Posts Tagged ‘graph’
Since I started taking part in Ludum Dare last April, I’ve had loads of fun. What surprises me more is that I do fairly well in each competition as well. Everyone loves graphs, so I made a graph with all the results from each compo I’ve taken part in. The first thing I notice is the “theme” and “innovation” categories. Either I’m obviously not that good at interpreting the theme, or people don’t understand my interpretation of it
Yeah, I know, all my games so far have been 2D platformers… I’ve started learning Unity, so hopefully that will change. There are so many more things you can do with a 3rd dimension! With that being said, it blows my mind to think that I’ve always come in the top 5-10% of games overall.
I know the ratings are over, but if you want to play my Ludum Dare game, feel free to click here!:
72 in mood! Oh, my GOD! Thanks a lot people, I love you all! Even though my goal for each LD is to get better than last LD had failed this time if one judges by overall (last LD I scored 6 more than this one) I still think I succeeded, I never’ve been in top 100 in any category, so this is big deal for me! This LD was a lot of fun and now I am waiting for August even more! (You see, I have a birthday on 26th of August!)
Now, let’s look at graph, they’re so popular these days!
As you can see, I gradually getting better in most categories. The Big problems I can see is Fun and Theme (Though I guess, I can call it fixed because of this LD). I don’t really care about humor, as I never intended to make a humorous game.
Well, thanks for reading this unformated, random text. And I’ll see you all next Ludum Dare!
Think its about time to post this graph for #LD27
Add your user name to the image url to show where your game is on the graph.
The graph updates itself so is always current.
Here is a shiny graph of votes and coolness
It generates itself from the current data so it will be up to date.
It will actually work for some previous competitions too.
Although I am a bit late with it, I have a good feeling about this one. Most of my game mechanic is finished. On the picture you can see the graph of paths drawn out, red paths are active, blue are passive, and are activated, when you reach certain action nodes in the graph. You can see an action node, under the mouse, indicated by a spinning red circle. The filled red circle is you player, who travels over active paths. You can send him to an action node, by clicking on it. He will find the shortest way and follow it, until he reaches that node.
Now I need to replace the black background with scenery, red circle with a sprite, create animations for action nodes and some sounds all wrapped up as a neat puzzle. Right now I hope I can get one level together, after that the menu, and then maybe another level (my head is in the clouds).