Posts Tagged ‘gif’
I’ve begun to get the combat system and some simple AI implemented. But I’m not so sure I’ll make it for the compo… If not, I’ll submit it to the jam instead, I’d like to see what it’ll turn out like.
WOOOOOOO! TIME TO CELEBRATE WOOOHOOOOOOOOOO!
It’s the last weekend guys! Why don’t you give my game a try ?
I made some .gif screenshots of gnome fortress. MoviePy is a fantastic library for making animated gifs in python. The post-compo version of gnome fortress will create gifs if you have MoviePy installed.
Now I can show you the garden gnomes in action:
Building / Teamwork
Patient 283 is a game where you control a nanobot to retrieve specific memories from the mind of a serial killer.
At last, I have recovered from yesterday’s long night, as well as the sheer volume of stress that comes from trying to take on such a genuinely serious topic as my game did.
More on that in the postmortem, whenever I write that. Probably when I have some good feedback to work with.
In the meantime, I finally figured out how to make game gifs!
…I say that, it’s not doing much of the whole “animated” half of “animated gif”.
That, and I just uploaded the OST onto Soundcloud. Have a listen! Let me know what you think!
You can find Esc over here, if you want to give me some feedback.
Happy jamming, everyone!
Hello you all! I’m slowly recovering from the weekend of crunching so I managed to create a development timelapse video from shots captured over the weekend while working on my game, Bathyscaphe11:
If you’re interested in the game itself, please visit the compo page. I won’t bother writing a huge description here since I think that the game is is best illustrated in gif form!
Now it’s time for me to play and rate some more games!
You thought I was quitting? Hah, shame on you!
So close to finishing now! Just got to add a couple more sounds, and a few little things that I keep noticing will be fixed.
- Menu Theme: http://soundcloud.com/tombofry/flesh-hunter-menu-theme
- Gameplay Theme: http://soundcloud.com/tombofry/flesh-hunter-cavern-theme
We made this, just for fun ^^
The night in south Brazil coming with cold wind. Our game is crawling to go out from under the covers, but we know it will come, games always come out to play
Our Hippster Cat Hero, named Neko,is learning to walk. And he is anxious to learning to fight!
Necronomicon have a logo, a hero and all night long to be done.
Friends, more coffe.
After some extreme pain trying to fix my broken rendering, I’ve made some decent progress!
I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”.
Remind me never to make a jam game using box2d again, blegh.
Yesterday there was little to show.
Today, the basic mechanics feel quite complete so I’ve had a great time experimenting and adding effects.
All fonts and several assets are still just placeholders, but that shouldn’t be too demanding to fix tomorrow.
I’ve done a main menu and a tutorial level. As a happy accident, the bricks I was painting the menu terrain with happened to swim all by themselves. They are obviously up to no good, but I think it worked great.
And though the surroundings to the brick wall is still to be replaced, I’m very happy with that brick shattering and the tweening when new bricks are shoved into their right place:
The skip button for the tutorial is in place (upper left). Don’t forget skip buttons if you have intros or tutorials!
It will appear on the levels too after the player has attempted some few trimes.
The main obstacle is I won’t have time to work for half of tomorrow and to make a decent first level at least, I would need to make 3D assets (windows, doors, and whatnot).
We’ll see how it goes. Worst case scenario, I can put the bricks in new patterns and have the levels work by adjusting the amount of usurpers and rate of conspiracy.
Almost keeping the schedule I’ve set for myself so far. For tomorrow there are still many thing but those with low priority could probably be regarded as a wishlist.
I, must say, I’m having very much fun. Fourth game development in Unity and the rocks I hit are definitely more spaced out and softer.