Posts Tagged ‘foodphoto’
New LudumDare, new game!
Fernando Scaff Moura, Fernando Perazzoli and Davi Santos (with Adalberto Rodrigez in the future)
together to do something simple, practical and interesting.
The beginning of this journey is always exciting, but we know it will be a long and painful battle. but we have beers!
Let it go!
“Doesn’t it look like I’m ready? I am ALWAYS ready! I have BEEN ready since first call! I AM READY! Roll!”
Oh, I’m ready–or almost I guess.
My (very dark (thanks camera!)) work space is all ready:
My couch is ready for a quick nap if my eyes get tired:
My kitchen is equipped with both space for thinking and water for drinking (until my pizza is delivered, which hopefully is before 9!)
And Shuma-Gorath is guarding my bed, claiming, “WASTE OF FLESH!” Not sure why…
Oh my. It’s not even 11 P.M. EST and I think I have the game jam giggles…
In seriousness, I’m so excited because for the first time in months, I’m doing some hard, fast, difficult, and challenging, but it’s also something I WANT to do. I don’t HAVE to do this at all, but really WANT to. All I hope is that the theme doesn’t make me want to drive home and retrieve my temporary Oculus Rift, which would probably be bad anyway since (nearly) no one would be able to play it. And don’t worry — not that anyone is, was, or will — I’ll do more game-oriented posts as soon as the jam actually starts.
Oh, I guess this means I’m in as well *shrug*
As for tools, using Unity, but not going to predecide any toolsets before hearing the theme. Even deciding a toolset early can sometimes influence the type of game and frustrate me if it doesn’t fit the theme.
Good luck everyone!
Dinner time has been and gone and I decided to go with making enchiladas again this Ludum Dare.
The game is ok…probably not what you’d call a game though, really a minigame, and sadly the main function of it, cannot completely function correctly, which is the uploading of an image. Instead I’m probably going to have to make do with taking a screenshot in game that saves to where the game lives and then give the chance of posting within the game itself.
It does feel like I should have just spent the weekend doing what also needs to be done as I’m stressing out enough as it is. But for now I’ll make the game look pretty and then upload it.
I feel I probably shoulda gone with my fast food/coffee shop idea instead of the one I went with.
I’ll admit I don’t like the theme, like many others it would seem.
However after many hours of trying to figure out what to do (waaaay too many hours) I decided a few hours ago what I’ll do, and I’m going to attempt to add Facebook sharing to it as well which I haven’t attempted before.
The game will be fairly simplistic though, I had some ideas that I liked but were too complex for a weekend so decided to go with a simpler one, although not as cool as Cptalbertwesker’s idea!
Anywho finally got round to making myself some breakfast after cleaning the kitchen up for making dinner later, and made myself some porridge, which is pretty much oatmeal for those outside of the UK
Also finally got two monitors on my desk, sadly my graphics card can’t handle three monitors as then I’d use the TV in the living room as well, but ya can’t have everything
This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.
First meal that isn’t snacky or chilli!
The game is coming along, annoyingly I’m still doing a few script bits and bobs, hopefully they’ll be out of the way soon though. Was stressing out over a few problems to find out it was due to me being stupid and not putting an object in a room, as well as not paying attention to the order of actions. Haven’t really thought about the look yet either which will need to start being done soon as I need to start putting things in with only 14 hours left!
I’m not really sleepy, as I had a very nice 5 hours sleep on the sofa, but my brain isn’t really functioning at full capacity, which is usually why it’s best for me to just draw right now. Hopefully soon the stuff I’m working on will be complete .__.
24h making a game!
Problems do not shake the ruthless adventurers. But make everything more stressful…
More chilli! And of course a little update, after spending what felt like a few hours earlier trying to get some stuff working it really didn’t!
However after then changing the way I’d do it, I’ve now got it all working to a certain extent, at least the main portion of the game that ties it to the theme anyway which is great! Now just get it playing like it should tonight, and then tomorrow will be designated purely for art.
For now however you can revel in my placeholder sprites from my past LD games, it’s great to have a library of placeholder items so I can quickly pop stuff together.