Posts Tagged ‘foodphoto’
An entry, there will probably be one
I’ve managed to get some game stuff into the game. So it’s possible to play it, and it’s possible to win or lose (only there’s not check for it yet). It’s not overly exciting. Or intriguing. There’s an AI that plays decently if it’s lucky, but almost never wins except if you’re stupid. But it’s something.
What’s left is to fix a few known bugs, add some kinds of instructions, and end of game check, and pack it up. Exciting, huh? I’m quite tired, so I don’t really jump around in joy, but maybe I would have been. Probably would have been more had this game turned out better.
I’ll write about how you actually play in the submission post.
And I forgot to post my lunch photo from earlier. It was lasagna.
And then I just had supper. It was toast.
And no, I did not take a lot of photos of the same toast and use them to post multiple times during the course of this compo. It really was different instances all of them!
Journal post 10: nearing completion
LDT +3005
Local time: 23:05
I think I’ll turn my entry in without adding a third level, I don’t have any good ideas for it nor do I feel like staying up till 5. So hopefully my next post should have the final game.
I don’t have a windows box so if somebody could make an .exe with py2exe I’d be grateful. I’ll py2app it so the setup.py file should be pretty straightforward to convert, and I only used pygame so there shouldn’t be any weird dependancy issues.
Probably the last foodphoto: (unless I have dessert
)
Teaser screenbit:
Lunch time
Lunch with Gizmo
Gizmo tends to like to hang out with me whenever I’m doing anything related to programming. I nicknamed her Hacker Kitty. She’s helping me eat my vegan pizza and apple juice.
Diego, on the other hand, just wants to know when I’ll be done.
Well, I’m not done yet, but I have a few more unit tests, and quite a few more lines of code without tests. Progress is being made.
The excitement never ends!
Hey, kids! Here’s some stuff I’ve eaten lately. Yesterday, I ate this (this was some time before going to sneak about in towers):
This was my breakfast today:
And I just ate this (while watching some Star Trek with a friend):
In other news, the game is very slowly coming along. I somewhat doubt it’ll be done in time, but hey.
Lunch, with 8 hours left
Journal post 9: procrastination
LDT +2753
Local time: 20:53
Today has not been very productive, I had almost finished yesterday so there wasn’t much pressure. It’s rather short though, so I’m thinking about making a third level. Not sure yet…
My awesome girlfriend brought back some chicken wings on the way back from her walk.
Overexposed photo:
Teaser screenshot bit:

Sunday Breakfast
Nearing the End
Good ol’ Jarritos
Update and Food
The last day is here. I’ve woken up with just under 12 hours to go. Can I make it? We shall see… Still to do: all the AI, firing cannons, sound, music, and the major panning effect I had planned for the fight phase.
To power up, I made pancakes for breakfast. Breakfast is so much more malleable than the other meals…

Here is the obligatory phallic pancake for the roommate:

And a spiral pancake! Culinary skills++

Finally, here is last night’s more standard fare - burritos with rice, beans, and cranberry juice.

Troubles
The game doesn’t work as it is. Needs to figure out a design that does. At first I thought (as I wrote) I just needed an slight control change (or a bigger one, but I went for the small). The actual game rules were the same, only this showed that the game was fairly pointless (when didn’t have to set workers every round). One just had to set them up and let the turns pass. Might have been better with an opponent, as then you’d have to figure out most optimal route, but that still wasn’t much work. And the bothersome thing left was to manually build the tower. Tested to remove that too. Made it less bothersome, but even more pointless. So I need to figure something out.
Oh, right, at least I had some candy.
Breakfast Again
Journal post 8, late brunch
Day 2 - Lunch time

So time for some home made pizza
And Heroes series second episode in a meanwhile ![]()
So this is Meat/Chease pizza and some ice cold cola for a break from playing with the game.
Considering the progress. Well controller class is ready and game is playable. Now i need to add interface and other game mechanics which can work good only after interface will be ready. Tough i think i will make interface simple for now and will start making making additional features faster(like high scores).
Journal. End of day one.
13:05
Back to work with new ideas from my lunch break. Paper and pencil rule.
13:32
I now have bluish gimmicks that change state if you press space while touching them… What will they reveal to be? Ah ah, mystery!
14:21
Argh, almost done nothing since the last line… This is *bad*! Quick, let’s start the organisation of data into levels.
14:42
Operationnal level loader. Based on Lua tables in separate files, it creates level “objects” ready to use.
15:43
Mmm, not sure what I’ve done since last line… Variable floor size, maybe. It could be shower time, for instance.
16:09
Back from the shower. I know what to do.
16:57
Succesful implementation of game modes, and a basic menu with nothing in it but white noise.
17:43
Back from little snack. Ate a chocolate bar. Cheap imitation of the well known “Lion”. Tiger, they call it. Mwahaha the joke.

18:22
Conversion of coordinates from Inkscape to the ingame system during loading. Will simplify much the level making. Well, apart from the graphics, of course…
20:51
Back from dinner. Ate a good ol’ pizza in front of the Simpsons. I kinda feel like I lost a lot of time doing nothing this afternoon. I should go to sleep.

12:20
IRC log:
* Le sujet de #ludumdare est : Ludum Dare - http://www.ludumdare.com - Towering over the Olympics - Ludum Dare 12 - Theme: THE TOWER !!!
* Sujet de #ludumdare défini par PoV!Mike@14.28.86.64.velcomdsl.ca le Sat Aug 9 17:52:46 2008
<Tenoch> AAAAAAAAAAAAAAH, by all the mighty god of DOOM!!!!
<Tenoch> I slept 15 hours
* edwardoka aborts
<edwardoka> Cheers guys, good luck with your projects
* edwardoka (Edward@host217-42-161-242.range217-42.btcentralplus.com) a quitté #ludumdare
<Tenoch> gods*
<Tenoch> and still no graphics
<Tenoch> go go go go go
<mjau> i haven’t even started yet =/
<Amaroq> Ah. Here’s the tut I was reading about how to write a particle engine. http://lazyfoo.net/SDL_tutorials/lesson28/index.php
<Tenoch> 16 hours 42 minutes left –> AAAAAAAAAAAAAAAAAAAAAH
<Amaroq> Don’t worry Tenoch. I haven’t started STILL. xD
<Tenoch> anyway: AAAAAAAAAAAAAAAAH
And yeah, breakfast at noon. Bad, I know.

Ludumdare 12 - Day 2 - Breakfast

So that’s my breakfast for today
Yeah tea and a cookie
I think i will go for a walk now and then beck to work on Crystal Towers
P.S I usually only drink tea at breakfast but today i need some strength ![]()
What Do You Eat?
When you have to rewrite your collision detection code.
Which isn’t such a big deal, I guess - if it works, the game is basically done except for content-y polish-y stuff. I am learning a lot about what you can actually do in 48 hours.
PS. I think I eat a box of these almost every day. Blueberries and strawberries are the EMPERORS of fruit.








































