Posts Tagged ‘fruityloops’
I’m looking forward to what will be my first Ludum Dare Jam… potato or not, there are still many cool themes being voted on! Looking forward to what should be a weekend of good fun
Language (IDE): Java (Eclipse)
Music + Sound: Most likely going to use Audacity / FL Studio/ sfxr
Edit: I’ve now got two friends that want to be involved as well so Jam it is!
I’m in for my third Ludum Dare. The last two have been incredibly fun, so I don’t want to miss this one! For LD 20 my entry was Diamond Hollow and for LD21 I made Glissaria. Each time I’ve made sure to create a timelapse, and this one will be no different. However, I also plan to stream my progress live this time right over here. Also, I’ll keep updates on Twitter, so feel free to follow me if that’s your thing. And finally, I have a circle of LD people on g+, so add me there so I can stick you in my ever growing circle!
I’m going to stick to my strengths with pixel art and flash. Going to try to brush up on music this time, so I can at least have something listenable. I might try to find a music generation program simpler than Fruity Loops due to me being musically challenged. More formally, the tools I will be using are:
Programming: AS3 (Flash) via FlashBuilder (Eclipse)
Library: Modified Flixel (extra plugins such as a flixel bitmap font library, etc)
Music: FruityLoops (unless I find something better)
Sounds: As3sfxr + Audacity
Other: Fast food, sleep, cats, alcohol
Last time I was overambitious, writing 3 games in 1, most of which I had no experience with. This time I’m going to play the safe route and make a platformer. It’s something I have experience with, is easier to make art for, and will hopefully mean I can create a full game in the alotted time. Let’s just hope the theme lends itself to a platformer. Also, if kittens wins I will cry because I can’t draw a cat to save my life.
Good luck all. =]
First time was really fun, so taking part again would be twice as fun!
I was going to use FlashDevelop with Actionscript 3 and AIR framework, but I need more practice before I can rapidly create games with it.
So instead, I am going to use:
Hand drawn graphics using Systemax PaintTool SAI, animated with SmithMicro Anime Studio 8,
music and sound effects using Fruity Loops, possibly with using freeware instrument samples to compose simple tracks, plus original sound effects and voice (if necessary)
GameMaker HTML5 for overall development using my game codebase.
Windows version will be surely available and HTML5 as well -if there are no annoying performance issues and code compatibility problems.
My codebase is nearly fully polished & will be posted before the compo begins.
To play my first Ludum Dare entry, go here: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5234
A friend told me about this event, I found the idea interesting, so I’ll give it a shot.
For graphics, I will use Paint tool SAI, Photoshop and for animation Anime Studio .
I am not really experienced with music, I will try to use Fruity Loops and also http://www.freesound.org/ will be fine for my sound effect needs.
For the game engine I will use GameMaker because I feel comfortable with it and it’s a good tool to produce something in a short timeframe.