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	<title>Ludum Dare &#187; glitch</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>yo dawg I herd you like ludum dare</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/yo-dawg-i-herd-you-like-ludum-dare/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/yo-dawg-i-herd-you-like-ludum-dare/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 23:44:11 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[badjoke]]></category>
		<category><![CDATA[badtaste]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[latetotheparty]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[notfunny]]></category>
		<category><![CDATA[recursion]]></category>
		<category><![CDATA[yodawgyo]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4724</guid>
		<description><![CDATA[so I put ludum dare in your ludum dare so you can dare while you ludum. But seriously folks.. I&#8217;m glad this theme ending up in the final round is likely a glitch.. but a cruel glitch at that!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/yodawg.jpg"><img class="alignnone size-full wp-image-4725" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/yodawg.jpg" alt="" width="450" height="424" /></a></p>
<p>so I put ludum dare in your ludum dare so you can dare while you ludum.</p>
<p>But seriously folks.. I&#8217;m glad this theme ending up in the final round is likely a glitch.. but a cruel glitch at that!</p>
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		<slash:comments>3</slash:comments>
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		<title>Tremble in your boots!</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:44:59 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</guid>
		<description><![CDATA[Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.]]></description>
			<content:encoded><![CDATA[<p>Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.gif" title="screen1.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.thumbnail.gif" alt="screen1.gif" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>Early screenie, and a glitch</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/early-screenie-an-a-glitch/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/early-screenie-an-a-glitch/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 14:50:20 +0000</pubDate>
		<dc:creator>pansapiens</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/early-screenie-an-a-glitch/</guid>
		<description><![CDATA[So here&#8217;s an early screen shot of the current state of my (puzzle?) game (it&#8217;s based on the paintings of Piet Mondrian &#8230; more about that later). I&#8217;m currenty experimenting with the gameplay rules and mechanics &#8230; but at the moment same colour squares annilate eachother, while different colors breed when they touch, generating new [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s an early screen shot of the current state of my (puzzle?) game (it&#8217;s based on the paintings of Piet Mondrian &#8230; more about that later).</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/mondrian_early_screenie.png" title="Mondrian early screenshot"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/mondrian_early_screenie.thumbnail.png" alt="Mondrian early screenshot" /></a></p>
<p>I&#8217;m currenty experimenting with the gameplay rules and mechanics &#8230; but at the moment same colour squares annilate eachother, while different colors breed when they touch, generating new squares in random positions. The player moves the black lines to allow the coloured squares to expand.</p>
<p>Here&#8217;s a screenshot of a glitch that shows what sometimes happens when two different colours touch and the whole system starts breeding with itself.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/mondrian_glitch_screenshot.png" title="Mondrian self-breeding glitch"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/mondrian_glitch_screenshot.thumbnail.png" alt="Mondrian self-breeding glitch" /></a></p>
<p>That&#8217;s not supposed to happen. I&#8217;ll fix it in the morning.</p>
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