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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 4 days, 17 hours, 54 minutes, 6 seconds
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    Posts Tagged ‘graph’

    Graph time

    Posted by
    Wednesday, August 28th, 2013 4:20 pm

    Think its about time to post this graph for #LD27

    coolness graph
    It shows the distributions of the coolness and votes for all entries, value being the number of votes and frequency is the number of entries with that number of votes …

    Add your user name to the image url to show where your game is on the graph.
    The graph updates itself so is always current.

    Statistics: “I’m In” Posts

    Posted by
    Saturday, August 17th, 2013 1:25 pm

    I just went through all the “I’m In” posts for the upcoming Ludum Dare written up to this point and collected some data about the preferences of the participants. It’s not very accurate, but it shows the general trends. :)



    I hope you all will have a great LD27! Thank you for being awesome!

    This graph again

    Posted by
    Thursday, May 2nd, 2013 1:09 pm

    Thought it is about time to post this graph for entries to LD26.
    Distribution Graph
    Add your user name to the image url to show where your game is on the graph.
    The graph updates itself so is always current.

    Another fun graph

    Posted by
    Saturday, April 28th, 2012 7:14 pm

    I made another semi-interactive graph in case anyone is even remotely interested. It shows the distributions of votes and coolness.

    Distribution Graph

    You can play with the graph parameters if you click on it.
    The ‘user’ parameter adds markers for the values from your game, just add your username.

    Everyone loves graphs

    Posted by
    Tuesday, May 10th, 2011 5:53 am

    Here is a shiny graph of votes and coolness
    coolness+votes graph
    It generates itself from the current data so it will be up to date.
    It will actually work for some previous competitions too.

    First screenshots

    Posted by
    Saturday, December 12th, 2009 11:54 am


    Although I am a bit late with it, I have a good feeling about this one. Most of my game mechanic is finished. On the picture you can see the graph of paths drawn out, red paths are active, blue are passive, and are activated, when you reach certain action nodes in the graph. You can see an action node, under the mouse, indicated by a spinning red circle. The filled red circle is you player, who travels over active paths. You can send him to an action node, by clicking on it. He will find the shortest way and follow it, until he reaches that node.

    Now I need to replace the black background with scenery, red circle with a sprite, create animations for action nodes and some sounds all wrapped up as a neat puzzle. Right now I hope I can get one level together, after that the menu, and then maybe another level (my head is in the clouds).

    All posts, images, and comments are owned by their creators.

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