Posts Tagged ‘foodphoto’
Dinner time has been and gone and I decided to go with making enchiladas again this Ludum Dare.
The game is ok…probably not what you’d call a game though, really a minigame, and sadly the main function of it, cannot completely function correctly, which is the uploading of an image. Instead I’m probably going to have to make do with taking a screenshot in game that saves to where the game lives and then give the chance of posting within the game itself.
It does feel like I should have just spent the weekend doing what also needs to be done as I’m stressing out enough as it is. But for now I’ll make the game look pretty and then upload it.
I feel I probably shoulda gone with my fast food/coffee shop idea instead of the one I went with.
I’ll admit I don’t like the theme, like many others it would seem.
However after many hours of trying to figure out what to do (waaaay too many hours) I decided a few hours ago what I’ll do, and I’m going to attempt to add Facebook sharing to it as well which I haven’t attempted before.
The game will be fairly simplistic though, I had some ideas that I liked but were too complex for a weekend so decided to go with a simpler one, although not as cool as Cptalbertwesker’s idea!
Anywho finally got round to making myself some breakfast after cleaning the kitchen up for making dinner later, and made myself some porridge, which is pretty much oatmeal for those outside of the UK
Also finally got two monitors on my desk, sadly my graphics card can’t handle three monitors as then I’d use the TV in the living room as well, but ya can’t have everything
This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.
First meal that isn’t snacky or chilli!
The game is coming along, annoyingly I’m still doing a few script bits and bobs, hopefully they’ll be out of the way soon though. Was stressing out over a few problems to find out it was due to me being stupid and not putting an object in a room, as well as not paying attention to the order of actions. Haven’t really thought about the look yet either which will need to start being done soon as I need to start putting things in with only 14 hours left!
I’m not really sleepy, as I had a very nice 5 hours sleep on the sofa, but my brain isn’t really functioning at full capacity, which is usually why it’s best for me to just draw right now. Hopefully soon the stuff I’m working on will be complete .__.
24h making a game!
Problems do not shake the ruthless adventurers. But make everything more stressful…
More chilli! And of course a little update, after spending what felt like a few hours earlier trying to get some stuff working it really didn’t!
However after then changing the way I’d do it, I’ve now got it all working to a certain extent, at least the main portion of the game that ties it to the theme anyway which is great! Now just get it playing like it should tonight, and then tomorrow will be designated purely for art.
For now however you can revel in my placeholder sprites from my past LD games, it’s great to have a library of placeholder items so I can quickly pop stuff together.
Not the biggest fan of the theme, there were some on the list that I would have preferred more. Plus with the 10 second theme it felt very close to my game I made for LD26.
Either way I’ve come up with an idea, although slightly annoyed with myself as I ended up preferring a game based around a shooter the most, even though I made one for LD23, and would rather do something a bit different.
Chugging along though, got the base game there, now I just need to add the 10 second-ness and polish to the script as well a life and score system.
Also this LD I’ve finally got my TV hooked up to my pc (not visible in the photo as it’s to the right) which although it’s a bit far away, it’s nice to one again have more monitor space!
In the mean time here is some chilli (turkey based), it was my lunch, it will also be my dinner, and my next lunch as well as dinner again, and I presume food for the next few days on as there’s TONS of it
Also need to start thinking of what kind of visual style I want, art won’t really start until tomorrow but I suppose I should think of what it could look like.
So finally we define the idea.
To develop the idea, we started a brainstorm where each one suggested a freely thought , without any questioning of the other participants. It could be a reference, or a scene, or a game, or the first thing that came to mind when thinking on the subject. Then the group sit down to discuss everything we thought, without regard to our limitations.
Then reduce everything to the simplest game we could think of.
Now it’s time to start creating a game.
Fulmen Studio (our team) is ready for LD #27! These delicious pizzas should bring us enough energy to make an awesome game (or so we hope).
Below is a fairly accurate account of how my weekend went while making F*** This Job
0830 Got up, had porridge and a cuppa, got dressed
0900 “Minimalism? Bugger.”
0930 Lots of Googling, etc. “Minimalism…Do more with less”
1000 “I’ll make a one-button roguelike!”
1030 “Screw that.” Decided on a one-button platformer instead
1100 Drew complicated sketch of how the game will play
1130 Guy is now running and jumping back-and forth
1230 Basic level loading and tiling done
1300 Wife asks what happens if you hold down the jump key. Turns out the guy starts flying. I assure her it’s a feature…Not a bug
1400 Added spikes and player deaths
1500 Went to ‘Burger Off’ to refuel
1730 Back to work, added the stegosaurus thingy which would later become the mutant rat enemy
1830 Added exits – levels now have a start and an end!
1900 More enemies that look nothing like they’re supposed to (except the gun turret…That sort of looks like a gun turret)
2100 “It would be awesome if I could add Super Meat Boy-style replays…”
0000 Somehow added Super Meat Boy-style replays
0200 More enemies, tile types and general bug fixing. Added just about all the mechanics and elements so I can focus on polish and level design tomorrow
1030 “Oh **** it’s still Ludum Dare!”
1100 Fixing up the main menu and level select screen
1200 Found my dusty Wacom tablet…Time to make an intro
1400 Finished the intro and outro. His fingers look weird but whatever
1500 Designed a few tutorial levels
1530 Ran out of bacon, went to the shops
1630 More levels, bug fixing the replays
1930 Redid a lot of the art for the enemies, spent ages trying to make a decent run animation in 3×3 pixels (didn’t work – he looks like he’s moonwalking)
2200 Added sounds – thank you AS3FXR!
2230 Added a poster to the intro and main menu (bonus points if you recognise it)
2300 Home stretch! More levels
0100 So many ideas for levels but they take *ages* to tweak and get right! Oh well, 24 will do for now
0130 Compiled and submitted
0200 Final tweaks and fixes… Need to get up for work in 5.5 hours, better go to bed
Breakfast of Noms~! by Jod
Sadly, our sound person is no longer available this weekend. If we can’t find a replacement we’ll have to resort to autogenerating some music or something, and that seems sub-optimal. If you’d like to help us make some music for our game, send me an e-mail at nick at nick-cash.com or hop in the stream chat at http://www.twitch.tv/syncarn. Our game is about launching toast into the air and collecting condiments as it flies.
And here is a another food photo. Penne in a tomato basil sauce with chicken, broccoli, red and yellow peppers