<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; fydo</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/fydo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Some progress on my puzzling island game</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/some-progress-on-my-puzzling-island-game/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/some-progress-on-my-puzzling-island-game/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 06:52:29 +0000</pubDate>
		<dc:creator>fydo</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[fydo]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16958</guid>
		<description><![CDATA[(Click to enlarge) As per usual, I started working on art stuff to begin with. The water line along the bottom is fun. It&#8217;s a bit of a cheap graphical trick, but I hope it brings the sensation that the tide is rising. Hope everyone is having lots of fun!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/fydo-ld17-screen1.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/fydo-ld17-screen1.jpg" alt="fydo-ld17-screen1" title="fydo-ld17-screen1" class="aligncenter size-full wp-image-16959" /></a><br />
(Click to enlarge)</p>
<p>As per usual, I started working on art stuff to begin with.<br />
The water line along the bottom is fun. It&#8217;s a bit of a cheap graphical trick, but I hope it brings the sensation that the tide is rising. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Hope everyone is having lots of fun! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/23/some-progress-on-my-puzzling-island-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>micro Ludum Dare!</title>
		<link>http://www.ludumdare.com/compo/2008/09/15/micro-ludum-dare/</link>
		<comments>http://www.ludumdare.com/compo/2008/09/15/micro-ludum-dare/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 13:47:45 +0000</pubDate>
		<dc:creator>fydo</dc:creator>
				<category><![CDATA[MiniLD #03]]></category>
		<category><![CDATA[6hours]]></category>
		<category><![CDATA[bleck]]></category>
		<category><![CDATA[drpetter]]></category>
		<category><![CDATA[fydo]]></category>
		<category><![CDATA[microLD]]></category>
		<category><![CDATA[microLD1]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3534</guid>
		<description><![CDATA[Hello everyone! I was hanging out on IRC with some pals when Bleck, DrPetter, and I decided to have a fun little &#8220;microLD&#8221;, where normal LD rules apply, but you get only 6 hours to develop your game. It&#8217;s quite flexible in that you can choose which 6 hours you want to use. (Hooray for [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone!</p>
<p>I was hanging out on IRC with some pals when Bleck, DrPetter, and I decided to have a fun little &#8220;microLD&#8221;, where normal LD rules apply, but you get only 6 hours to develop your game. It&#8217;s quite flexible in that you can choose which 6 hours you want to use. (Hooray for the honor system)</p>
<p>There is an added twist that I announced the theme at least a day before everyone started, so you got to think about what you wanted to make.</p>
<p>The theme is/was &#8216;Utopia&#8217;.</p>
<p>Here are the final entries: (From what I&#8217;ve heard, I&#8217;m still waiting on entries from philhassey and mjau)</p>
<p>Bleck &#8211; Snowtopia -  <a title=" http://www.omnisu.com/files/snowtopia.zip" href=" http://www.omnisu.com/files/snowtopia.zip">http://www.omnisu.com/files/snowtopia.zip</a><br />
DrPetter &#8211; Utopia &#8211; <a title="http://www.cyd.liu.se/~tompe573/drpetter_utopia.zip" href="http://www.cyd.liu.se/~tompe573/drpetter_utopia.zip">http://www.cyd.liu.se/~tompe573/drpetter_utopia.zip</a><br />
Fydo &#8211; Paradise Gone &#8211; <a title="http://fydo.net/programming/ParadiseGone-fydo-microLD1.zip" href="http://fydo.net/programming/ParadiseGone-fydo-microLD1.zip">http://fydo.net/programming/ParadiseGone-fydo-microLD1.zip</a></p>
<p>I certainly had a lot of fun making my entry. I had about 2 hours to kill on a busride a few hours before I started developing the game, so I planned it all out on paper. It worked out surprisingly well, in my opinion. Post your comments! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>And of course, it&#8217;s not too late to participate. Since this isn&#8217;t really an official compo by any means, feel free to set aside 6 hours of your choice to make a game and put a link in the comments. Hooray!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/09/15/micro-ludum-dare/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>LD9 Entry: boredBuild</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 01:30:03 +0000</pubDate>
		<dc:creator>fydo</dc:creator>
				<category><![CDATA[LD #09 - Build the level you play - 2007]]></category>
		<category><![CDATA[24hour]]></category>
		<category><![CDATA[boardgame]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fydo]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/</guid>
		<description><![CDATA[The theme for LD9 was &#8216;Build the level you play&#8217; so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had [...]]]></description>
			<content:encoded><![CDATA[<p>The theme for LD9 was &#8216;Build the level you play&#8217; so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.<br />
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I&#8217;m working on the graphics, I can think of more ideas and such. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot1.PNG" title="boredBuild-screenshot1"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot1.thumbnail.PNG" alt="boredBuild-screenshot1" height="150" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot2.PNG" title="boredBuild-screenshot2"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot2.thumbnail.PNG" alt="boredBuild-screenshot2" height="150" /></a></p>
<p>Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the &#8216;building stage&#8217; part of the game, which would make the resulting game a little more fun.</p>
<p>Game written in Python+Pygame, here&#8217;s a zip with a win32 build and source: <a href="http://fydo.net/programming/LD-boredBuild.zip">http://fydo.net/programming/LD9-boredBuild.zip</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

