Posts Tagged ‘foodphoto’
Okay, okay. So I decided to try Twine this time (yep, I know next to nothing about it, so it must be a success, right?). I’m not native English speaker, so this might be a little hard story-wise, but interactive fiction fits my general idea and I wanted to try this for quite a long time. And LD seems like a great opportunity to test weird ideas, as always!
So the plan for today is to get a little more knowledge about Twine macros, custom scripts, etc., and have the story fleshed out. I was aiming for some more interactivity using custom JS, but we’ll see how it goes. Story is a minimum for today.
Tomorrow I should work on the graphics (want to have some), and music (I did play with MilkyTracker for a couple of hours).
The final aim is to have a IF game working on desktop as well as mobile.
Food photo ! A light lunch of ham, cheese & egg toastie, coffee and a banana.
I just eat a big pizza drunk some RedBull, put my best ninja cloths and plugged in my speakers. The night can begin !
Oh, and the game is fine, I almost finished the core of coding. Now I have to enhance the user experience and draw some sprites.
The idea is to do a minesweeper. You control a man that want to defuse all mines presents on the map. You have to search them with your metal detector and defuse them but be carefull, you have a limited number of defuse kit.
Have a good night or whatever you want depending on your timezone.
First, starting the day with a very English breakfast of tea and coco pops!
I stayed up late to find out what the theme is, so I came up with an idea or two while going to sleep. I’m going to do the easier of the two, and just make a small visual novel for fun. If I had more energy I would make an irreverent clone of Arcventure, an archaeology educational game which was on the Archimedes when I was a kid (most notable for you being able to dig up poop in the viking version!) But as I don’t have the time or energy, a small vn is what I’ll aim for.
Started getting hungry so decided to have a little breakfast!
Potato cakes and a nice cup of tea
As per usual I work up when the theme was announced, and slowly drifted back to sleep why looking up definitions and having a think, well I officially got up a couple of hours ago and started work on my game, and fleshed out my idea which I’m quite happy with the route I’ve gone.
Although I’m hoping my ideas aren’t a little too generic this time round and that it might be similar to other people’s games.
So I’m up and away!
I’ve also just popped the chilli from last night in a container for the fridge, made absolutely loads, I’m gonna have my lunch sorted for next week!
Now back onto the game and then it’ll be breakfast time soon!
New LudumDare, new game!
Fernando Scaff Moura, Fernando Perazzoli and Davi Santos (with Adalberto Rodrigez in the future)
together to do something simple, practical and interesting.
The beginning of this journey is always exciting, but we know it will be a long and painful battle. but we have beers!
Let it go!
“Doesn’t it look like I’m ready? I am ALWAYS ready! I have BEEN ready since first call! I AM READY! Roll!”
Oh, I’m ready–or almost I guess.
My (very dark (thanks camera!)) work space is all ready:
My couch is ready for a quick nap if my eyes get tired:
My kitchen is equipped with both space for thinking and water for drinking (until my pizza is delivered, which hopefully is before 9!)
And Shuma-Gorath is guarding my bed, claiming, “WASTE OF FLESH!” Not sure why…
Oh my. It’s not even 11 P.M. EST and I think I have the game jam giggles…
In seriousness, I’m so excited because for the first time in months, I’m doing some hard, fast, difficult, and challenging, but it’s also something I WANT to do. I don’t HAVE to do this at all, but really WANT to. All I hope is that the theme doesn’t make me want to drive home and retrieve my temporary Oculus Rift, which would probably be bad anyway since (nearly) no one would be able to play it. And don’t worry — not that anyone is, was, or will — I’ll do more game-oriented posts as soon as the jam actually starts.
Oh, I guess this means I’m in as well *shrug*
As for tools, using Unity, but not going to predecide any toolsets before hearing the theme. Even deciding a toolset early can sometimes influence the type of game and frustrate me if it doesn’t fit the theme.
Good luck everyone!