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Posts Tagged ‘game’

my game lib.

Posted by jaber
Friday, April 10th, 2009

I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.

Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 - 11pm GMT+8 = 24 hours)

I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager

http://code.google.com/p/jabersgamelib/downloads/list

Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.

Have a look at the example - don’t just copy and paste the example code and add your contents later.

EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.

it’s a crypto critter mystery!

Posted by HybridMind
Friday, February 6th, 2009

I decided to participate after all.  I think I began around 8pm EST.

A mysterious screenshot of my cryptozoology game.. ;)  Time to go to bed.

Nearing the end of Day 1

Posted by SpaceManiac
Saturday, December 6th, 2008

The main menu! Yay!

The game. Aww.

Finishing up tonight - pause menu, driving controls

Tomorrow - people that follow you, obstacles, and a goal.

Super Tower Smashup - The disqualified game

Posted by asgerbj
Sunday, August 10th, 2008

Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!

Win32 EXE: http://rapidshare.de/files/40209706/stsuwin32bin.zip.html

Source DL: http://asgerbj.dk/upload/supertower10.zip

Title screen

Please leave comments.

It’s alive!

Posted by Surrealix
Friday, April 18th, 2008

and kicking. It also runs.

I’ve decided upon a type of who-dunnit-mystery-game (minimal clues), though I’ve yet to pin down the details. I’m going for a very minimalist art style (obviously), but also a fairly minimalistic puzzle style gameplay. More updates as I figure things out.

Anyhow, here’s what’s on screen after hour 5.

and kicking

Minimalllslslsleleslslslslssssssssst

Posted by LoneStranger
Friday, April 18th, 2008

I made a list of the probable theme winners yesterday and I pretty much had ideas for all of them.

Except Minimalist.

So I’ll probably just take one of my other ideas…. and minimize it.

Oh well.  Time to get crackin’.

Ah Minimalist

Posted by sgstair
Friday, April 18th, 2008

So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I’m looking forward to being able to put this game together!

So for now I’m going to write up all the things I think the game should do, and come up with some scheme to ensure they all get done. Onward!

Fun Game

Posted by PoV
Monday, November 26th, 2007

Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn’t a fun game. In fact, it wasn’t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch of art, and had a … sort of working user interface. All in all, not too bad a stab at a 24 hour game… just nothing worth mentioning.

Fun Game


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