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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘FPS’

Timelapse Reference

Posted by
Friday, December 16th, 2011 10:35 pm

Here’s a quick reference for those of you making timelapse videos this year.

FuhFuhFire! a Unity FPS [submitted!]

Posted by (twitter: @radiatoryang)
Monday, August 22nd, 2011 3:16 am

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4369

Phew, finally got it all uploaded and done! I’ll do a post-mortem later, right now I just want to sleep. Thanks LD!

PLAY NOW! (Unity3D web)

WASD to move, SPACEBAR to jump.
MOUSE to look, LEFT-CLICK to do stuff.

>>> You’re the type of guy who starts fires, just so you can save people from them and be a hero. First you’ll set your Fire Bomb, then you’ll rescue your Victims. Maybe your plan will go awry (it probably will) and you’ll just have to ESCAPE by yourself, leaving the rest behind in their screaming agony?

- 8 different endings
- dynamic fire propagating system
- dynamic level destruction! wow!
- totally unrealistic model of firefighting
- … and more!

Made with Unity3D, some super simple models in Maya, some sounds recorded on a Singstar USB mic + Audacity, and some simple textures in Photoshop.

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4369

Polonius (MiniLD 27, “All Talk”)

Posted by (twitter: @radiatoryang)
Monday, June 27th, 2011 10:00 am

Me and Eddie Cameron did a game based on Francis Ford Coppola’s “The Conversation.” I did art / design, and Eddie did code / design.

We got done with about 80% of it. We have a pretty good skeleton, but the gameplay needs some serious tuning and I still want to add character animations.

It’s a single player, multi-character FPS in Unity3D.

Basically, you have to eavesdrop / record a couple’s conversation as they walk around a crowded plaza — without them noticing. To do that, you have 2 long range “sniper” mics watching them… and a guy on the ground following them with an “aura” mic in a briefcase. Keep track of them and don’t lose them in the crowd!

Important stuff to know before playing:

*** A yellow arrow hovers above your target for 30 seconds as an aid at the beginning of the game.  After that, you’re on your own.***

*** Also, keep your briefcase guy out of the couple’s LoS, or else you’ll lose! They have really long LoS! ***

*** Oh, and there’s one huge exploit. See if you can figure it out! ***

 

Unity Web build, 7.1mb: http://dl.dropbox.com/u/19887116/polonius1/WebPlayer.html

Entry: http://www.ludumdare.com/compo/minild-27/?action=preview&uid=4369

Swarm

Posted by
Tuesday, November 27th, 2007 12:52 pm

Swarm was my entry to LD8. The theme of was, well… “swarm”. I know, I know, I’m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay – it still should be as fun to play as most of my games :)

Swarm

This is an in-development screenshot, showing some octree debugging going on.

Swarm

That’s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss – so I consider the gameplay aspect successful.)

Here’s a mirror of the original submission: Swarm


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