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Ludum Dare 24 — Coming August 2012

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Posts Tagged ‘food’

Now I am ready (Foodum Dare)

Posted by (twitter: @ExciteMike)
Wednesday, August 18th, 2010 12:40 pm

foooooooood

Now I don’t have to go outside again for a while.  Which is good because it is really stinking hot out there.

ahhhh the morning smell of sea…

Posted by
Saturday, April 24th, 2010 5:27 am

yaaaaahhhh good morning brain ! had a busy night hã ? will feed you with some crackers and grape juice, and now make the fingers move and lets code this game, that you spend the whole night thinking about.

crackers with grape juice

Precompo declarations, photos.

Posted by (twitter: @ExciteMike)
Friday, April 23rd, 2010 5:03 pm

Framework:  This Stego AS3 framework thing that I’ve accumulated over the last several months:  http://bitbucket.org/excitemike/stego/

IDE: FlashDevelop. compiling with mxmlc.

Music: I’m thinking WarioWare DIY, then recorded and edited in GoldWave.

Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

Sound Effects: I bet you can guess this one.

Will be listening to: Switching Pandora between a DragonForce station and a station based on music from movie montages (on which the Transformers: The Movie (animated) soundtrack comes up often! :) ).

For timelapse: I will be using Keeyai’s Chronolapse on account of it’s awesomeness.

Desk:

The Brachiosaurus will be relocated before the compo begins.

The Brachiosaurus will be relocated before the compo begins.

Refridgerator:

In case you wondered whether I like bottled water.

In case you wondered whether I like bottled water.

Additional foodstuffs:

crunchy munchies

crunchy munchies

Inspiration:

I should be playing the GameCube version with bongos.

I should be playing the GameCube version with bongos.

Me + Hat + FC Twin + Super Game Boy + Game Boy Donkey Kong + Projector = Heaven

Projector + FC Twin + Super Game Boy + Game Boy Donkey Kong = Heaven!

Sauce Control: Mercurial, which I love.

Twitter: ExciteMike

Favorite Dinosaur: Microraptor gui

And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.

I need to get a decent camera.  The webcam built into the cheap laptop is kind of a pain to use.

Not exactly my place, but it’ll do.

Posted by
Friday, April 23rd, 2010 3:47 pm

So I had a bit of a curve ball thrown at me earlier in the week, my computer finally up and died.  So I’ll be working in at my space at the uni here.  Luckily I’ve been throwing everything needed for development onto my portable HD, so I should be good as long as I don’t need to actually install anything.

Workspace:

CRT dual monitor!  It's like I'm at NASA!

CRT dual monitor! It's like I'm at NASA!

Tools will probably be:

-Flash Develop, because it can run off a portable HD.

-Flixel, with the base code JonothanW threw out there… which I should probably look at before we start.

-sfxr and musagi, because DrPetter is King.

-Graphics Gale for graphics, because it does pixels.

Also, food:

Ohhhhhh.  Now with 4 kinds of grain!

Ohhhhhh. Now with 4 kinds of grain!

Progression

Posted by (twitter: @Catmoo)
Saturday, December 12th, 2009 10:20 am

Progression…is slow

Another screenshot of what’s going on, looks quite similar to before but I’ve done a fair bit of work that I’m happy with :)

dino dude :)

And now it’s pizza time :)

pizza :)

Oh Dear!

Posted by (twitter: @jdmorrissey)
Saturday, December 12th, 2009 10:16 am

Spend the better part of 6 hours trying to find a bug in my mapping procedure… only to discover that there wasn’t one! I had set the bounds too high, and it would have worked, had I given it enough time on any of my many tests. Oh dear!

Made up for the frustration by having an awesome breakfast courtesy of my roomie, Sarah. :)

good morning brain

Posted by
Saturday, December 12th, 2009 4:59 am

ld16 good morning brain

ahhh wake up and makeyourself full of potassium :)

and write the first big todo list :

  • fix the keyboard input
  • fix the mouse input
  • make char movement, with animation
  • add map and screen scrolling
  • define map in a txt file
  • draw tiles
  • draw trees
  • draw rocks
  • draw coin
  • draw 10 different vegetables
  • draw 3 different quest givers
  • draw 3 enemies
  • add to the quest giver to code to show the quest
  • all the char to gather stuff
  • add random code to add vegetables to places in the map
  • add coin counter
  • add bomb key and bomb damage
  • make enemies move and attack
  • buy bombs
  • add life control and die event
  • create bomb machine
  • create main menu

I’m in!

Posted by (twitter: @sirGustav)
Saturday, December 12th, 2009 4:13 am

I got a idea for a game: turn based exploration and treasure hunting in the some deep dark jungle.

And this is what a ate fore breakfast, time to do some shopping and iron out the details, then some lunch and coding/art creation!

DSCN6737 (Small)

my breakfast

The tools will be c++, sfml for the coding and paint.net/gimp and sfxr/audacity for the artist side.

brain food

Posted by
Friday, December 11th, 2009 8:39 pm

ld16 food - frozen iogurt - kiwi - berries

fuel for the brain !! frozen iogurt + kiwi + berries :P

Desk Photo and First Food Photos

Posted by (twitter: @TenjouUtena)
Friday, December 11th, 2009 6:23 pm

So, just because I took the pic (And I _was_ doing the clouds warmup)   (Pics and such continue below)

(more…)

Chicken Madrass and Broken Code…

Posted by
Sunday, August 30th, 2009 10:52 am
Yeah, curry and cuppa!

Yeah, curry and cuppa!

 

Well currently code is broken but prior to the syntax bomb of new elements being added I had red and blue soldiers on the map admittedly appearing in the middle of the sea but in the game!

Now have coffee and going on a bug hunt 9:07.51 to go!

athanazio lunch – my wife is a cannibal

Posted by
Sunday, August 30th, 2009 7:57 am

Now I’m sure about it ! my wife is a cannibal !! she wants to make me fat so I can be more tasty, look how much food she is cooking for me !!

food_cannibal_wife

Pizza as rock texture…

Posted by
Sunday, August 30th, 2009 6:55 am
Or experimental lava / rock texture?

Or experimental lava / rock texture?

 

Got some basic graphics sorted now just need to write the actual game…

The blue army disembarking...

The blue army disembarking...

Just concept in art package at the moment but… I’ll be back (still 13:05.30 to go!)

A Mockup and Small Tasty Fruit

Posted by
Saturday, August 29th, 2009 2:50 pm
food_01

01

Lunch photo

Posted by
Saturday, August 29th, 2009 2:15 pm

Food!

lunch

lunch

Curry Time…

Posted by
Saturday, August 29th, 2009 11:08 am
Red vs Blue or BLue vs Red?

Red vs Blue or BLue vs Red?

chickenBaltiChicken Balti…

Got a basic menu screen appearing … OMG I’m trying to create an RTS in 48hrs don’t tell me the odds, now where is more red wine and lots of coffee!

Breakfast + workspace

Posted by
Saturday, August 29th, 2009 6:00 am

Well here is my breakfast some Solomon sandwiches, Cola and few peaces of Melo

(more…)

Breakfast and Brainstorming

Posted by
Saturday, August 29th, 2009 2:00 am
Bovril toast and orange juice breakfast

Bovril toast and orange juice breakfast

So!  Woke up at half 7 this morning, took a peek at the theme, and then went back to bed for a while to think about it.  Caverns, eh?

Eventually got up properly and made bovril toast and 200ml of orange juice for breakfast!  Yum!  Liquified cow.

Been doing some brainstorming on the pad you can see to the left there – I’ve got an idea I rather like:

Alternative Club Tycoon: The Cavern Club

You own and run “The Cavern Club” – a struggling nightclub for the goth/metal/rock community of your town/city.  It’s up to you to choose the tracks, price the drinks, and get everyone happy (well, keep the goths poetic, at least).

Plus Points:

  • The graphics will be gravy.  It’s going to be  a number crunching game, or at least a number balancing game.
  • Any graphics I do make for it will be heavily stylised and hopefully ‘cute’.  Look forward to cubic metal heads moshing!

Worries:

  • Music.  Huh.  I’m going to see if I can get away with being sneaky here, because there’s no way I can create ‘generic goth track number 17′ and ‘generic metal anthem 8′.

Oh, and I discovered that I can’t use the ‘play and charge’ cable to make an XBOX 360 pad work on the PC.  Doh!  I’ll be getting a wired controller some time today – but if it’s a sim game, mouse control seems best anyway!

Cavern Crawl running

Posted by
Saturday, August 29th, 2009 12:24 am

Hi all,

I got basic SDL stuff up and running now. See screenshot on screen.Also breakfast time. Going well so far.

Claire's workspace and breakfase

Claire's workspace and breakfase

Morning!

Posted by
Saturday, August 29th, 2009 12:22 am

Good morning everyone, and good luck to those who are in this competition!

I was planning to get to sleep early, but I was awake until 3am, only 2 hours before the start of the competition. :P

And after only 3 hours of sleep I was up again, Christer Fuglesang, Swedens very own astronaut, was about to be blasted into space, for the second time, and I couldn’t miss that. :) Went to bed shortly afterwards but couldn’t get back to sleep. So I started to code on my little entry.

It’s been two hours of coding and drawing now. I decided I wanted to code my entry in Ruby, my favourite language. I’m usign the Gosu module for graphics and sound. I haven’t used it in the past, except for quickly trying it out, so I’m a bit slow since I have to look everything up. But I finally have a scrolling background and a guy riding a bike wearing a tophat and a monocle!

My entry is called Mr Monocle And His Marvelous Madcap Underground Race

In it, you are Mr Monocle and you are riding a bike in an underground cavern. I’m planning to throw in some rubies for the player to collect and some bats and mining carts and whatnot.

And for breakfast I had two sandwitches, an energy drink and a cup of tea. A timelapse movie is recording this while we speak.

Now to figure out how to attach images to these journals…


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