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Posts Tagged ‘framework’

Framework, sort of.

Posted by crux
Friday, April 17th, 2009

Well, it’s a start. :) Uploaded for reference. Less than 5min to go!

Framework “hello world”

Posted by crux
Friday, April 17th, 2009

Well, it means that OpenGL is working (2D ortho), along with texturing, mouse interaction, and a bunch of other stuff. Normally I wait until after the theme is announced to get this stuff working, so hopefully it’ll help with my reduced time budget!

But it’s not exactly impressive to look at.

Hopefully this is my Black Triangle, or at least something 80% there. Still need to add rotation support, but that’s not too bad.

MiniLD #6 compilation

Posted by matrin
Friday, January 16th, 2009

This is how it turned out. For anyone who hadn’t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.

link

Enjoy. :)

PS: It’s still buggy.

simplemenu pre-Mini-LD5 release

Posted by pansapiens
Friday, November 7th, 2008

Not sure if I’ll participate in Mini-LD5 yet or not, but just in case, here’s an alpha release of my ’simplemenu’ library. It could well be the simplest GUI framework you can imagine. It barely deserves the title of GUI, actually. It’s intended to make it easy to add clickable “Start”, “Options”, “Quit” buttons to the title screen of a game. It works for me, but it’s far from finished.

(Also, sorry to release code so close to the start time … won’t do it for a ‘real’ LD … but for a mini-LD … well … better lateish than neverish).

Custom framework

Posted by nilsf
Thursday, November 6th, 2008

Here’s my custom python + pygame framework for the mini LD. It’s little more than the pyweek skeleton with image and sound loaders and a barebones state system. Consider it public domain so feel free to do anything you want with it.


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