Posts Tagged ‘food’
late pic of my lunch as my internet is back
It’s all coming along pretty well, I’ll have some screenshots to show in a little while, but all the physics are finally cooperating… using a full 3d physics engine for a shmup might have been a bit much, but I think it’ll allow for some cool effects when I get to the polishing stage.
And since everyone seems to be posting pics of their cats:
As others seem to enjoy doing this I thought I would post my nom noms for this evening:
No seriously. If double rainbow zombies would’ve won, I seriously considered that title. But, as per tradition:
Om nom nom nom scarf!
Hrm, hard to think of this theme in a non-mechanic way. In the meantime, FOODUM DARE!
Banana is supposed to be good for the brain or something right?
Also, snacks are esential. These are from the nearby 100 yen store. <3 100 yen stores.
Now I don’t have to go outside again for a while. Which is good because it is really stinking hot out there.
yaaaaahhhh good morning brain ! had a busy night hã ? will feed you with some crackers and grape juice, and now make the fingers move and lets code this game, that you spend the whole night thinking about.
Framework: This Stego AS3 framework thing that I’ve accumulated over the last several months: http://bitbucket.org/excitemike/stego/
IDE: FlashDevelop. compiling with mxmlc.
Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.
Sound Effects: I bet you can guess this one.
For timelapse: I will be using Keeyai’s Chronolapse on account of it’s awesomeness.
Sauce Control: Mercurial, which I love.
Favorite Dinosaur: Microraptor gui
And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.
I need to get a decent camera. The webcam built into the cheap laptop is kind of a pain to use.
So I had a bit of a curve ball thrown at me earlier in the week, my computer finally up and died. So I’ll be working in at my space at the uni here. Luckily I’ve been throwing everything needed for development onto my portable HD, so I should be good as long as I don’t need to actually install anything.
Tools will probably be:
-Flash Develop, because it can run off a portable HD.
-Flixel, with the base code JonothanW threw out there… which I should probably look at before we start.
-sfxr and musagi, because DrPetter is King.
-Graphics Gale for graphics, because it does pixels.
Another screenshot of what’s going on, looks quite similar to before but I’ve done a fair bit of work that I’m happy with
And now it’s pizza time
Spend the better part of 6 hours trying to find a bug in my mapping procedure… only to discover that there wasn’t one! I had set the bounds too high, and it would have worked, had I given it enough time on any of my many tests. Oh dear!
Made up for the frustration by having an awesome breakfast courtesy of my roomie, Sarah.
ahhh wake up and makeyourself full of potassium
and write the first big todo list :
- fix the keyboard input
- fix the mouse input
- make char movement, with animation
- add map and screen scrolling
- define map in a txt file
- draw tiles
- draw trees
- draw rocks
- draw coin
- draw 10 different vegetables
- draw 3 different quest givers
- draw 3 enemies
- add to the quest giver to code to show the quest
- all the char to gather stuff
- add random code to add vegetables to places in the map
- add coin counter
- add bomb key and bomb damage
- make enemies move and attack
- buy bombs
- add life control and die event
- create bomb machine
- create main menu
I got a idea for a game: turn based exploration and treasure hunting in the some deep dark jungle.
And this is what a ate fore breakfast, time to do some shopping and iron out the details, then some lunch and coding/art creation!
The tools will be c++, sfml for the coding and paint.net/gimp and sfxr/audacity for the artist side.
fuel for the brain !! frozen iogurt + kiwi + berries
So, just because I took the pic (And I _was_ doing the clouds warmup) (Pics and such continue below)
Well currently code is broken but prior to the syntax bomb of new elements being added I had red and blue soldiers on the map admittedly appearing in the middle of the sea but in the game!
Now have coffee and going on a bug hunt 9:07.51 to go!
Now I’m sure about it ! my wife is a cannibal !! she wants to make me fat so I can be more tasty, look how much food she is cooking for me !!
Got some basic graphics sorted now just need to write the actual game…
Just concept in art package at the moment but… I’ll be back (still 13:05.30 to go!)