Dude in dark dark land!
I promised a lengthy post and I guess this is it…

This is a screen of my post-compo game, a few things changed. Play, comment and read the full list of changes here.
Today I spent most of my day sleeping and making the post-compo version with a few bugfixes. Next compo, december probably, I’ll use my own chronolapse that will rock, and will be out of my way. I’ll also write a tool or two that compensate for actionscrip not having templates/generics, and add a few base classes that make the flixel game development even faster.
I’ll probably do food shopping on thursday/friday instead as that is taking up too much precious time
The only other bad thing I did was not making the graphics at the start, and instead used temporary graphics for most of the compo. The good thing about this is that I focused on gameplay early on, the bad side is that I spent too much time tweaking and playing the game. With these changes I might have a showable game earlier, allowing me to get feedback from irc/other people instead of post compo feedback; and this good folks, really is the only thing that I want
Food photo times, you know you want to hit more… (more…)






























Just ate this.











