Posts Tagged ‘foodphoto’
After leaving out the last LD, this time I’m in again for my fifth LD.
Already had some special food yesterday for preparation:
This time I will go with some different tools (no python/pygame) and will give HaxePunk a try. So hopefully I will craft a game that is playable via web in your browser of choice.
- Wacom Bamboo
Have fun, to everyone!
Progress this morning is going good, I have most of the bugs worked out, and probably the final graphics. Now its onto sound, music, and then to wrap everything up.
Part 1 of the live stream:
Part 2 of the livestream, and the last part, will start soon on my YouTube channel:
With only six hours left I’ve just eaten up my dinner, which although samey to last night I changed it up a little by chopping up gherkins in the pulled pork while I heated it
The game is going well, just finished off all the art assets, now just re-aligning everything and fixing my remaining bugs, which hopefully I’ll smash all of them!
And to give an idea of my upcoming game here’s a little snippet
Only because it’s almost lunchtime of course! Although it’s just a late breakfast in my eyes. I wasn’t allowing myself to cook it until I at least did a couple of things this morning and crossed them off my list, and it took a while doing the two things I did, but now they’re ticked!
My big left over script thing is only really the highscore table as I’m having some issues with it, but otherwise I’ve only got polishing script and timing to balance, and then it’s all art to do.
So on with the art! Then I’ll show some screenshots/images later
My game is coming along pretty well I’ve only got a few small coding/scripting things to do and there’s still another 4 hours left of the day so I’m pretty happy as usually lots of scripting stuff bleeds into my second day. It may be because I’ve chosen a simpler game this time round, meaning I didn’t get to make inverse paperboy, but I’m still having fun with the game I’m making
Had a lovely dinner planned for today as I’d popped some of my previously cooked and then frozen pulled pork in the fridge to defrost and I’ve now eaten it on some lovely onion and poppy seed bagels.
I imagine over the next few hours I should have all the script ironed out and I may even get to start on the images and menus tonight
After some hours of coding, I got the sneaking suspicion I won’t finish on time. Should have done something useful with the day (and not spend 2h on the task system).
The game is suppossed to be a mix between Wiggles and Dungeon Keeper.
You lead a tribe of goats defending their magical hayrack (which is powered by black magic?). What is special about it: It’s a 2D-side-scrolling RTS game.
My biggest problem is: Whenever I want to make a game, I end up coding an engine which I could reuse later. This may make the adding of features easier, but it also slows down progress considerably.
Whatever! It’s my mother’s birthday tomorrow, so I baked a french chocolate cake!
Just popped outside to get some brownies from the local market along with a variety of cheeses and orange juice.
However I’m now back on track, just made a delicious bacon sandwich and it’s back on to working on the game, it’s going a little slow, but getting the game in place should be fairly quick, allowing me a day for the art (hopefully)
Good morning so far! I have a basic interface in, and some not too terrible art.
But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice.
Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.
I’ve done some progress from my previous post and it’s going really good.
Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.
In addition I had a little lunch:
And this is me working:
I’m now working on the fighting mechanincs and later on the “shop” system.
(and don’t forget to say hello )
So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.
All I need to do now is implement minions and add a few more nefarious activities.
Also, since people find it interesting; Have a picture of my breakfast:
So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities.
First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.
Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:
And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.
Time to go to sleep now.
What do villains do a lot of? Talking, monologuing and letting the World know how great they are.
This usually happens when the Hero is at their weakest. All the waffling gives the Hero time to recover and escape.
The idea I have is the Hero will shoot questions at you which, as the villain, you must avoid, if you get hit you will start to monologue and the Hero will move closer to safety.
This is anti-breakout, where your goal is to place blocks of varying strength on the screen in order to try and deflect your opponent’s ball into unreachable corners of the screen. There are not yet any blocks. Right now, I’m trying to make the AI player not really stupid.
Also, here’s my stuffed squash & hot lemon and brandy, which imo is more impressive than my game so far:
Alrighty! My desk (table, really) is fully set up now.
I have some junk food left over from when I felt really off and my blood sugar was low a couple of days ago…
But I plan to make good food for the most part. The last three weeks have been kinda terrible and I want good food even if it wouldn’t help keep me going better. I have a lot of rice, clementines to snack on, potatoes for making cream of bacon/potato soup, and apples with which I will make apple sauce.
I would normally add pumpkin to the soup, but the stewed pumpkin I had on hand went bad and the pumpkins at the store were crap last night. The apples are from my town’s sister town down in mainland Japan. I’ve had apples from there before and holy crap they’re good. Really looking forward to that applesauce.
One picture of my relatively clean kitchen with the rice cooker pot soaking in the sink and my bacon and egg breakfist mid-cookery…
…and one picture of just the bacon and eggs mid-cookery, because bacon and eggs.
Yes, I use long chopsticks to cook my bacon. And I never get grease splatters on my hands anymore. Japan 1, bacon still at several million.
This is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.
Here are some pictures of my workspace and snacks:
Good luck. Have fun.
It is done.
It doesn’t have nearly as much as I wanted. I had design notes for different enemies with different movement patterns, weapon types,
power-ups evolutionary upgrades, and bosses.
What I do have is a basic enemy that gets more and more health and moves faster and faster in each wave. You have three lives. And each killed enemy gives you 10 points.
It has some basic sound effects.
And you can get the files here:
And now, I will celebrate with a peanut butter covered chocolate chip cookie.