL a few times, but this is a little more brutal I’ll be using:
IDE : Code::Blocks
Language : C++
Framework: OpenGL, GLFW
Libraries : irrKlang, possibly box2D or bullet
Can’t wait for the theme!
I’ll throw my hat in again…
Last time I didn’t finish anything to the point that I could submit, but this time… this time it’ll be different.
48 hours… one game. One laptop on a table just large enough to support it. One brand new apartment that’s really frosty most times of night. It’s on.
Is GB coming? I haven’t seen his declaration post yet. I still owe him a prize for guessing the theme to my last (failed) entry-in-the-making.
My tools: Vis Studio 2005, Torque 2D, perhaps my own ‘fade’ behavior for said engine just because it’s ridiculous to re-write a ‘fade’ behavior… Photoshop 6.0, possibly a microphone and a handful of Korg toys, a Harman vocal effects doodad, wikipedia, and Lieutenant Dan.
I look forward to the theme and checking out all the entries.
This is my first Ludum Dare and I look forward to it!
For my tools, I’m keeping it simple:
- Flash/Actionscript using FlashDevelop and the SDK
- For art I’ll be using Photoshop
- Audio will be done with sfxr and Audacity
- I’m using a few libraries such as Casalib and the AS3DS to aid development unless these are not kosher
I’ll try keeping a live blog going from my own blog and hopefully after the 48 hours I’ll be back here with something cool for everyone.
Hey guys. I see lots of other first-timers here — looks like this is a good year for joining! Well, this will be my first time too, hopefully the first of many.
I heard of LD a few times but I never got round to checking it out. Well, I just randomly thought of it a couple of days ago and it turns out it’s just around the corner. What luck! So I’ve been playing a through some of the previous entries. Favourites so far are the tower defense with the owls, and the one with the robots. Oh, and the one where the aliens spill their purple guts everywhere. (All from the same theme… ‘Tower’ was a winner!)
Probably going to go with Flash for this. I’m usually a C++ or Python guy, but as someone beneath me said, flash is faaaaast.
So the fun is about to start; madness is just around the corner.
Like half of the people here, this is going to be my first Ludum Dare. </Excited, Pants Wetting Squeal>
Unlike half of the people here, I’m going to be a heretic and not use python. This is partly because I want “I didn’t use python” as an excuse if I fail and partly because I don’t know python.
Thus far “Evolution” is looking likely. A few mad ideas are running around in my skull, trying to establish dominance and a supply of crisps. Hopefully one of them will evolve into something useable and full of awe (but not awful).
Good luck everyone, let the source be with you.