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	<title>Ludum Dare &#187; guardian</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Gnome Guard</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/gnome-guard/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/gnome-guard/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:22:03 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[gnomes]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[LD1 - Guardian]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[povray]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/gnome-guard/</guid>
		<description><![CDATA[Gnome Guard was my entry to LD1 &#8211; theme guardian. In the game, you are confronted with a horde of small gnome children, and have to safely guard them home after school. The title screen The gnomes will run towards the green pillar, and avoid the red pillar. But only if they feel like it. [...]]]></description>
			<content:encoded><![CDATA[<p>Gnome Guard was my entry to LD1 &#8211; theme guardian. In the game, you are confronted with a horde of small gnome children, and have to safely guard them home after school.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss1.jpg" title="Gnome Guard"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss1.thumbnail.jpg" alt="Gnome Guard" /></a></p>
<p>The title screen</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss2.jpg" title="Gnome Guard"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss2.thumbnail.jpg" alt="Gnome Guard" /></a></p>
<p>The gnomes will run towards the green pillar, and avoid the red pillar.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss3.jpg" title="Gnome Guard"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/gnomeguard-ss3.thumbnail.jpg" alt="Gnome Guard" /></a></p>
<p>But only if they feel like it.</p>
<p>The original download is mirrored here &#8211; no idea if the game itself still works: <a href="http://prdownloads.sourceforge.net/allefant/gnomeguard20020805.zip" title="download Gnome Guard">download link</a></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Save The Hut</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/save-the-hut/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/save-the-hut/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:16:54 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[cottage]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[firs]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[huts]]></category>
		<category><![CDATA[invasion]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[save]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/save-the-hut/</guid>
		<description><![CDATA[Save The Hut was my very first entry into the world of &#8216;make a game in a low amount of hours&#8217; compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve [...]]]></description>
			<content:encoded><![CDATA[<p><em>Save The Hut</em> was my very first entry into the world of &#8216;make a game in a low amount of hours&#8217; compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve this, stuff could be built, but there was a limit set by the amount of credits available. It played as a mix of RTS and puzzle.</p>
<p><a TITLE="sthshot.gif" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sthshot.gif"><img ALT="sthshot.gif" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sthshot.thumbnail.gif" /></a></p>
<p>Featuring 10 levels, 8 bit palette graphics awesomeness, developed for DOS using Allegro and DJGPP, it placed about 14th. Its shortcomings seemed to be that people had trouble figuring it out, had real trouble passing level 3 (<em>The Holy Cactuses</em>, which was pretty hard), had trouble running DOS games, and also found &#8216;hold out for X seconds&#8217; extremely annoying (because it sucks to fail at &#8217;2 seconds left&#8217; and have to replay the level).</p>
<p>You can download a newer, slightly improved version (for Windows) of <a HREF="http://jolle.se/48h/jolle-sth-win-2005.zip"><em>Save The Hut</em> as a .zip archive</a>, or <a HREF="http://jolle.se/48h/jolle-sth-win-2005-setup.exe">as an installer</a>. Or, you could <a HREF="http://jolle.se/48h/sth.zip">get the old compo version (for DOS)</a>.</p>
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		</item>
		<item>
		<title>Trout!</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/trout/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/trout/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:01:52 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[Fish]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[hook]]></category>
		<category><![CDATA[keys]]></category>
		<category><![CDATA[LD1 - Guardian]]></category>
		<category><![CDATA[Peril]]></category>
		<category><![CDATA[Trout]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/trout/</guid>
		<description><![CDATA[Ludum Dare #1, theme Guardian. My game, Trout!. Trout! is a game where you the blue fish must rescue the orange fish. Well&#8230; assuming they were in peril. Being the first LD48, I still hadn&#8217;t got used to how to best work in 48 hours. The game lacked scenery collision, making it no actual challenge [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare #1, theme Guardian.  My game, <a href="http://junk.mikekasprzak.com/Research/Trout!%20(LD1)/trout2.zip"><em>Trout!</em></a>.  <em>Trout!</em> is a game where you the blue fish must rescue the orange fish.  Well&#8230; assuming they were in peril.  Being the first LD48, I still hadn&#8217;t got used to how to best work in 48 hours.  The game lacked scenery collision, making it no actual challenge at all.  Beware the hook though.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The game scored Bronze in the graphics category.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/finalshot.png" title="Trout!"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/finalshot.thumbnail.png" alt="Trout!" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scarecrow: Heart Of Straw</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/scarecrow-heart-of-straw/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/scarecrow-heart-of-straw/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 17:43:45 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[BOO]]></category>
		<category><![CDATA[corn]]></category>
		<category><![CDATA[cow]]></category>
		<category><![CDATA[crows]]></category>
		<category><![CDATA[farm]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[nehe]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pelican]]></category>
		<category><![CDATA[scarecrow]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/scarecrow-heart-of-straw/</guid>
		<description><![CDATA[LD48 #1 theme was Guardian. I created Scarecrow: Heart Of Straw, a game where you play the role of a scarecrow, scaring crows (as they are wont to do) away from corn. I don&#8217;t know what Pellies it did or didn&#8217;t win. I think it did fairly well, and has a rockin&#8217; crowmetal soundtrack and [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #1 theme was Guardian.  I created <a href="http://hamumu.com/game.php?game=SCARE">Scarecrow: Heart Of Straw</a>, a game where you play the role of a scarecrow, scaring crows (as they are wont to do) away from corn.  I don&#8217;t know what Pellies it did or didn&#8217;t win.  I think it did fairly well, and has a rockin&#8217; crowmetal soundtrack and a mumbly farmer.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/scare_scr1.jpg" title="Scarecrow"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/scare_scr1.thumbnail.jpg" alt="Scarecrow" /></a></p>
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		<slash:comments>0</slash:comments>
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