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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘GIMP’

Getting fearful…

Posted by
Saturday, January 21st, 2012 10:53 pm

I really should stop coming onto the site to have a quick look… Everyone else’s games look awesome, while mine is looking… not so awesome…
Anyway, first solo Ludum Dare of any kind. I’m normally just the visuals guy in the Jams, so I’m sticking to Game Maker for the actually game-y code-y stuff. I know a bit, and I’m hoping it’ll be enough to pull some sort of a game together.

Here’s a screenshot, about 16 hours in…

Now I need to make a game out of this…

 

Actually I have something to send… :D

Posted by (twitter: @RawBits)
Sunday, December 18th, 2011 8:11 pm

Hi!

In the middle of the bad things I’ve been through the weekend. I decided to keep my game simple and tought that I could make a game out of my work. I’m alone at the night every thay and keep telling Windows that he should work becouse he used to. But I have leaved out the programming and stuff like that and added the fun parts and some problems to solve and watch out for.

Basically you sit in front of the monitor and try to find a way out of randomly generated 2D mazes to get score. But you have 4 stats – awakeness, stress, hydatation and bladder – as well to watch out for. If they reach their limit than you loose – fall a sleep, going mad, get dehydratated or be in shame at work place. These stats can be easily controlled with a mouse click. You can make coffee to drink to stay awake or water to get hydrated and you can go to the toilet.

The problem is their effect on eachother. Becouse if stress go high, then you are getting tired quicker and start to see hallucinations that couse more stress. Bladder goes up from water and coffee too, but you need to drink to reduce stress and to avoid dehydratation. And while you can make more coffe, you can’t replenish the water resource.

Hallucinations are coming when you are doing your job, but gets more intensive when you go alone to the toilet or the make coffee. So watch out. The ghosts are building up your stress…

 

The game made entirely in Processing becouse I needed to learn it. So This was my first time I’ve wrote a line of code in it. Sadly other things have gotten in my way, so the game is about half finished. It need some features and some graphics. There isn’t even support in the code for sound – I’ll add it tough. But the main engine is working pretty well.

This concludes to myself that I’m f***ing awesome and have to work hard on things like game making. Instead of the DAQ programs for foundries and the likes…

 

Anyway have fun with it. The source is up with the release. Feel free to use it. To play the game, click on the first screen, use wasd to move in the mazes and try to go out at the bottom as many of then as you can. Click on the coffee or the water to drink. If you run out of coffee, then click on it once more to get another one. (This minigame isn’t working yet!) To go to the toilet, click on the Bladder stat. (This is a similar minigame and it’s in the state like the other with the coffee…) There are no scores, but I wanted to do it like “how many mazes in wath amount of time, but maybe there are more possibilities than this. I’ll consider them too.

 

Here is the entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5167 Try it out!

I can’t wait to know if I’m in…

Posted by (twitter: @RawBits)
Wednesday, December 14th, 2011 6:36 am

Hi LD#22!

Tonight maybe I can talk to my boss and get to know if I’m in this round or not. My work here at the university is done from my part and if my boss say that I don’t need to be here next week, then I can tell my fater to help me move back home on friday or saturday. So I can make something in the short amound of time I’ll have.

 

BattleToys for time critical developing:

Gimp, sfxr, Processing and if it’ll have sound, than some freeware tracker.

 

Oh brother I can’t wait for my boss… XD

I’m *probably* in…

Posted by
Friday, December 9th, 2011 3:10 am

Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But…

OTOH, the Kobo II Tech Preview is now on-line, which means that I have a working Win32 executive, making deployment trivial. (There is no game code in kobo2.exe, only EEL with SDL, OpenGL, ChipSound, physics etc.) So, I should be able to pull this off without touching glorified assembly languages, or even running a native compiler. ;-) (Well, I might rebuild the executive with a different icon. That should be safe. I think…)

So, if I do it, here are my weapons of choice:

Language: EEL (Runs on the Kobo II executive.)
Editor: KDE Kate
Libraries: Kobo II/EELBox executive (SDL, OpenGL, ZeeSpace, ChipSound, …)
Sounds: ChipSound
Music: ChipSound
Graphics: GIMP, ZeeSpace

I’m in with MoonScript

Posted by (twitter: @moonscript)
Friday, December 9th, 2011 12:34 am

Hi, this is my first Ludum Dare. I’ve messed around in game development before but never really completed anything. I hope the stress of the competition acts as a great motivator. :)

I just released my own programming language called MoonScript which compiles into Lua. I’ll be using that to make my game. This will be a great test to see how it works. One of the original use cases of the language was game development because there are so many engines that use Lua.

If you happen to be using Lua, then I suggest you check it out because it’s pretty awesome, works on all platforms, and I’ve written a ton of documentation.

Anyway, about my game. So far I plan to create a platformer, but depending on the theme I might switch things up. I’ll be developing on linux but using LÖVE so my result should run everywhere. I hope to do a time lapse screen capture of the entire weekend but I haven’t found software yet. I’m worried about creating graphics and music because I’m not very good at those things. Must not let them consume too much time.

Here’s the final list:

Language: MoonScript (compiles to Lua)
Editor: VIM
Framework: LÖVE
Graphics: GIMP
Music: MilkyTracker
Sounds: Audacity

Follow me on twitter for updates, and here’s a pic of me being serious:

I’m in for Ludum Dare #22.

Posted by
Monday, December 5th, 2011 4:39 pm

This is my second Ludum Dare, I did reasonably last time, so I hope to improve upon that result this time.

Code: Python

Libs: SFML2 with the Cython bindings.

Audio: I’m thinking of making some stuff with my rock band (yes, the game) instruments, if I get the time extra, might be something a little interesting.

Graphics: The GIMP and what little skill I posses at art.

As with last time, I’ll get Linux and Windows builds made, along with source code for those that want it.

This time, I’m actually deciding to do this in advance, so got a timelapse program ready, and done an I’m In video. I’m also at Uni this time, not home, which is actually useful as I have more room here. Just before the start I’ll upload some pictures of my desk space.

A Belated “I’m In”

Posted by
Saturday, August 20th, 2011 2:45 am

Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is:

I’ll be using:

Language: C++

Libraries: SDL (for window management/input/audio/etc…), and OpenGL.

Any textures will probably be made with The GIMP, if I find the time to make any.

Sound effects: sfxr (if I get around to that.)

 

Right now gLapse is churning away at turning almost 1500 jpgs into a movie.

So far I’ve got OpenGL rendering, and input being processed, as well as movement through my 3D world, and “moving” platforms. Next up is to master the physics of falling onto said platforms, additional game mechanics, and resources. But, it’s late and I should have been sleeping over an hour ago, so I’m calling it a night. Perhaps tomorrow I’ll post my time-lapse so far. Good night!

Ready to go!

Posted by
Friday, August 19th, 2011 3:32 pm

Hello everyone! I’m ready to join in! This is my first post to the site!

I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.

So here’s what I’ll probably be using:

  • Language: Lua (Using LÖVE as a framework)
  • Source Editing: Vim
  • Version Control: Git
  • Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
  • Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)

Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!

I’m in???

Posted by
Friday, August 19th, 2011 10:59 am

So, decided like 5 days ago to work out what tools I’d need and do this….

Didn’t work out what tools I’d need though.

So let’s do this.

Using C++, probably Gosu, if I need art I’ll head to GIMP, if I need music sfxr/Audacity will get looked into.

My goal: Have something that can compile when I’m done. Secondary goals of having it do things and be a game. Actually being fun will get to be a tertiary goal.

I’m in, for a most variable definition of in.

Yoroshiku Onegaishimasu

So,Here it Goes…

Posted by (twitter: @5310)
Thursday, August 18th, 2011 11:13 pm

Hullo, I’m Scio. Nice to meet you :bows:.

This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don’t ask.

But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.

Let’s see if I can make a game too; shouldn’t be too hard. No pressure…

I will be working with the following tools, depending on how far I manage to go of course:

  • The ever lovely LÖVE, if making a desktop game. This’ll mean lua.
  • The ever…scripty…Processing.js, if making a web game. This’ll make it sort of javascript, sort of Processing.
  • Inkscape, GIMP, and Mypaint for graphics.
  • Blender for CGI: I won’t be making a 3D game.
  • Sfxr (yay) for sound effects, and possibly Neil if daring to make music.
  • My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.
  • Certain other non-computational implements.

I will, almost certainly, not be able to make the competition deadlines, so I’ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can’t…I’ll just choose another one I like and roll with it >.>

As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don’t have enough bandwidth (or courage) to livestream my work, but I will set up gLapse which was thoughtfully made for this very occasion!

Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.

 

[Also: Did I go overboard with the tags?]

Giving it a shot

Posted by
Wednesday, August 17th, 2011 3:13 pm

I’ll be giving a go entering Ludum Dare 48h #21, which will be my first entry ever. (crossing fingers that I’ll actually get something playable done in such a short time)

The tools I’ll be using are: C++ (Eclipse being the IDE of choice) + SDL/OpenGL with my (very) WIP Framework, hopefully it’ll turn out to be usable even tho it is in very very early stage. I’ll have my trustworthy BlitzMax as back-up in case things get too hectic.

And for “art” I’ll be using: GIMP, TuxGuitar and SFXR

We are in

Posted by (twitter: @Mariehane)
Tuesday, August 16th, 2011 9:38 pm

Indeed we are, good luck to everyone!

 

(also like a boss)

In, I am!

Posted by (twitter: @IamJacic)
Tuesday, August 16th, 2011 9:35 pm

This will be my first LD! :D

-I will probably use GameMaker, simply because it deserves much more respect than it gets (and because its easy!). If I am feeling confident enough, I may use C++ with SDL.

-The GIMP for creating graphics.

-Maybe sfxr for sound effects.

I wish everyone luck with their games.

May the source be with you, always!

In for the competition

Posted by
Tuesday, August 16th, 2011 10:22 am

Hello! My first LD, and I’m very excited to be involved! I’ll just be in with Construct Classic, ‘cos I got precious little coding experience. GIMP and a tablet for graphics, bfxr for sounds, and maybe pxtone if I lose my mind and fancy attempting some music. Anybody else disappointed to see “nihilism” get so many downvotes? That’d have been quite an interesting theme…

Anyway, good luck to all those involved! Cheers!

In for experience

Posted by (twitter: @RawBits)
Monday, August 15th, 2011 3:34 pm

This will be my first LD and I never done a game in 48 hours. I don’t have the tools or anything and most importantly I’ve got a lot of work to do…

So yes I’m in and will be on it with 6 senses and with all my braincells! I’m working on a NDS demo for a hungarian demo party called Function. Go checkit and make a demo. So my entry will be on the NDS platform.

I’ll ue devkitPro and Gimp 2.6. Sound? WHAT? A game has sound too? Ugh… I didn’t code sound until now… maybe the offered Sfxr. I’ve used Buzz before though.

This will be about 2000 XP for me on one weekend! :)

Oh yeah! And I’ll use No$GBA for testing but it will certainly run on real NDS as well.

Entering with a team

Posted by (twitter: @DeGabber)
Saturday, August 13th, 2011 5:51 am

So, I’ve cleared my weekend and convinced a friend to join the effort. We’ll be entering this LD-Jam with:

Language: Java
Art: The Gimp
Audio/sfx: If we get around to it…

Pre-compo

Posted by
Tuesday, April 20th, 2010 9:55 am

Since tenacity is an important quality, I am back for another round of LD.

The tools I’ll be using:
QT4 library : lets see if it has everything that game development needs. I know how to use 2D drawing methods and openGL, I’m not sure about the sound support.
QTCreator : the official QT IDE, so far has served me well. This is the main reason I am going with QT, although I could use any other c++ lib in it. I love it. :)
Gimp,Inkscape : graphic tools of choice.
Blender : I might decide to go 3D with this game, haven’t decided yet. Might use blender, maybe just for 2D renders.
LMMS : linux multimedia studio, will be using it for music composing. Any other sound recording will probably be done by some generic sound recorder tool.

Now I have to prepare my timelapse script, last time I took way to many screen shots, ended up with a few hours of footage. Also need to do some shopping and prepare my work environment before the compo. Can’t wait.

compo rocks

Posted by
Friday, December 11th, 2009 3:28 pm

athanazio workspace ld16

This is not my first time, and I hope is not the last :P

Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

for graphics inkscape and gimp

for the audio  SFXR e audacity

Yay, slightly better falling rocks!

Posted by (twitter: @atkinssj)
Saturday, August 29th, 2009 3:24 pm

Now I finally feel like I’m getting somewhere! Which is good, as I need to sleep soon.

Also featured: My nifty little archaeologist guy, Ted Stuart.

Also featured: My nifty little archaeologist guy, Ted Stuart.

Rocks now stop falling when there is a rock (or ground) in the way. This is a good thing. Took me a while of wondering why it didn’t work to realise that I was checking if there was solidness to the right rather than underneath. Oops. Just now added pseudo-physics: things accelerate as they fall, then snap nicely back to the grid when they land. And there’s a (n uncontrollable) player! Quite pleased with him. I had the sense (for once) to use layers, which should make animating him easier. The GIMP is wonderful! :D


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