Home | Planet Ludum | Rules Wiki | Mailing List| Sign In/Create Account | Write a Post| #ludumdare on irc.afternet.org

Ludum Dare 16 :: December 2009 :: Theme: Exploration

LD16 Results: Top 20 | Categories | View All 121

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4

Posts Tagged ‘gave up’

Non-Advancing Wall of Failure!

Posted by Frimkron
Sunday, April 19th, 2009 3:50 pm

Well it looks like the only advancing wall of doom in my case was the deadline which, unfortunately, has caught up with me. I’ve not managed to finish anything even resembling a complete game this time :(

Final screenshot:

My idea this time round was definately too ambitious for the timescale. I was trying to make a simulator game, which because of the nature of the thing, just isn’t playable until all the components of the game are in place.

What I was trying to do was create a rolling-wall-of-death-fortress simulator with an ecosystem of employees to keep happy in order to drive the fortress forward and crush larger and larger settlements under its treads as the game goes on. What I’ve actually ended up with is a system where you can place rooms and people and watch the people die very quickly due to the lack of food. You must place tracks to support additional rooms.

Here’s the zip with source, screenshot and windows executable:

ld14awod_frimkron.zip

Note: python 2.6 and pygame are required to compile the source.

I’d really like to go back to the game and finish it some time – I felt that I managed to keep on top of the code quite well, in terms of keeping it managable and not like a big ball of mud. I guess clean code doesn’t get the job done on time ;) Hopefully I’ll be able to find the time to work on this some more at a later date.

That is, after I’ve finished playing all the awesome-looking entries that have caught my eye over the last 2 days :)

I Give Up

Posted by Frimkron
Sunday, December 7th, 2008 11:16 am

I’m giving up, I’m afraid. My game just wasn’t going anywhere. I’ll be writing a full post-mortem at some point in the near future, but it boils down to the fact that I bit off more than I could chew with the decision to try and create a city procedurally.

This is a shot of it in its final state:

Very much as it was this morning – just a car in a field full of random road segments and paving flags.

And here’s a download link in case anyone’s interested. Source included of course.

ld13_roads_by_frimkron.zip

Oh well – I’ll keep it simple next time :)

  • Recent Comments

  • Recent Tweets (Tag: #LD48)

  • Categories

  • Meta

  • Recent Trophies

    The "Ludum Dare Entry in SOWN" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Ludum Dare Entry in the IGF" Award
    Awarded by PoV on January 26, 2010
    The "Funnest Looking Animated GIF Ever" Award
    Awarded by PoV on January 26, 2010
    The "Breakfast With Awesome Thing" Award
    Awarded by PoV on January 26, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 3, 2010
    The Madk Award for Excellence in Graphic Art
    Awarded by madk on January 2, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 1, 2010
    The 'RAD TUNES' Award
    Awarded by SonnyBone on January 1, 2010
    The Official SonnyBone 'RAD GAME' Award
    Awarded by SonnyBone on January 1, 2010
    The "I Wish I Could Draw Like That" Award
    Awarded by SonnyBone on January 1, 2010
    The "I Would Pay Money For This" Award
    Awarded by SonnyBone on January 1, 2010

  • All posts, images, and comments are owned by their creators.