Posts Tagged ‘glowy bits’
Proof I have real trouble coming up with good game names.
This game was a quick one. A week before a LD we had a warmup, put in 12 hours during the weekend. The theme was vectors and a subtheme of chains.
I was quite pleased with how this worked out in a lot of ways. The rendering was with a little 2d OpenGL style setup where I implemented pushmatrix, popmatrix, scale,rotate,multmatrix,LoadIdentiy, setcolor and line. All of the glowy effects were done by a two layer drawing system, A blur buffer of high saturation drawing and a overlay of bright low saturation. The persistance came from averaging neighbouring pixels in the blur buffer and subtracting a bit. I did that part with a wee MMX routine.
Most of all, the thing that pleased me about this game is how fun it is. It’s a bit hard but I think there’s potential for a great full game in this idea. I build a linux version and had it running on my arcade cabinet for ages, that was great fun.
I guess the only sad part about this on is that if I had have done this for a genuine LD48 I would have used the extra time to make something even better.
The final game isn’t entirely my own work though. I slapped a mod file onto the game for music. Livens it up quite a bit.