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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    Posts Tagged ‘game’

    Jump : 48 Hour Game Made In Unity

    Posted by (twitter: @woznzaik)
    Monday, July 14th, 2014 2:50 pm

    I made this game in less than 48 hours, Please test it out and tell me what you think, it helps alot this game is an early access, alot more will be added, if you have any suggestions please tell me ! Play   HERE Pictures Thank you all and please enjoy !

    Blog post “How to create a game”

    Posted by (twitter: @jacklehamster)
    Friday, June 27th, 2014 9:37 am

    I found myself procrastinating in terms of making games, so I just wrote a blog post about making a game:


    If you need a boost, feel free to check it out! Everyone needs a break.

    Heaving of the Depths – postmortem, timelapse and stuff

    Posted by
    Thursday, May 15th, 2014 12:31 pm


    This LD I had the strange idea of making a j-RPG.
    Thus Heaving of the Depths was born. You can play it here



    1. It’s pretty! I wanted a very beautiful game and I think that went well. There’s a ton of art in this thing. As usual, I create new assets as needed. I ended up with two large photoshop files: an overworld sea where you navigate the ocean in your pirate ship, and a battle screen, where I made all battle sprites and animations. What this lets me do is keep a consistent color palette and style across the whole project, and essentially replaces the concept art stage that a normal game goes through. I used amazing references like Legend of Zelda Windwaker and Breath of Fire IV.

    big map

    Overworld assets

    2. I learnt tons of stuff! I used cinema4D and my nonexistent 3D skills to make a fast and loose 8-direction ship with minimal effort. I tried my hand at procedural generation: all islands are generated randomly within certain limitations, to keep the level solvable and the sea traversable. I had a stroke of genius at the last moment and created a “miner” entity that swims through the level and places gold coins wherever it goes, at runtime. This was to ensure an interesting curving path through the level, so players would want to explore it.

    3. It’s a complete adventure, my storytelling skills were also, I thought, nonexistent, but the story of Sunny and Cod just flowed through me like I was on fire. It’s got a beginning, middle and end, it’s got obstacles and emotions. I usually end up making a very unfulfilling game. This time I feel I made a difference.

    4. it has a branching storyline. Well, ok, a few tiny branches. Such as when you are defeated by the 3 blacktopuses you get a different message to the one you get if you clear them. Or when Sunny tells you you need the fast sail if you don’t have it, but acknowledges if you’ve already bought it. But that’s still a lot of work. I have a much better grasp of how to implement a dialogue system.

    5. it has a turn-based battle system: implemented from scratch. Boring and barebones, yes. But it gets the job done.

    6. I get to develop it further. I’m dedicating the next 6 months to this game. I started a new devlog here


    1. No sound  I didn’t have the time

    2. Button-mashing battles the battle system is uninteresting. That’s ok, and it’s all I had time for, but if I’m going to make this a full-fledged RPG, I need a good battle system. Feel free to send me ideas. Grandia and Child of Light are obviously lovely choices, where the result of a battle can be spectacularly overturned. Also Persona 3 and Fallout 2 have good battle systems. Since you’re spending half the game in battle, I owe it to myself to fix the button-mashing boringness.

    3. Time management. Well I don’t know, I did a lot for three days. But it’s not as fun as a more complete experience such as the amazing SCUBA BEAR (go check it out NOW). On the other hand, I like to follow through with my ideas for Ludum Dare, instead of making a smaller game just because of time constraints.
    Here’s my Timelapse video:

    And thanks to everyone who commented, everyone who played my game, everyone who made a game for us to play. I love Ludum Dare, I want to never stop making games.

    Until next time,



    Update on Beneath your House

    Posted by
    Thursday, May 8th, 2014 1:25 pm

    I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:



    The Big 100!

    Posted by (twitter: @rojomojogogo)
    Wednesday, May 7th, 2014 7:38 pm

    Well, I’ve finally rated 100 games from this round of Ludum Dare.  There have been some really great entries!  I thought I’d make a short list of some gems that may still lay beneath the surface for a lot of people.  Here they are in no particular order.  All screenshots are from the respective game’s entry page.


    One Cold Night

    Play as a dog attempting to rescue survivors on a snowy mountain top.

    Play One Cold Night



    Catch musical notes while you avoid being hit by the page turn.

    Play FuMeKuRi


    Burrow Down

    Survive multiple dungeon floors while leveling up and gaining upgraded spells.

    Play Burrow Down


    Shovel Quest

    Explore a “dig site” while uncovering lost artifacts from the world above.

    Play Shovel Quest


    Jelly Hugs (Android)

    Help the jellyfish hug the exact number of friends they want.

    Play Jelly Hugs


    Well there you have it.  You can of course play my own entry Tiny Haunt here as well, if you so choose.  It would be greatly appreciated.  I’m still planning on rating more games, so if you have one that you want me to play, feel free to tweet it to me (@rojomojogogo), or leave the link to your game in the comments.

    Magma OST

    Posted by (twitter: @https://twitter.com/grlmc1)
    Monday, May 5th, 2014 1:55 am

    We’ve heard a lot of positive feedback on the soundtrack to our game Magma (check it out here) and decided to post it here.

    Defend Your Kingdom – my entry

    Posted by (twitter: @https://twitter.com/wdebowicz)
    Thursday, May 1st, 2014 2:28 pm

    That’s my second LD. I was so tired and sleepless by reaching the compo deadline that I forgot to make a post about my entry.  I made a kind of shooter, a ‘kind’ because you will control a small army of archers and catapults. All graphic was made from simply unity3d primitives. So here it is :

    Defend Your Kingdom

    You are in times when legends are reality, your medieval companions and yourself have to defend the realm from evil.
    The earth cracked open and demons started to crawling to the surface.
    You and group of knights you’re commanding are bounded to stop them.

    Protect the kingdom from demons coming forth! Keep them beneath the surface so that no poor soul get devoured!

    Your army:


    Hordes of demons trying to reach the surface:


    Single catapult witch archer:


    I appreciate any rates and comments!

    link: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29762

    Our first jam

    Posted by
    Wednesday, April 30th, 2014 10:48 am

    Well this was unexpected


    This is my first completed Ludum Dare jam and this time I did the incredible choice of teaming up with some friends.

    Me and Samuel (Blixt Gordon here on Ludum Dare)worked tirelessly on the game for the first two days on the game Surf Ace. I have heard that finishing a Ludum Dare

    game was something really hard and that we should keep the ideas streamlined and simple. F**k that we thought lets to a game where

    you can not only surf and flip (which to be honest, would have been awesome!) but also catch fish on a spear and then ride it.

    “Oh brains you are fantastic creatures” – Me

    I had my hesitations about the completion of this game up until the last day when one of our friends came to record the hilarious sound effects and another friend

    helped out on the fiddle to create the track for the game. This all took place in the last 5 hours so you can understand my concern.

    The last hours was by far the best part of the development when we had the game ready and just played around with the details.

    That is, right until we figured out there is no tutorial to our game and the controls are unique to our game so it was a must.


    As you probably have figured out by now it went splendid, we got a good game out of it and most important. We had an awesome time making it!

    If you have read until now, here is a potato for the long post (had a lot to say I guess).


    Sincerly mrhill







    Coffin Post-Mortem

    Posted by
    Monday, April 28th, 2014 9:24 pm

    I wrote a post mortem for my game Coffin.  Instead of writing here though, I posted it on my personal blog.  Enjoy reading it!  If you’re into reading post-mortems.

    Patient 283 submitted!

    Posted by (twitter: @beavlgames)
    Monday, April 28th, 2014 5:56 pm

    Patient 283 is an impossible runner through the mind of a serial killer.


    Now we all can rest a couple of hours and then yeah, voting time!

    Final Countdown!!!

    Posted by
    Monday, April 28th, 2014 5:47 pm

    Wow, it’s down to minutes! we are adding final details. It’s been a great experience.First timer here. Here is little preview.

    Hope you like it when we finish.


    try, catch, FINALLY!

    Posted by (twitter: @whilenodev)
    Monday, April 28th, 2014 4:04 pm

    Yay! We’ve completed our first game together and we are so happy!

    Big thanks to Ludum Dare for giving us that competition spirit, which in turn motivated us to complete at least ONE and FIRST ever game. You can download and rate it by going here <Link>. OST also available as free download!

    With love to game development community, Suurin and Andy Ion.


    Posted by (twitter: @https://twitter.com/sanesquid)
    Sunday, April 27th, 2014 7:13 pm

    After many hours of work my game is finally finished and submitted.

    Title 4

    Overall I’m quite happy about how it all turned out!

    I made the assets (code + textures) available on github.


    And the game cen be found


    Thanks for playing!


    … And my third LD is complete

    Posted by (twitter: @greeny_games)
    Sunday, April 27th, 2014 6:59 pm

    This was a great LD for me this year. Regardless of where my game ranks, I had a ton of fun creating it and was very inspired. I’ve also now go the base of what it think could be a really great app that I’m going to explore.

    I’m from the UK so LD started at 2am for me but I decided to sleep and start in the morning so I’d be fresh. Soon as I got up I checked the theme and within 5 minutes was coding. It was such an easy transition I got off to a flying start. Not like last year. I really wasn’t into last years theme and it reflected in the game.

    I used GM:Studio’s physics engine for the first time during this project and learned it can do some really fun things so I’m looking forward to playing with that more.

    You can check out my finished game here and here’s some screen shots. Hope you all had a good weekend and I look forward to playing and rating your games!

    img-1 img-2 img-3 img-4 img-5



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