Posts Tagged ‘gems’
My folks came over and I haven’t had much time in front of the computer since then. We went swimming for awhile and then grilled some burgers. The doofus I am, I forgot to take a picture of our picnic out in the back yard. Burgers with bean salad and pork and beans. Wow, did we have enough beans there? Anyway, my mom had a few cake mixes that were getting close to expiring so she brought down a cake.
So where am I in development… I’ve got a hero that moves around the map and collision detection works great against the walls. I’m putting the finishing touches on the gem tile type and have begun the monsters. I still need to do more tiles, but I think I can wait until I get enemies done.
Most of the work is all behind the scenes, which I hope means that the rest of it will start to fall into place at a faster pace later. Hopefully the next screen shot will show some monsters, even if their AI isn’t ready.