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    Posts Tagged ‘glowy bits’

    Boomshakalaka Done!

    Posted by
    Sunday, December 16th, 2007 6:49 pm

    Wayhaaaay a final submission.

    BoomShakalaka 3

    It’s flash so just go play it now at

    http://screamingduck.com/Cruft/BoomShakalaka.html

    source is here

    Yay done!

    Vector Tail Game

    Posted by
    Friday, November 30th, 2007 9:54 am

    Proof I have real trouble coming up with good game names.

    This game was a quick one. A week before a LD we had a warmup, put in 12 hours during the weekend. The theme was vectors and a subtheme of chains.

    I was quite pleased with how this worked out in a lot of ways. The rendering was with a little 2d OpenGL style setup where I implemented pushmatrix, popmatrix, scale,rotate,multmatrix,LoadIdentiy, setcolor and line. All of the glowy effects were done by a two layer drawing system, A blur buffer of high saturation drawing and a overlay of bright low saturation. The persistance came from averaging neighbouring pixels in the blur buffer and subtracting a bit. I did that part with a wee MMX routine.

    TailVector

    Most of all, the thing that pleased me about this game is how fun it is. It’s a bit hard but I think there’s potential for a great full game in this idea. I build a linux version and had it running on my arcade cabinet for ages, that was great fun.

    I guess the only sad part about this on is that if I had have done this for a genuine LD48 I would have used the extra time to make something even better.

    The final game isn’t entirely my own work though. I slapped a mod file onto the game for music. Livens it up quite a bit.

    Download the game


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