Posts Tagged ‘game’
I edited this video of our MUSTACHE ARMIES game for the fourth 10-seconds-videos compilation… but there is no 4th part. :’(
I hope this short preview will give you a good feeling about our game for those who didn’t download the game. You can also review the full gameplay video, my artworks and Raz’s arworks from the project.
Sorry for my bad English. End of transmission.
This person is my single greatest inspiration, followed only be increpare and Emily Short!
http://emshort.wordpress.com/ Emily Short
Would you sing for your game? Leave a comment below!
Artrage 4: http://www.artrage.com/artrage-demos.html
Paint Tool SAI: http://www.mediafire.com/?gi41fa2i7r12umi
Writer’s website: http://www.everything2.com/ Everything2
So you wanna make a game?
Can’t go wrong with natural language syntax and Python!
http://www.renpy.org/latest.html Renpy Hub
http://lemmasoft.renai.us/forums/ Lemmasoft Forums
http://www.pygame.org/wiki/tutorials Pygame tutorials
http://aiflossgd.blogspot.com/?view=classic FLOSS blog
Ludum Dare is THE nexus for independent game development: http://www.ludumdare.com/compo/
Up to the minute news on games: http://games.slashdot.org/ Slashdot
This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:
From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.
So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:
After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.
Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.
Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!
After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:
Sorry to whoever worked long and hard on that animation
Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!
What went right:
- Boss Battle
What went wrong:
- User Interface
- Incomplete side-objectives
- Goal of game
Why don’t you PLAY THE GAME?
Happy Gaming, Ludum Dare! <3
My game is a minimalistic puzzle game where we tell a history of a little boy called Ted, trying to make a better world around him with the imagination.
We receive in our page great reviews, and the most good thing is the surprise of the game be so polished. It’s because we fix in the idea that the game have to be something minimalistic at all, not only in the graphics, but also in the gameplay, and even in the story.
Please join me today on my stream for the follow up around 6:30 pm PST (-8 GMT) on 5/1/2013 an hour and half from now.
I will play your Ludum Dare game or one requested, just as I did during previous Relax Streams and follow up during next day.
I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.
We finished our game ‘MUSTACHE ARMIES‘.
Feel free to play, share and rate for us!
(My personal record is finish the map using 10 unities)
You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.
I hope you’ll like it.
Sorry for my bad English.
The theme made for a very difficult start to the weekend and I was simply not ready.
I’m usually really good with coming up with an idea at the very least, but this time was different. I kept thinking of totally new things, none of which were amazing.
I spent the first two hours drafting my first idea, and the next six working on it before hitting a snag and deciding that no, this idea will not do. Panicking I began a new project based on a backup idea I had from a while back. But that turned out just as bad with me abandoning it just after the 24 hour mark.
Just when I was ready to give up a new idea hit me, not bad I thought, and got to work. If this was a Hollywood film, there’d be a montage scene for my next six hours, where I powered through and coded like a madman. With under 12 hours to go I had the basis for my game and just needed some graphics, sounds, and UI.
This was my first major attempt at making a game without a large engine (such as Unity), using Processing for graphics (Java) all I had to do was…everything else. And it was a blast.
Things that went right:
- The theme allowed me to not worry too much about graphics and sound, I could make some small stuff and call it a day.
- Developing without an engine allowed me to have much greater control over development, it’s a lot of work but quite rewarding.
- I like Java programming.
Things that went wrong:
- It took less than 12 hours to make this game, but I really wish I came up with this idea at the start.
- Even thought I made what I wanted, it was originally a slightly different idea and had to be adapted when certain things just didn’t work (and when I didn’t have the time to fix said bugs)
My game, Don’t Get Wet, is available here, and I hope to soon have an Android port up and running.
Please join today on my stream now.
It’s time to play your LD games live or request to play other LD games.
Please join me today on my stream around 6 pm PST (-8 GMT) on 4/30/2013 (about three hours from now).
I will play your Ludum Dare game or one requested, just as I did during previous relax streams.
Well. It has been a very long weekend, but we finally made it and finished our take on minimalistic minigolf.
We are really happy with its core mechanics… Draw a radius and hit the ball!
So play the game and let us know what you think. Cheers!
You can also check Radius minigolf’s Facebook Page (where we will be posting some news about the game).
It’s that time again. You know you love it. Join me on my stream at 6 pm PST (-8 GMT) on 4/30/2013 on Tuesday because
I WILL PLAY YOUR LD26 GAME just as I did during the previous relax streams. I still one LD25 game to play too because I never got to it last time.
Well, we are going to start from the beginning. I had high hopes about the theme would be Parallel Worlds so I started to do an idea about a game with this theme in my head.
The day 26 came and the final theme was Minimalism. The first thing I did was curse to the people who had voted that theme. The second thing was start to think how can I innovate and at the same time create a minimalism game, but the ideas weren’t coming to my, and magically I remembered my first idea for the Parallel Worlds theme. This idea consisted in a split-screen with two characters who would interact between they. You would have to get the objects in the ground and go changing of screen for kill enemies who only could be killed by one of the character (ok, this sounded better in my head).
So I made this concept more minimalist. The game would have split-screen and two character running forward, each screen would represent the black or the white and this would create a contrast between the characters and the background.
Then, when I had this in my project of Unity, I added blocks who kill you when you touch him. Although this look like a simple thing but this was one of my hardest challenges in the develop of this game, all because Unity not detected any collider. After two hours and almost come to despair I decided restart my computer, and YEAH! THIS SOLVED THE PROBLEM, FUCK U UNITY!, were my words.
Well, the colliders works good, the characters run forward and when they touch a block they die. And has not spent even one day, this is amazing!.
Is time to level design!
The level design was very frustrating, to each block that I put I needed complete the level until that point, and this isn’t easy, seriously, I wanted to hit something!. It took me a lot of hours.
Ok, the day had not finished and I still had time to do the menus. I made it and finally came the time to sleep after 22 hours of work without rest.
The game was complete and I still had one day more to polish it.
The second day was a relaxing day. I did the music and fix a lot of bugs. I still had more of half day more so I started thinking in what could I add to make the game experience more satisfactory, the first thing I saw was that the graphics were very very simples, I knowed that the theme was minimalism but… I love the pixels and my game had to have pixels!, so I set to worked. I did a wall of bricks and some windows and the game now looked like an ancient castle. The problem of it was that the game was now more hard. But fuck, I really loved how the game looked!, so I add a “button” for choose if you want play with textures or without them.
Finally I publish the game when still missing about five hour to finish the compo.
And this is basically how I did feel while I was develop this game for my first ludum dare.
PD: Sorry for my bad english, I’m not a native
So the 48-hour compo is over and I had a lot of fun making my game. So now I’m going to be playing a load of your games on Livestream.
Come and hop in if you want to watch, maybe suggest your game, whatever!
Hey! This is my first LD entry: Pete Hated Circles
As you can see, it was inspired by art of Piet Mondrian.
Made in 12 hours in ActionScript 3 (you’ll need Flash to play). Has some bugs, but hey..
And now a relevant picture for your pleasure:
8PM over here. Haven’t eaten anything since waking up, sheesh.
It’s great to be done. Yeah, would have been nice if I had the time to get one or two more features in…can think of a lot of things I would want to add, but it’s totally fine. Totally fine.
Anyways, here’s Minimalist MAYHEM:
Try it. It’s pretty awesome. And come on, how can you not try a game called Minimalist MAYHEM? Especially with a title screen like that???
Anyways, get some rest, everyone. We’ll wait until we recuperate (and until the LD servers recuperate) for now.
And of course, good luck to everyone who’s still toiling away in the jam. You can do it!
So I decided to do Tower Defense type of game. Again I wanted too many in too little time. I’m happy with what I came up with. Take a look: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5974
The game is called “You, are a Shadow” and will use this post for updates
All time in IST zone:
April 29th, 2013
0753 hrs – LOL I just noticed that there was an hour of submission time too.. didn’t know that. Submitted before that.
I dont feel like booting up my machine again and adding that missing credits line… too tired, eyes shutting down and I know once I start editing something.. meticulous me is going to find more stuff to fix.. and the finally compression and host again on my server… dah No can do; sorry
0714 hrs – Trying to pull myself up from all the exhaustion.. and randomly look at some entries from other Indie devs posting on IRC.
I also remember that my over stressed brain forgot to add one last source of sound credits… Jamendo.com .. my bad.
Don’t think its a good idea to now edit the compo entry.. it’d probably make it invalid.. so I’m just mentioning here for good karma.
Also pic of my desk now, trying to clean up
0707 hrs – Damn 23 minutes left and I just made it in time.. Submitted the entry. Yippie Yahoooooo!!!
Here it is folks - http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
Meanwhile, updating log since last timestamp… I banged my head on a spiky wall to get the music right .. and its still not there to my taste.. a lot of sounds I couldn’t get them right.. so had to use “Coin” sound effect .. But hey! atleast it is complete.
I took a ton of time to find the right music that can set the mood and go well with the graphics.
Also decided to add a credits page at the last moment (not for self appreciation, but to credit the sound sources) .. oh well.. added my name too.
Hoping you guys have fun playing my game
Btw, facebook page is here for the Likes - https://www.facebook.com/YouAreAShadow
Hugs to everyone who participated.
0306 hrs – About 3+ hrs left.. I made a list of all sounds I need… it looks like I need about 16 tracks YIKES!
Streaming Live again - http://www.twitch.tv/toonheartgames .. watch me pull my hair creating game sounds. Will I be able to do it?
0204 hrs – Sorry guys, long pending update.
In the last couple of hours I fixed fonts issues,
a ton of math on ‘probabilities’,
reworking some backend calculation and level difficulties,
designed more graphic sprites,
added a tutorial ,
added the final score screens and that’s about it on the game.
I also took a little rest in between.
So, what’s pending? Sounds and music .. YIKES! .. I’m so noob at that… and just ~5hrs left for the compo to end… I gotta hurry.
Also, I am not sure if I will find time to do some animations
Let’s race for it.
Meanwhile, yet another teaser for you .. I hope I am keeping you guys interested
April 28th, 2013
1418 hrs – Title screen is done. Back to graphics. A game logo is done
Having trouble with CSS stylings using custom fonts.. Trying to fix it. Meanwhile, here’s another teaser to keep you interested
1218 hrs – Finished coding 13 levels… some seriously difficult decisions for the gamers to make in the game. I’d advise not playing the game in front of your girlfriend or boyfriend. Disclaimer: I am not responsible for any break-ups that might happen
0513 hrs – Taking a small nap. Unable to hold my head up. Will resume coding level generation after the nap.
0453 hrs – Decision algo has been moved from paper to Code. Here’s another sneak peek of how ‘You, are a shadow’ will play with your brain.
0319 hrs – Finished scribbling level brainfuck mapping for 13 Levels… that’s right.. 13 levels
Now to put them in code
Damn in last 41 hrs, I slept for 3.25 hrs. Too tired to work on
#LD48 … AND then someone reminds me of my superenergy music playlist .Hell Yeah!
Listening 2 music tracks of Naruto, DragonBallZ, TheSocialNetwork, Rocky, TopGun,
@battlefield3_ & supercharging myself.
#LD48 is still ON
0230 hrs – Put in graphics in the game. Wrote some nice effects. Took care of player movements and collisions.
Currently scribbling level challenges on paper.
Meanwhile, 3 energy drinks, 2 dark chocolates and 1 paya gulped down.
April 27th, 2013
2237 hrs – Almost all the graphics is done.. except tiny bits I guess.. which I will do later. Honestly, tired of drawing now.. since last 12hrs.
Let’s start off on the code now. Will fill in missing stuff later.
1858 hrs – Major part of the art is done.. except a couple of characters and items. Taking a small break as of now.. wrists paining.
Here’s another teaser for you guys
1140 hrs – Planned rough layout of game graphics on paper. Now live again at http://www.twitch.tv/toonheartgames doing game art on inkscape.
1020 hrs - Rough gameplay mechanics done on paper. Now to start art. Ok looks like I need my first energy drink of the day.
0910 hrs - I name the game “You’re a Shadow”
0900 hrs - Huaaaaaaaaa….. Just hit a super cool kick ass idea for the theme
0840 hrs - ok now, time to get serious. Lights off.. shirt off.. Seiza posture meditation.
0830 hrs - 1 hr gone. No solid ideas yet … arghh.
0800 hrs - Right of the bat
@ludumdare 26 theme is making me cry Who Dafaq voted for that theme