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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘Game Maker’

    Cotontoudoux on Ludum dare (JAM)

    Posted by
    Thursday, April 25th, 2013 4:37 pm

    My first ludum dare !

    Hello all , I’m a french guy , I have seventeen and this is my first participation for the ludum dare !

    During this ludum dare I’m going to use Game Maker for programming and GIMP/Paint for all the graphism and maybe FL Studio for music .

    You can watch my stream here : http://fr.twitch.tv/cotontoudoux/videos

     

    (Almost) Sucess!

    Posted by (twitter: @Impredecible)
    Sunday, October 28th, 2012 10:22 am

    After a month of work, “Dimension of Cubes” is for sale!
    Now, to expect a sale before the end of the month. All purchases from here are welcome.

    http://www.indievania.com/games/dimension-cubes

    The progress…

    Posted by (twitter: @Impredecible)
    Monday, October 15th, 2012 12:28 pm
    What has been done so far:
    * Basic mechanics.
    * Level elements: doors, levers, spikes, portals.
    * Six tutorial levels and two challenge.
    * Camera that follows the mouse for large levels.

    What remains to be done.
    * More levels. The game will have thirty or forty approximately.
    * Level editor.
    * Music and sound effects.
    * Sprite animations.
    * Port to Game Maker Studio to market it.
    * HUGE SUCCESS.
    A photo of the actual state:
    And a photo of my desk!

    Working!

    Posted by (twitter: @Impredecible)
    Friday, October 5th, 2012 3:01 am

    Yep, that is my dimensional-with colours-game-thing. Eventually improve. Patience.

    Silver Spire Timelapse

    Posted by
    Tuesday, August 28th, 2012 1:40 pm

    It’s only the second half of the competition, because the first half didn’t record.

    My entry.

    Piece of the code.

    Posted by
    Saturday, August 25th, 2012 3:28 am

    Engine for movement of the hidden object from the old game, that I’ve done a while ago. (gml language)
    It covers the object with the background, which hides the object.
    /////////////////// GLOBAL-LOCAL VAR ////////////
    y_back=y
    x_back=x
    /////////////////// MOVE RIGHT TO LEFT ////////////
    hspeed=global.run_speed

    if y==540 then
    {
    y=60
    }
    if x>719 then
    {
    x=80
    y+=60
    }
    ///////////////////// CORE ////////////////////////
    tile_layer_delete_at(75,x_back-20,y_back)
    x_back=x
    y_back=y
    tile_add(background4,x_back-20,y,40,5,x_back-20,y,75)

    Getting fearful…

    Posted by
    Saturday, January 21st, 2012 10:53 pm

    I really should stop coming onto the site to have a quick look… Everyone else’s games look awesome, while mine is looking… not so awesome…
    Anyway, first solo Ludum Dare of any kind. I’m normally just the visuals guy in the Jams, so I’m sticking to Game Maker for the actually game-y code-y stuff. I know a bit, and I’m hoping it’ll be enough to pull some sort of a game together.

    Here’s a screenshot, about 16 hours in…

    Now I need to make a game out of this…

     

    The Almighty Annihilation

    Posted by (twitter: @niksudan)
    Sunday, December 18th, 2011 4:33 pm

    Hey there, I’m Nik, and I’m a Ludum Dare first timer!

    I had no idea what to do, at first.  So I started to plan. The best thing I came out of was something to do with God, as he’s alone. So I emptied my mind into Game Maker, and created… a thing. This thing is called The Almighty Annihilation. It’s a 8-bit styled game where you have to wipe out the entire population of Earth with Meteors and Lightning Strikes. Sounds fun, right? Please tell me it is.

    I made the game in 21 hours, with lots of frantic rushing and developer’s block. I know it’s not the greatest, and it seems very basic, but please. I am slow and can’t be bothered most of the time. I made a game. Enjoy.

    Click here to play The Almighty Annihilation!

    Working Together Alone

    Posted by
    Friday, December 16th, 2011 9:17 pm

    Hey everyone! My roommate, Alissa, and I are participating in the jam together. Alissa’s an artist, and I’m a designer. We’re looking at using either Stencyl or Game Maker – whichever one we find works best for what we want to do.

    At first when we heard the theme, we weren’t quite sure what to do with it. After voting earlier, there were a couple of other themes that we were really excited for, but we couldn’t think of much for alone… But then we took a drive to pick up some snacks and energy drinks! On the way, we passed by a bakery, which gave us the idea to make a game about a lonely little cupcake. We got back, started writing down ideas, drawing some concepts, and now we’ve got a pretty good direction.

    I’m starting work on level design, while Alissa is continuing work on her cupcake art. Oh, and we’re thinking about ways to incorporate a kitten easter egg, as well…

    Good luck everybody!

    - Pralie (@kaocleyra) & Alissa

    About Me

    Posted by
    Monday, December 12th, 2011 10:17 pm

    Since i’m going to enter the Ludum Dare, i thought it would be a good idea to tell people what i use

    Image editing:Paint.net-PNGS

    Sounds:Audacity/SFXR

    Language(I know some people may not like this)GML

    Also first time entering this, hope its a good theme

    WIP with Sackboy and chips

    Posted by (twitter: @cptalbertwesker)
    Saturday, August 20th, 2011 7:57 am

    LD 21 has been going far too fast so far. After an attempt at using Flixel, and failing due to too little knowledge I’ve slid back to GM8. I hope to use Flixel for the next LD after I’ve had a proper look at it.

    Like a few others on here I’ve opted for a Tower Defence, I didn’t stretch the boat like I usually do with my interpretation of the theme, but it was 3am and I was tired.

    The base game is there with placeholders, just gotta flesh it out, do my graphics and make more gameplay, so should be finished as usual 10 minutes before submission!

    Until then, Sackboy is helping me eat some awesome Garden of Eatin’ Sesame Blues, yum!

     

     

     

    Don’t mind me, just sharing an interesting blog post

    Posted by (twitter: @Suyo_)
    Friday, August 19th, 2011 8:38 am

    Anna Anthropy on Game Maker and game making: Who gets to make videogames?
    Anna Anthropy on YoYoGames and how they’re mismanaging the most important creative tool of our time
    http://home.sevenstories.com/index.php/news/anna-anthropy-author-of-rise-of-the-videogame-zinesters-writes-on-the-hobby-of-gamemaking/

    Maybe Joining the Mini LD

    Posted by
    Saturday, July 16th, 2011 4:50 am

    Seeing that the competition date of the mini LD is also the GMC Jam’s competition date, I may enter this time. I couldn’t get an engine up for the “ALL TALK” miniLD. It seems Game Maker does not like text-based games. But I’ve expanded my horizons to Stencyl, so I hope those game creator software will be accepted.

    Rosetta – Day 2

    Posted by
    Sunday, December 19th, 2010 12:58 pm

    This is what I’m working on. It’s unlikely it will be ready for the 48h deadline, but I’ll try to submit something for the Jam tomorrow if I can. I’m building it in Game Maker 8 with a mix of photography and tablet drawing for the (temporary) visuals. Trying some random ideas.

    Rosetta


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