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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 19 days, 6 hours, 1 minute, 37 seconds
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    Posts Tagged ‘gif’

    Still going!

    Posted by
    Monday, August 25th, 2014 6:47 am

    Most of you are already writing your post-mortems while I’m still chewing through the code. Puh…

    Only got 11 hours left, I have no idea how I’m going to make that.

    Either way here is some ingame footage (CLICK FOR ANIMATION!):

    disconnected

    Killing villagers

    Posted by (twitter: @bytegrove)
    Sunday, August 24th, 2014 9:59 am

    I’ve begun to get the combat system and some simple AI implemented. But I’m not so sure I’ll make it for the compo… If not, I’ll submit it to the jam instead, I’d like to see what it’ll turn out like. :)

    What did they do to deserve this?! :(

    What did they do to deserve this?! :(

    DONE! WOOOOOOOOOOOOO!

    Posted by
    Saturday, August 23rd, 2014 10:43 pm

    WOOOOOOO! TIME TO CELEBRATE WOOOHOOOOOOOOOO!

    OMGOMGOMGOMG

    YEAH!

    WOOOOOO!

    ITS DONE! AWWWW YEAH!

    LETS PARTAY!

    kjdyhmnvkgvnligkbnflkblnxf mgbk,hkxlrdug fbkdmg bxfjmt b

    CLICK ME TO PLAY!!!!!! CLICK ME TO PLAY!!!!!! CLICK ME TO PLAY!!!!!!

    The huge progress

    Posted by
    Saturday, August 23rd, 2014 12:17 am

    We started when LD started, and now we have a nice view of our game.
    After now we will make the flavors, humor, animations and all cool stuff, but this is my first jam where before finish the first 24h we can see our progress!

     

    bfb10Universal Feeling will come SOON!

     

    Last voting weekend

    Posted by (twitter: @allinlabs)
    Friday, May 16th, 2014 9:16 am

    It’s the last weekend guys! Why don’t you give my game a try ?

    [ Beneath a red sky ]

    Beneath a red sky gameplay

    gifs gifs gifs

    Posted by (twitter: @blubberquark)
    Sunday, May 4th, 2014 7:54 am

    I made some .gif screenshots of gnome fortress. MoviePy is a fantastic library for making animated gifs in python. The post-compo version of gnome fortress will create gifs if you have MoviePy installed.

    Now I can show you the garden gnomes in action:

    Mining
    fortress2014-05-04T16_19_00

    Crafting
    fortress2014-05-04T16_22_49

    Building / Teamwork
    fortress2014-05-04T16_28_37

    Harvesting
    fortress2014-05-04T16_20_31

    play and rate it here

    [Patient 283] We are making some adjustments but…

    Posted by (twitter: @beavlgames)
    Monday, April 28th, 2014 12:45 pm

     

    Patient 283 is a game where you control a nanobot to retrieve specific memories from the mind of a serial killer.

    Soundtrack on soundcloud!

    Posted by (twitter: @https://twitter.com/benjawells)
    Monday, April 28th, 2014 8:59 am

    At last, I have recovered from yesterday’s long night, as well as the sheer volume of stress that comes from trying to take on such a genuinely serious topic as my game did.

    More on that in the postmortem, whenever I write that. Probably when I have some good feedback to work with.

    In the meantime, I finally figured out how to make game gifs!

    yay4

     

    …I say that, it’s not doing much of the whole “animated” half of “animated gif”.

    That, and I just uploaded the OST onto Soundcloud. Have a listen! Let me know what you think!

    You can find Esc over here, if you want to give me some feedback.

    Happy jamming, everyone!

    Bathyscaphe11 Development Timelapse

    Posted by (twitter: @j_peeba)
    Monday, April 28th, 2014 7:42 am

    Hello you all! I’m slowly recovering from the weekend of crunching so I managed to create a development timelapse video from shots captured over the weekend while working on my game, Bathyscaphe11:

    If you’re interested in the game itself, please visit the compo page. I won’t bother writing a huge description here since I think that the game is is best illustrated in gif form! :)

    Now it’s time for me to play and rate some more games!

    Game Over!

    Posted by (twitter: @TomboFry)
    Sunday, April 27th, 2014 3:14 pm

    You thought I was quitting? Hah, shame on you!

    Flesh Hunter - Game Over

    So close to finishing now! Just got to add a couple more sounds, and a few little things that I keep noticing will be fixed.

    Plus:

    Necronomicon!

    Posted by (twitter: @lowcade)
    Saturday, April 26th, 2014 8:37 pm

     

    Necronomicon

    We made this, just for fun ^^

     

    And the new “k”night is coming

    Posted by (twitter: @lowcade)
    Saturday, April 26th, 2014 3:35 pm

    The night in south Brazil coming with cold wind. Our game is crawling to go out from under the covers, but we know it will come, games always come out to play

    Our Hippster Cat Hero, named Neko,is learning to walk. And he is anxious to learning to fight!

    Necronomicon have a logo, a hero and all night long to be done.

     

    Neko

    logo-intro

    Friends, more coffe.

     

    Summersaulting Swans

    Posted by (twitter: @AtkinsSJ)
    Saturday, April 26th, 2014 9:54 am

    After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! :D

    I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”. :D

    Remind me never to make a jam game using box2d again, blegh.

    Bab Bricks got more Juice

    Posted by (twitter: @Local_Minimum)
    Saturday, January 11th, 2014 6:51 pm

    Yesterday there was little to show.

    Today, the basic mechanics feel quite complete so I’ve had a great time experimenting and adding effects.

    All fonts and several assets are still just placeholders, but that shouldn’t be too demanding to fix tomorrow.

    I’ve done a main menu and a tutorial level. As a happy accident, the bricks I was painting the menu terrain with happened to swim all by themselves. They are obviously up to no good, but I think it worked great.

    And though the surroundings to the brick wall is still to be replaced, I’m very happy with that brick shattering and the tweening when new bricks are shoved into their right place:

    The skip button for the tutorial is in place (upper left). Don’t forget skip buttons if you have intros or tutorials!

    It will appear on the levels too after the player has attempted some few trimes.

    The main obstacle is I won’t have time to work for half of tomorrow and to make a decent first level at least, I would need to make 3D assets (windows, doors, and whatnot).
    We’ll see how it goes. Worst case scenario, I can put the bricks in new patterns and have the levels work by adjusting the amount of usurpers and rate of conspiracy.

    Almost keeping the schedule I’ve set for myself so far. For tomorrow there are still many thing but those with low priority could probably be regarded as a wishlist.

    I, must say, I’m having very much fun. Fourth game development in Unity and the rocks I hit are definitely more spaced out and softer.


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