Posts Tagged ‘happy’
And that’s a wrap! Congrats everybody who participated!
I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever! I managed to implement, I believe 100% of the features I planned! I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…) Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!
I’ve got my code up, but haven’t squished it down into an executable for y’all yet. I’ll try to do that tomorrow!
I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.
…Speaking of which, it’s time for me to get some sleep.
Oh right, have a link to my entry!
And don’t forget to play and rate my game!
My entry was pretty much done about 2 hours ago, I’ve just been polishing since then.
I’m very pleased with what I accomplished this year!
Anyway, my entry: Game-Age: A visual evolution of gaming
Well while I wait for my timelapse to attempt to upload to Youtube for the 5th time, I might as well write a post-mortem for my game. Here’s a reminder of which one it was:
So I pretty much managed to stick to my original plan this time. I chose the absolute simplest gameplay concept I could come up with, and avoided the temptation to try to make something fancy.
Avoiding falling stuff has to be the simplest action game imaginable; and in fact for a program I used to use called DIV Games Studio, it was the tutorial. A bit of a speed-up mechanic and some lava to escape from and I had my gameplay down. The code was messy, but never got to an unmanagable state.
I was then able to spend the second day working on the graphics, which I was pretty happy with in the end. I managed to submit a couple of hours before the deadline with Windows build complete, which is a first for me. It was nice to not have that sinking feeling about 5 hours before the deadline when you realise that you’re nowhere near to completing what you wanted to have done. And ever nicer to not be scurrying around trying to throw a build together with 10 minutes to go.
I still didn’t leave enough time to record some proper sounds and write some music like I’d hoped to. I ended up throwing together some sfxr noise, which is better than nothing, but does all start to sound the same after a while.
While the code went well, I found myself writing unnecessary bits of boilerplate code that I always seem to end up writing. Code that could and should really be abstracted into a library and reused.
I think I took the right approach this time. No grandiose plans, no over-optimistic attempts at procedural generation, no attempts to invent new genres, and generally no biting off more than I could chew. I kept it simple and relaxed and while my entry isn’t going to win any prizes (there aren’t any anyway), the sense of accomplishment and closure was pretty satisfying.
Next time though, I’m going to be better prepared in terms of the libraries I use, and cut down some of the boilerplate to leave more time for gameplay code. Every extra minute I can save here and there gives me more chance to add polish, namely audio which always gets left until last and therefore neglected.
TL;DR: Happy but music next time
I got my entry submitted at about 2am BST, which makes a change from the 2-minutes-before that I usually end up doing. So here’s my entry, VOLCANOWNED!:
I was pretty happy with how it turned out. It’s a very simple game but I think I did a decent job with the graphics. Next time I’ll leave that little bit extra time to record some proper sounds and music.
I’m going to put my timelapse together later and write a full post-mortem soon. And oh man I can’t wait to start playing all the other entries – I swear they just get better and better every time!
So I finally finished my game, Attack of the Canvey Island Monster, which is now all sumbitted and tested, so hopefully nobody will have issues with it.
Oh and I by no means believe in all the cryptozoology stuff, just felt like a nice way to use the theme
This was my second go at entering Ludum Dare, and I’m happy that I’m 2/2 in terms of finishing games (4/4 if you include the GGJ )
Oh yeah and it was made in Game Maker, as I’m not a coder, so nobody be mean cos I don’t have the awesome coding skills that all you other guys and girls have
Now I’m off to sleep as I have to get up for work in three hours
I’m just coming back from doctor and guys I have very important news to tell you – she’s pregnant. I am very happy, but kinda surprised. I am already thinking about name. I hope it will be beautiful, but I think I can live even if it’s the ugliest baby in the world. We don’t know when she’s going to come to our world, but we are routing for very soon.
I’ll let you know if anything new happens.