Posts Tagged ‘great hud’
The concept was trapped in a mine with a lazer to trigger sticks of TNT to explode and clear boulders, take out enemies and handy mirror/crystals to bounce the lazer around corners. Oh yeah you were was supposed to have a light like the first escape from Anathema.
It’s been good fun so far and I will finish it off and update, just to see if it will be fun to play!
- Level loading from image
- Player moving on map, collision with objects
- Lazer triggering dynamite fuse
- Energy reducing
- HUD working
- Lighting of tiles, brightness
- Dynamite exploding and clearing boulders
- Lazer/map collision
- Lazer mirror interaction
- Head torch lighting up envirnment
- Throwing Dynamite
- Exit working
- More levels…ect