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	<title>Ludum Dare &#187; framework</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/framework/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Declaring My Framework (C#, XNA)</title>
		<link>http://www.ludumdare.com/compo/2011/12/15/declaring-my-framework-c-xna/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/15/declaring-my-framework-c-xna/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 18:37:43 +0000</pubDate>
		<dc:creator>Bloodyaugust</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[CSharp]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=84006</guid>
		<description><![CDATA[Now ladies and gents, pleeeeeease be nice. &#60;rant&#62; This is my baby. My cumulative game developing experience distilled into one sugary goodness. My 1/8 complete Mona Lisa(M?). I&#8217;ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for [...]]]></description>
			<content:encoded><![CDATA[<p>Now ladies and gents, pleeeeeease be nice.</p>
<p>&lt;rant&gt;</p>
<p>This is my <em><a href="http://bit.ly/uxcKeL" target="_blank">baby</a>.</em> My cumulative game developing experience distilled into one sugary goodness. My 1/8 complete <em>Mona Lisa</em>(M?). I&#8217;ve developed more than a few finished games, and abandoned WAY more games than I care to think about. This .dll contains solutions to problems that haunted me for literal weeks.</p>
<p>&nbsp;</p>
<p>And now I share them with you. All I ask is that if you do use it, PLEASE TELL ME WHERE I CAN IMPROVE IT. Like I said, this is nowhere near finished. In fact, it will most likely change by the time Ludum Dare gets here! In fact I can guarantee it will, I still need to add in my flexible animated texture stuff&#8230;</p>
<p>&lt;/rant&gt;</p>
<p>What it does:</p>
<p>-Circle and Convex Polygon Collision</p>
<p>-Rotations</p>
<p>-Complex transformations</p>
<p>-Pathfinding</p>
<p>-Common texture stuff (animation, atlases, particle engines, etc.)</p>
<p>Have questions? Ask. It is very well commented, and has all the appropriate XML documentation for Visual Studio.</p>
<p>Happy Game Dev! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>EDIT: The link was incorrect, but has now been fixed.</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/15/declaring-my-framework-c-xna/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>LD20 Framework and Tool Declarations</title>
		<link>http://www.ludumdare.com/compo/2011/04/25/ld20-framework-and-tool-declarations/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/25/ld20-framework-and-tool-declarations/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 22:04:42 +0000</pubDate>
		<dc:creator>ExciteMike</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=42612</guid>
		<description><![CDATA[Getting ready for Ludum Dare! I&#8217;ll be using AS3, like I&#8217;ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity. Music: Coding theme song. Level design theme song. Gaps filled by Pandora.com. Food: It has become part of my [...]]]></description>
			<content:encoded><![CDATA[<p>Getting ready for Ludum <a href="http://www.youtube.com/watch?v=nAESo2uv-po&amp;feature=related&amp;t=58">Dare</a>!</p>
<p>I&#8217;ll be using AS3, like I&#8217;ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity.</p>
<p><strong>Music</strong>: <a href="http://www.youtube.com/watch?v=CCnn7WEQIDI">Coding theme song</a>. <a href="http://www.youtube.com/watch?v=yeKXm1u-sa8">Level design theme song</a>. Gaps filled by Pandora.com.</p>
<p><strong>Food:</strong> It has become part of my Ludum Dare ritual to go nuts buying snacks before LD weekend.</p>
<p><a rel="attachment wp-att-42618" href="http://www.ludumdare.com/compo/2011/04/25/ld20-framework-and-tool-declarations/ld20food/"><img class="aligncenter size-large wp-image-42618" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/ld20food-550x412.png" alt="snax" width="550" height="412" /></a></p>
<p><strong>Framework</strong>: <a href="http://bitbucket.org/excitemike/stego/">Stego</a>, the as3 framework that&#8217;s been grown out of the reusable parts of previous compos.</p>
<p><strong>IDE</strong>: <a href="http://flashdevelop.org/">FlashDevelop</a>.</p>
<p><strong>Graphics</strong>: I&#8217;ll be doing pixelly sprite stuff in a copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. I&#8217;d like to start doing more vector-based stuff, but I figure for LD I&#8217;d better stick with what I&#8217;m used to.</p>
<p><strong>Music</strong>: I will probably mess around with <a href="http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/">GreaseMonkey&#8217;s music generator</a> like I did for LD19. I&#8217;ve also used Wario Ware DIY and Wolfram Tones in the past and those kind of worked, so if for some reason I&#8217;m not liking what I&#8217;m getting out of one tool, I&#8217;ll switch to another.</p>
<p><strong>Sound Effects</strong>: <a href="http://www.drpetter.se/project_sfxr.html">SFXR</a> and/or <a href="http://www.bfxr.net/">BFXR</a>.</p>
<p><strong>Timelapse</strong>: Keeyai&#8217;s <a href="http://keeyai.com/projects-and-releases/chronolapse/">Chronolapse</a>. It&#8217;s worked great <a href="http://www.youtube.com/user/outgrabingmomerath">so far</a>.</p>
<p><strong>Sauce Control</strong>: Mercurial, pushed to a repo on Bit Bucket.</p>
<p><strong>Twitter</strong>: <a href="http://twitter.com/ExciteMike">@ExciteMike</a></p>
<p><strong>Interweb pagesite</strong>: <a href="http://excitemike.com/">http://excitemike.com/</a> Has my games and stuff.</p>
<p><strong>Plan</strong>: At present, I am leaning toward doing something extremely simple, even for an LD game, but then have lots and lots of levels. I&#8217;d also love to make something multiplayer, but I don&#8217;t think people tend to have friends nearby when they go to play or rate LD games. Hmm, that sounds kind of sad when I say it that way. Point is, while multiplayer is often super fun, fewer people will be able to enjoy my game if it needs two willing people in the same room.</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/25/ld20-framework-and-tool-declarations/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Precompo declarations, photos.</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/precompo-declarations-photos/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/precompo-declarations-photos/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 00:03:51 +0000</pubDate>
		<dc:creator>ExciteMike</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[declaration of intent]]></category>
		<category><![CDATA[desk]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[workspace]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16330</guid>
		<description><![CDATA[Framework:  This Stego AS3 framework thing that I&#8217;ve accumulated over the last several months:  http://bitbucket.org/excitemike/stego/ IDE: FlashDevelop. compiling with mxmlc. Music: I&#8217;m thinking WarioWare DIY, then recorded and edited in GoldWave. Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. Sound Effects: I bet you can guess [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Framework</strong>:  This Stego AS3 framework thing that I&#8217;ve accumulated over the last several months:  <a href="http://bitbucket.org/excitemike/stego/">http://bitbucket.org/excitemike/stego/</a></p>
<p><strong>IDE</strong>: <a href="http://flashdevelop.org">FlashDevelop</a>. compiling with mxmlc.</p>
<p><strong>Music:</strong> I&#8217;m thinking <a href="http://www.wariowarediy.com/">WarioWare DIY</a>, then recorded and edited in <a href="http://www.goldwave.com/">GoldWave</a>.</p>
<p><strong>Graphics: </strong>A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.</p>
<p><strong>Sound Effects:</strong> <a href="http://www.drpetter.se/project_sfxr.html">I bet you can guess this one</a>.</p>
<p><strong>Will be listening to: </strong>Switching Pandora between a <a href="http://bit.ly/aC68LG">DragonForce station</a> and a <a href="http://bit.ly/ar9NxH">station based on music from movie montages</a> (on which the Transformers: The Movie (animated) soundtrack comes up often! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p><strong>For timelapse:</strong> I will be using Keeyai&#8217;s <a href="http://keeyai.com/projects-and-releases/chronolapse/">Chronolapse</a> on account of it&#8217;s awesomeness.</p>
<p><strong>Desk:</strong></p>
<div id="attachment_16368" class="wp-caption aligncenter" style="width: 650px"><strong><strong><img class="size-full wp-image-16368" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Snapshot_20100423_1.jpg" alt="The Brachiosaurus will be relocated before the compo begins." width="640" height="480" /></strong></strong><p class="wp-caption-text">The Brachiosaurus will be relocated before the compo begins.</p></div>
<p><strong> </strong></p>
<p><strong>Refridgerator:</strong></p>
<div id="attachment_16369" class="wp-caption aligncenter" style="width: 650px"><strong><strong><img class="size-full wp-image-16369" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Snapshot_20100423_2.jpg" alt="In case you wondered whether I like bottled water." width="640" height="480" /></strong></strong><p class="wp-caption-text">In case you wondered whether I like bottled water.</p></div>
<p><strong> </strong></p>
<p><strong>Additional foodstuffs:</strong></p>
<div id="attachment_16370" class="wp-caption aligncenter" style="width: 650px"><strong><strong><img class="size-full wp-image-16370" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Snapshot_20100423_3.jpg" alt="crunchy munchies" width="640" height="480" /></strong></strong><p class="wp-caption-text">crunchy munchies</p></div>
<p><strong> </strong></p>
<p style="text-align: left"><strong>Inspiration:</strong></p>
<div id="attachment_16371" class="wp-caption aligncenter" style="width: 650px"><strong><strong><img class="size-full wp-image-16371" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Snapshot_20100423_5.jpg" alt="I should be playing the GameCube version with bongos." width="640" height="480" /></strong></strong><p class="wp-caption-text">I should be playing the GameCube version with bongos.</p></div>
<div id="attachment_16373" class="wp-caption aligncenter" style="width: 650px"><strong><strong><img class="size-full wp-image-16373 " src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Snapshot_20100228_17.jpg" alt="Me + Hat + FC Twin + Super Game Boy + Game Boy Donkey Kong + Projector = Heaven" width="640" height="480" /></strong></strong><p class="wp-caption-text">Projector + FC Twin + Super Game Boy + Game Boy Donkey Kong = Heaven!</p></div>
<p><strong> </strong></p>
<p><strong>Sauce Control: </strong>Mercurial, which I love.</p>
<p><strong>Twitter: </strong><a href="http://twitter.com/ExciteMike">ExciteMike</a></p>
<p><strong>Favorite Dinosaur:</strong> <a href="http://www.pbs.org/wgbh/nova/microraptor/"><em>Microraptor gui</em></a></p>
<p>And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.</p>
<p>I need to get a decent camera.  The webcam built into the cheap laptop is kind of a pain to use.</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/23/precompo-declarations-photos/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Framework, sort of.</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 02:56:31 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4784</guid>
		<description><![CDATA[Well, it&#8217;s a start. Uploaded for reference. Less than 5min to go!]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s a start. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://www.shoutis.org-a.googlepages.com/framework.zip">Uploaded</a> for reference. Less than 5min to go!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/17/framework-sort-of/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Framework &#8220;hello world&#8221;</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/framework-hello-world/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/framework-hello-world/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 01:17:54 +0000</pubDate>
		<dc:creator>crux</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[sofar]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4733</guid>
		<description><![CDATA[Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it&#8217;ll help with my reduced time budget! But it&#8217;s not exactly impressive to look at. Hopefully this is my [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it&#8217;ll help with my reduced time budget!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot.png"><img class="aligncenter size-medium wp-image-4734" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot-300x225.png" alt="" width="300" height="225" /></a></p>
<p>But it&#8217;s not exactly impressive to look at.</p>
<p>Hopefully this is my <a href="http://www.reddit.com/r/programming/comments/8c3ku/how_to_render_3d_graphics_the_black_triangle/">Black Triangle</a>, or at least something 80% there. Still need to add rotation support, but that&#8217;s not too bad.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MiniLD #6 compilation</title>
		<link>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:32:25 +0000</pubDate>
		<dc:creator>matrin</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[collab]]></category>
		<category><![CDATA[compilation]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[framework]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4434</guid>
		<description><![CDATA[This is how it turned out. For anyone who hadn&#8217;t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for [...]]]></description>
			<content:encoded><![CDATA[<p>This is how it turned out. For anyone who hadn&#8217;t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.</p>
<p><a href="http://pekuja.com/minild-6/MiniLD_6-1.1.zip">link</a></p>
<p>Enjoy. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS: It&#8217;s still buggy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/01/16/minild-6-compilation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>simplemenu pre-Mini-LD5 release</title>
		<link>http://www.ludumdare.com/compo/2008/11/07/simplemenu-pre-mini-ld5-release/</link>
		<comments>http://www.ludumdare.com/compo/2008/11/07/simplemenu-pre-mini-ld5-release/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 12:52:49 +0000</pubDate>
		<dc:creator>pansapiens</dc:creator>
				<category><![CDATA[MiniLD #05]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rabbyt]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3585</guid>
		<description><![CDATA[Not sure if I&#8217;ll participate in Mini-LD5 yet or not, but just in case, here&#8217;s an alpha release of my &#8216;simplemenu&#8217; library. It could well be the simplest GUI framework you can imagine. It barely deserves the title of GUI, actually. It&#8217;s intended to make it easy to add clickable &#8220;Start&#8221;, &#8220;Options&#8221;, &#8220;Quit&#8221; buttons to [...]]]></description>
			<content:encoded><![CDATA[<p>Not sure if I&#8217;ll participate in Mini-LD5 yet or not, but just in case, here&#8217;s an <a href="http://omgwtfgames.com/2008/11/simplemenu-alpha0-release/">alpha release of my &#8216;simplemenu&#8217; library</a>. It could well be the simplest GUI framework you can imagine. It barely deserves the title of GUI, actually. It&#8217;s intended to make it easy to add clickable &#8220;Start&#8221;, &#8220;Options&#8221;, &#8220;Quit&#8221; buttons to the title screen of a game. It works for me, but it&#8217;s far from finished.</p>
<p><em>(Also, sorry to release code so close to the start time &#8230; won&#8217;t do it for a &#8216;real&#8217; LD &#8230; but for a mini-LD &#8230; well &#8230; better lateish than neverish).</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Custom framework</title>
		<link>http://www.ludumdare.com/compo/2008/11/06/custom-framework/</link>
		<comments>http://www.ludumdare.com/compo/2008/11/06/custom-framework/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 00:37:20 +0000</pubDate>
		<dc:creator>nilsf</dc:creator>
				<category><![CDATA[MiniLD #05]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3583</guid>
		<description><![CDATA[Here&#8216;s my custom python + pygame framework for the mini LD. It&#8217;s little more than the pyweek skeleton with image and sound loaders and a barebones state system. Consider it public domain so feel free to do anything you want with it.]]></description>
			<content:encoded><![CDATA[<p><a href="http://fagerburg.com/nils/stuff/random/framework.zip">Here</a>&#8216;s my custom python + pygame framework for the mini LD. It&#8217;s little more than the pyweek skeleton with image and sound loaders and a barebones state system. Consider it public domain so feel free to do anything you want with it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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