Posts Tagged ‘gif’
… I NEED TO WORK, DAMMIT!!!
HELLO EVERYONE. The moment you have been waiting for is finally here. X-Moon is eager for you to play and rate it! It’s a fast paced tank omni-directional shooter with infinite levels, 4 enemy types and a sweet soundtrack. Destroy all the colonists on a remote planet, then blow it up after stealing their energy.
Hello everyone, I’ve uploaded a timelapse a bit ago for the development of my game ExoSlime. If you haven’t played it yet, you should! Here’s a preview of what to expect:
And here’s the timelapse:
HELLO EVERYONE. I finished my game for the jam, but never posted here. So I’m here to deliver a public service announcement, you should play my game (and rate it)!
There were a couple performance issues at first, but I’ve fixed them. If you tried to play before and it didn’t work, please try again.
Although I finished this yesterday at the deadline, I’m posting it now because the site isn’t (as) super laggy.
Proudly presenting Wulcan:
Wulcan my second game made for Ludum Dare! You pilot a space ship through an ever narrowing chasm in space. As the walls slowly close in on you, enemies will also barrage you from above. You ship comes equipped with the Alpha and the Beta guns. The Alpha gun shoots a blue bolt that will destroy enemies. The Beta gun shoots a pink bolt that will cause the walls to push back when it hits an enemy. It’s your job to get as far as possible!
Please read the readme on the download page because there aren’t directions in the game.
Wulcan runs in LÖVE and is written in my own programming language, MoonScript. More about the development process in a later post!
Thanks and enjoy!
Source is hosted on github: https://github.com/leafo/ludum-dare-23