Posts Tagged ‘fydo’
Some progress on my puzzling island game
Friday, April 23rd, 2010 11:52 pmmicro Ludum Dare!
Monday, September 15th, 2008 5:47 amHello everyone!
I was hanging out on IRC with some pals when Bleck, DrPetter, and I decided to have a fun little “microLD”, where normal LD rules apply, but you get only 6 hours to develop your game. It’s quite flexible in that you can choose which 6 hours you want to use. (Hooray for the honor system)
There is an added twist that I announced the theme at least a day before everyone started, so you got to think about what you wanted to make.
The theme is/was ‘Utopia’.
Here are the final entries: (From what I’ve heard, I’m still waiting on entries from philhassey and mjau)
Bleck – Snowtopia - http://www.omnisu.com/files/snowtopia.zip
DrPetter – Utopia – http://www.cyd.liu.se/~tompe573/drpetter_utopia.zip
Fydo – Paradise Gone – http://fydo.net/programming/ParadiseGone-fydo-microLD1.zip
I certainly had a lot of fun making my entry. I had about 2 hours to kill on a busride a few hours before I started developing the game, so I planned it all out on paper. It worked out surprisingly well, in my opinion. Post your comments!
And of course, it’s not too late to participate. Since this isn’t really an official compo by any means, feel free to set aside 6 hours of your choice to make a game and put a link in the comments. Hooray!
LD9 Entry: boredBuild
Sunday, December 2nd, 2007 5:30 pmThe theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such.
Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.
Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip


