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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘foodphoto’

In again

Posted by (twitter: @RustyBotGames)
Friday, April 26th, 2013 7:52 am

After leaving out the last LD, this time I’m in again for my fifth LD.

Already had some special food yesterday for preparation:

2013-04-25 18.50.54

This time I will go with some different tools (no python/pygame) and will give HaxePunk a try. So hopefully I will craft a game that is playable via web in your browser of choice.

Other tools:

  • Gimp
  • Audacity
  • Musagi
  • Guitar
  • Wacom Bamboo
  • bfxr

Have fun, to everyone!

R. B. A. Morning progress

Posted by (twitter: @Ythmevge)
Sunday, December 16th, 2012 2:05 pm

Progress this morning is going good, I have most of the bugs worked out, and probably the final graphics. Now its onto sound, music, and then to wrap everything up.

Part 1 of the live stream:

 

Lunch:

photo

 

Part 2 of the livestream, and the last part, will start soon on my YouTube channel:

http://www.youtube.com/user/Ythmevge

Last LDing Dinner!

Posted by (twitter: @Catmoo)
Sunday, December 16th, 2012 1:23 pm

With only six hours left I’ve just eaten up my dinner, which although samey to last night I changed it up a little by chopping up gherkins in the pulled pork while I heated it :)

pulledpork

The game is going well, just finished off all the art assets, now just re-aligning everything and fixing my remaining bugs, which hopefully I’ll smash all of them!

And to give an idea of my upcoming game here’s a little snippet

train

 

Hmm, I have been here before

Posted by
Sunday, December 16th, 2012 12:31 pm

Close to the end, but all the basic stuff is working now. Fell into the same old trap of aiming just a little too high, and spending too long time on silly implementation issues(damn you, quaternions!). Now to implement the actual gameplay.. :)

Food

Screenshot

A brunchy breakfast

Posted by (twitter: @Catmoo)
Sunday, December 16th, 2012 4:28 am

Only because it’s almost lunchtime of course! Although it’s just a late breakfast in my eyes. I wasn’t allowing myself to cook it until I at least did a couple of things this morning and crossed them off my list, and it took a while doing the two things I did, but now they’re ticked!

breakfast

My big left over script thing is only really the highscore table as I’m having some issues with it, but otherwise I’ve only got polishing script and timing to balance, and then it’s all art to do.

So on with the art! Then I’ll show some screenshots/images later :)

 

 

Just finished off a lovely dinner + loads of progress!

Posted by (twitter: @Catmoo)
Saturday, December 15th, 2012 2:16 pm

My game is coming along pretty well I’ve only got a few small coding/scripting things to do and there’s still another 4 hours left of the day so I’m pretty happy as usually lots of scripting stuff bleeds into my second day. It may be because I’ve chosen a simpler game this time round, meaning I didn’t get to make inverse paperboy, but I’m still having fun with the game I’m making :)

 

Had a lovely dinner planned for today as I’d popped some of my previously cooked and then frozen pulled pork in the fridge to defrost and I’ve now eaten it on some lovely onion and poppy seed bagels.

porkbagels

I imagine over the next few hours I should have all the script ironed out and I may even get to start on the images and menus tonight :D

Demonic Goats! (not really)

Posted by
Saturday, December 15th, 2012 11:16 am

After some hours of coding, I got the sneaking suspicion I won’t finish on time. Should have done something useful with the day (and not spend 2h on the task system).
The game is suppossed to be a mix between Wiggles and Dungeon Keeper.
You lead a tribe of goats defending their magical hayrack (which is powered by black magic?). What is special about it: It’s a 2D-side-scrolling RTS game.

First screenshot. A goat and a hay rack. Wow.

First screenshot. A goat and a hay rack. Wow.

My biggest problem is: Whenever I want to make a game, I end up coding an engine which I could reuse later. This may make the adding of features easier, but it also slows down progress considerably.
Whatever! It’s my mother’s birthday tomorrow, so I baked a french chocolate cake! :D

C'est un Gâteau au chocolat

C’est un Gâteau au chocolat

Om nom nom!

Posted by (twitter: @F0lis)
Saturday, December 15th, 2012 8:31 am

Aren’t those tasty-looking Krapfen standing on my tablet in front of my old HDD?

A quick lunch/late breakfast

Posted by (twitter: @Catmoo)
Saturday, December 15th, 2012 7:17 am

Just popped outside to get some brownies from the local market along with a variety of cheeses and orange juice.

However I’m now back on track, just made a delicious bacon sandwich and it’s back on to working on the game, it’s going a little slow, but getting the game in place should be fairly quick, allowing me a day for the art (hopefully)

 

baconsammies

Saturday Lunch Progress!

Posted by (twitter: @AtkinsSJ)
Saturday, December 15th, 2012 6:04 am

Good morning so far! I have a basic interface in, and some not too terrible art.

But first: The obligatory lunch photo! Cheese and pickle sandwich, banana, crisps, chocolate muffin and apple juice. :D

IMG_20121215_125801

Below is a current screenshot.Nothing too fancy, but it’s getting there. Next is to actually have goblins moving about – wander to the pit, mine some stone, go back to the hovel to sleep.

screenie02

Progress! The hero is ready + deskphoto + foodphoto

Posted by (twitter: @galman33)
Saturday, December 15th, 2012 6:03 am

I’ve done some progress from my previous post and it’s going really good.

progress

Maybe you’ll be able to recognize my hero from another game *cough*Link*cough*.

In addition I had a little lunch:

food

And this is me working:

desk

I’m now working on the fighting mechanincs and later on the “shop” system.

Watch my live stream here!

(and don’t forget to say hello :D )

Things to begin with

Posted by
Saturday, December 15th, 2012 5:47 am

 

  Here is my list of things to do :

- Code basic stuff (movements, menu,…)

- Write the intro scene

- Take a leak

- Graphic test

- Eat this with my friend glbs

day1brunch-300x225

 

 

Progress is being done

Posted by (twitter: @Ananace13)
Saturday, December 15th, 2012 5:40 am

So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.

MLWDS

All I need to do now is implement minions and add a few more nefarious activities.

Also, since people find it interesting; Have a picture of my breakfast:

Breakfast

First Asset

Posted by
Saturday, December 15th, 2012 5:29 am

day1brunch  Waiting for a real game footage upload, a glimpse of the appartment activity at noon.

Ludum Dare Jammin’ Day 1

Posted by
Saturday, December 15th, 2012 2:05 am

So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities. :)

First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.

Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:

All of it was damn awesome.

All of it was damn awesome.

And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.

Progress

Progress

 

Time to go to sleep now. :)

Okay so I think I have an idea…

Posted by (twitter: @anthonycosgrave)
Saturday, December 15th, 2012 12:29 am

What do villains do a lot of? Talking, monologuing and letting the World know how great they are.

This usually happens when the Hero is at their weakest. All the waffling gives the Hero time to recover and escape.

The idea I have is the Hero will shoot questions at you which, as the villain, you must avoid, if you get hit you will start to monologue and the Hero will move closer to safety.

But first…

BREAKFAST!

breakfast

Anti-Breakout

Posted by (twitter: @lyyyndseyyy)
Friday, December 14th, 2012 11:33 pm

This is anti-breakout, where your goal is to place blocks of varying strength on the screen in order to try and deflect your opponent’s ball into unreachable corners of the screen. There are not yet any blocks. Right now, I’m trying to make the AI player not really stupid.

antibreakout

 

Also, here’s my stuffed squash & hot lemon and brandy, which imo is more impressive than my game so far:

Stuffed Acorn Squash & "Hot Toddy"

 

 

Final Workspace Setup + Starting Food

Posted by (twitter: @crowbeak)
Friday, December 14th, 2012 6:47 pm

Alrighty! My desk (table, really) is fully set up now.

Crow25WSFinal

 

I have some junk food left over from when I felt really off and my blood sugar was low a couple of days ago…

C25junkfood

 

But I plan to make good food for the most part. The last three weeks have been kinda terrible and I want good food even if it wouldn’t help keep me going better. I have a lot of rice, clementines to snack on, potatoes for making cream of bacon/potato soup, and apples with which I will make apple sauce.

C25goodfood

I would normally add pumpkin to the soup, but the stewed pumpkin I had on hand went bad and the pumpkins at the store were crap last night. The apples are from my town’s sister town down in mainland Japan. I’ve had apples from there before and holy crap they’re good. Really looking forward to that applesauce.

One picture of my relatively clean kitchen with the rice cooker pot soaking in the sink and my bacon and egg breakfist mid-cookery…

C25kitchen

…and one picture of just the bacon and eggs mid-cookery, because bacon and eggs.

C25BEmidcook

Yes, I use long chopsticks to cook my bacon. And I never get grease splatters on my hands anymore. Japan 1, bacon still at several million.

I’m in! 5th time!

Posted by (twitter: @ahhnimal)
Friday, December 14th, 2012 2:28 pm

This is my 5th Ludum Dare. I feel confident. I feel ready. Let’s do it.

 

My tools:

Code: FlashDevelop
Graphics: Pickle and/or Photoshop Elements 7
Sound: bfxr and/or audacity
Stream: Open Broadcaster, Twitch
Timelapse: Chronolapse

 

I’m not into frameworks so I have prepared a base code. Starting from scratch would be painful. Here it is. It just supports drawing and updating objects. Nothing too fancy either.

If you’re into it, you should watch me at twitch. You can even stalk me while I sleep. I’ll be listening to the #LD48 room in Soundrop. It’s a plugin for Spotify. It’s cool. Use it.

 

Here are some pictures of my workspace and snacks:

desk

 

 

 

 

 

 

 

Monster Energy, Chili Chocolate, Pringles Sour Cream & Onion and Paprika, and Mountain Dew

Monster Energy, Chili Chocolate, Pringles Sour Cream & Onion and Paprika, and Mountain Dew

 

 

 

 

 

 

 

 

Good luck. Have fun.

FINISHED!

Posted by
Sunday, August 26th, 2012 6:20 pm

It is done.

It doesn’t have nearly as much as I wanted. I had design notes for different enemies with different movement patterns, weapon types, power-ups evolutionary upgrades, and bosses.

What I do have is a basic enemy that gets more and more health and moves faster and faster in each wave. You have three lives. And each killed enemy gives you 10 points.

It has some basic sound effects.

Evolution Game

And you can get the files here:

Windows .zip 5.2 MB
Linux tar.gz 4.7 MB
Source .zip 4.0 MB

And now, I will celebrate with a peanut butter covered chocolate chip cookie.

Peanut butter covered chocolate chip cookie


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