Posts Tagged ‘gif’
Focusing on the post-compo is starting to pay off. Except for the HUD, particles and background, every other graphic has been redone. As soon as I finish reworking the graphics, I’ll begin to modify the gameplay. That will be the ‘post-compo version’. I plan to later redo the game itself, adding enemies, waves and bosses (there’s already a new ship, though ).
I usually make a black and white sprite and then use an “multiply” layer to color it. This helps me to make sprites quickly (as I don’t have to bother select exact colors every time, only the tone) but makes the sprite somewhat plain and boring. Now I’m using 8 tones with 4 shades each, what made everything better looking (and clearer).
Take a look at the boss graphics evolution:
We have a Logo!! And a GameDesing Document!!!
We are a Brazilian team, then linger to translate our GameDesing Document
Phosphorus is a platform game about go back home. When the backpack is no longer prepared and all the adventure has already happened. The dense night has already fallen this post-apocalyptic future and provisions were left only a handful of stories and matchs.
… I NEED TO WORK, DAMMIT!!!
HELLO EVERYONE. The moment you have been waiting for is finally here. X-Moon is eager for you to play and rate it! It’s a fast paced tank omni-directional shooter with infinite levels, 4 enemy types and a sweet soundtrack. Destroy all the colonists on a remote planet, then blow it up after stealing their energy.
Hello everyone, I’ve uploaded a timelapse a bit ago for the development of my game ExoSlime. If you haven’t played it yet, you should! Here’s a preview of what to expect:
And here’s the timelapse:
HELLO EVERYONE. I finished my game for the jam, but never posted here. So I’m here to deliver a public service announcement, you should play my game (and rate it)!
There were a couple performance issues at first, but I’ve fixed them. If you tried to play before and it didn’t work, please try again.
Although I finished this yesterday at the deadline, I’m posting it now because the site isn’t (as) super laggy.
Proudly presenting Wulcan:
Wulcan my second game made for Ludum Dare! You pilot a space ship through an ever narrowing chasm in space. As the walls slowly close in on you, enemies will also barrage you from above. You ship comes equipped with the Alpha and the Beta guns. The Alpha gun shoots a blue bolt that will destroy enemies. The Beta gun shoots a pink bolt that will cause the walls to push back when it hits an enemy. It’s your job to get as far as possible!
Please read the readme on the download page because there aren’t directions in the game.
Wulcan runs in LÖVE and is written in my own programming language, MoonScript. More about the development process in a later post!
Thanks and enjoy!
Source is hosted on github: https://github.com/leafo/ludum-dare-23