Posts Tagged ‘German’
Are you near or in Kassel, Germany, at the weekend from 29th November to 1st December? There’s a local game jam going on, in the context of the Spielsalon 2013 (a festival about author games, i.e. games by individual people, often artists). This means you can also attend talks and workshops before the jam!
As usual the game jam itself will be about making a game in 48 hours. It will take place in a bar.
- no fee for attendance
- a place to sleep will be provided by folks from Kassel (couchsurfing)
- the theme will be given at the beginning, but you can choose your own tools of course
- make friends in teams
I gave a talk in October 2011 (at the Devmania, a small-ish Hobby Gamedev Convention in Germany) about the three Ludum Dare games I made so far, in front of ~80 people. You can watch it here if you happen to speak/understand German or just want to hear some gibberish: http://www.devmania.org/videos (scroll down to “Ludum Dare”). You won’t see my face in the video, as I was hidden behind a monitor, thank God.
Unfortunately the recording started a little bit late, so some stuff about I told about Ludum Dare is missing. But you probably know it anyway.
I’d also like to avail myself of the opportunity of announcing that “I’m in”! I’m not perfectly sure that I will really participate in LD No 22 (as the date is a little bit too near to Christmas), but at least I would like to do it.
Some shameless advertising following: At the Devmania I also created a game (theme: “Pirates”) in ~12 hours, called “Treasure Chest Island”, together with talented artist Björn Grunewald. You can now play an extended version on Kongregate. It is the first game I know of in which you play as a treasure chest, or a chest in general.