These boots were made for walking
I made food and ate it.

Currently I’m enjoying this brownie

and I’ve also added boots at the bottom telling you how many steps you more can take before your round is over
Now it’s time for the last bits…
I made food and ate it.

Currently I’m enjoying this brownie

and I’ve also added boots at the bottom telling you how many steps you more can take before your round is over
Now it’s time for the last bits…

Vegtable Korma for breakfast
I over slept and now I am doomed.
I ate lunch…
Closest to the camera is in Sweden called caviar, and according to wikipedia, called creamed smoked roe pretty much everywhere else(I am told it can be found on ikea when your not in sweden). On the other two sandwiches there are lettuce, ham, cucumber and garden cress. If you haven’t tried it it’s delicious
I also ate a few cookies, and all I got left is null, so here is a picture of that:

Finally I added a pirate treasure, in the shot below I’ve picked up two of them:
Now I’m going to add some more stuff!
It was something like 3 pm when I finally made it out of bed. Other half had just brewed some coffee, so here’s my breakfast cupfull with some rye bread with it. After drinking it, I have managed to get done highest score showing in to the game.

I’m posting this pic a bit late, forgot first to add this right after the breakfast. After this rye bread + ham + coffee combo, I also did a re-run of yesterdays breakfast.

In related news: my compo entry is not advancing well. Basically I have it “all planned out” in my mind, and done bunch of groundwork with editing & coding & part of graphics. But I don’t have anything playable, not even close to that.
Partly this is because I have been feeling a bit sick, and I have slept more than during normal nights… If I don’t get my entry done in some adequate fashion, I’ll leave the idea for some later time then, since I do like the idea of what I’m building (although I wasn’t actually too fond of the theme!).
Breakfast…

mmmmm
And progress:
The steps/foots is calculated using a simple manhattan algorithm, if I got the time I’ll use a modified version of bresenham’s line algorithm making it look nicer and making it easier to move. Next up is treasures!
Had cereal for breakfast, more chips and salsa for a midday snack and then a Subway sandwich and baked BBQ chips for dinner.
My wife then left to go baby our neice and nephew, so I got to play the music loud for a few hours. When she got back, she surprised me with a nighttime snack.
A Wendy’s Frosty Float. It was yummy.
As far as coding goes, I’m not sure I’ll be able to have the entry I wanted to have. I spent a lot of time on stupid things, like math. I do have a ship that moves by the arrow keys (just for testing, that won’t be in the final game) and a compass that reacts to the mouse-hover and click. Next step would be to implement navigation, which includes setting a direction and an interval. I also will be implementing fog-of-war because part of exploration is having to go somewhere in order to map it out.
I’m not using a traditional full-array to keep track of the tiles. I’m using an image and I’m reading the map data from that image’s individual bit mapping. I’m going to implement the fog-of-war using a similar method, with a second image that starts off with each pixel being off and they get turned on as you go.
Navigation is going to be direction and time based, so you’d pick one of the 16 directions on the compass and sail. The ship is locked into the tile coordinate system to make things easier.
I fear there is way to much to do before the deadline tommorrow, so I’ll have to go with the essentials and just add on with whatever time I have left over. I hope to have a real game to submit, and not just a demo. I lost a lot of time trying to get my printer to print out a map so I could trace it, draw on it and scan it back in, but I ended up not even using that. I just created a new map by myself and Photoshop instead. The compass math stuff was a pain in the rear, though in the end pretty simple. I always end up spending extra time trying to do whatever it is in an abtract way, which can either be a killer or a timesave, depending on if I end up using it for anything else. For example, in the last compo, I spent extra time on the basic tile properties, which let me add new types of tiles in a matter of minutes later on.
Anyway, I think I’m done for the night. See you in the morning!

The instructions told me to eat the brownie first. Sort of.

Dinner Progress
Functionality has improved a lot, but I’m feeling discouraged about how much is left. I’m also feeling a bit burned out, so I’m going to take a break.
Because I want to be working all day, my food pics will be posted at the end of the day.
Although i’ve been a bit bad and had my lunch and I forgot to take a picture of it.
Although here we go…
For breakfast I had toast. I was barely awake and couldn’t see very well, so no picture.
For Lunch, I had a teapot of Earl Grey and meatballs ![]()

For my tea, I’m having my special recipe spicy noodles with added hot sauce
and a nice mug of Earl Grey to go with.

I’ll see you near the end of tomorrow with the last of my food pics
First some food…

delicious pie

yummy desert
Then some actual development, this is how it currently looks
That is not a horribly drawn santa, he’s a brave explorer with a backpack!
Next up is treasures, better movement and hopefully some computer/human controlled explorers, but now… sleep!
Another low quality shot, this time with random foods I’m eating.

From left to right: Double Sour Skittles, an orange (the same one from yesterday’s desk shot), some Coke, and chicken nuggets.

Pesto Pasta with The Wire

Lunch Progress
I’m not as far along as I liked to be fuctionally, but things are still on track according to the plan. I’ve yet to come up with a name though.

Phone cam shot! Om nom nom!
I’m starting to get a better feel for where my game is going. I hope I can finish most of the difficult code today and focus on content tomorrow.
ZAXBY’S + BLUE MOON + LUDUM DARE
Lunch is over. On to phase TWO.
Time to get serious.

My darling made coder’s classic: pizza and cola <3


Ham, bacon, tuna and lots of cheese. Yum.
Spend the better part of 6 hours trying to find a bug in my mapping procedure… only to discover that there wasn’t one! I had set the bounds too high, and it would have worked, had I given it enough time on any of my many tests. Oh dear!
Made up for the frustration by having an awesome breakfast courtesy of my roomie, Sarah.

Brie, cranberry, and chicken ciabatta. Mmm.
I remembered, just before I took the first bite, that my phone is more than just a device for playing Galcon. Lunch was a pair of brie, cranberry, and chicken ciabatta sandwiches — and I moved a Hobgoblin into the fridge, so I get to follow up this foodie binge with a bit of excellent beer. Celebratory, you ask?
No, just tasty.
Progress proceeds apace: no new screenshots, because nothing new is going on in the visual department. Lots of map-related mechanics in place, though — and I’m about twelve minutes away from having walking entities in the world. All right!
Things are looking increasingly roguelike on this end, which is nice in the sense that I finally have a direction. But a bit problematic in the ever-going-to-finish department, I’m afraid…
I’ll let the pictures (and captions) speak for themself…

food and candy

lunch

cookies!
G’morning, it’s afternoon and I have an idea in my head, and a cup of coffee in front of me. Let’s see what I can get done before the big, scary DL

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