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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Posts Tagged ‘garageband’

    Sick of programming

    Posted by (twitter: @GameDevBenedikt)
    Sunday, December 15th, 2013 10:38 am

     

    I am sick of programming so I am making some music. I hope it fits and is not annoying after the third time playing.GarageBand

    The game is playable but it could be much better but I am starting to begin raging over my code and play testing sessions…

     

    I’m in, y’all

    Posted by (twitter: @ngscheurich)
    Friday, August 23rd, 2013 9:03 am

    Really, really going to try and finish something this time around. I’ll be using Unity as my engine, and Photoshop in the event that I find time to make some decent art assets. For sound effects I’ll fire up sfxr. If I get around to music, I’ll either pull out the acoustic guitar and record something into GarageBand or make something in FamiTracker.

    gl hf

    I’m in

    Posted by (twitter: @ngscheurich)
    Friday, December 14th, 2012 2:28 pm

    Alright, guys—I’m in!

    Here’s a quick run-down of some of the tools I’ll probably end up using:

    • Engine: Impact
    • Editor: Sublime Text 2
    • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
    • Audio: Famitracker, GarageBand, various acoustic instruments

    I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

    tr-3012 postmortem

    Posted by
    Tuesday, April 24th, 2012 10:19 am

    My entry tr-3012 is primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.

    This time around I did a lot better at removing code that wasn’t necessary and dropping ideas I wouldn’t have time for. I had all of these digitized robot voices recorded that my five year old loved but which didn’t really make the game any better.

    One thing I regret not having time to implement was an introductory zoom from outer space into the playing grid, to make it look like the robots were isolated and adrift in space. That would have helped fit the theme better.

    The tools I used:

    Processing
    Piccolo2D
    Piccolo2D library for Processing
    Beads library for Processing
    Garage Band
    Animoog
    Audacity
    TAL-Dub-2 audio unit plugin
    GIMP

    I plan to add a few new features to tr-3012 later, to make it more useful as a musical instrument

    – allow user-provided samples
    – external MIDI sync, or at least set a tempo in BPM internally
    – send MIDI and OSC events in place of/in addition to playing samples

    Setup For Ludum Dare 22!

    Posted by (twitter: @RobProductions)
    Monday, December 12th, 2011 4:47 pm

    With the start of LD #22 in less then a week now, I’m getting my tools set up! I’ll most likely be using

    • Unity 3d Indie (Experience: 1 1/2 years) : Mostly Javascript as the language
    • Possibly Blender 3D (Experience: 1 1/2 years)
    • Garageband (Experience: 2 years)
    • CFXR (Experience: 1/2 year) : The BEST program for sound EVER
    • Pixlr (Experience: 1 year) : Online substitute for Photoshop :p
    • Unity Forums (Experience: 1/2 year) : The best weapon in my arsenal! My Page

    Without a doubt I’ll be using Unity’s Standard Assets Source Code as no man can code without it!!! Also, I may use some of assets from Unity’s example packages such as: Lens Flares and The First Person Demo (demo is removed for some reason, I guess it’s obsolete)

    Good luck to all, hope Notch doesn’t completely own us!

    I’m in !!

    Posted by
    Thursday, April 28th, 2011 2:03 pm


    me and my friends are in !! this time will give a try with :

    • Unity3D
    • Cheeta
    • GarageBand

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