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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘food’

Final Preparations

Posted by
Friday, April 29th, 2011 6:12 pm

Raided the local Asian market for random drinks, white rabbit candies, seaweed crackers, and some fruit! Now maybe I should see if I get a window up using SFML…

 

 

LD20 Framework and Tool Declarations

Posted by (twitter: @ExciteMike)
Monday, April 25th, 2011 3:04 pm

Getting ready for Ludum Dare!

I’ll be using AS3, like I’ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity.

Music: Coding theme song. Level design theme song. Gaps filled by Pandora.com.

Food: It has become part of my Ludum Dare ritual to go nuts buying snacks before LD weekend.

snax

Framework: Stego, the as3 framework that’s been grown out of the reusable parts of previous compos.

IDE: FlashDevelop.

Graphics: I’ll be doing pixelly sprite stuff in a copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. I’d like to start doing more vector-based stuff, but I figure for LD I’d better stick with what I’m used to.

Music: I will probably mess around with GreaseMonkey’s music generator like I did for LD19. I’ve also used Wario Ware DIY and Wolfram Tones in the past and those kind of worked, so if for some reason I’m not liking what I’m getting out of one tool, I’ll switch to another.

Sound Effects: SFXR and/or BFXR.

Timelapse: Keeyai’s Chronolapse. It’s worked great so far.

Sauce Control: Mercurial, pushed to a repo on Bit Bucket.

Twitter: @ExciteMike

Interweb pagesite: http://excitemike.com/ Has my games and stuff.

Plan: At present, I am leaning toward doing something extremely simple, even for an LD game, but then have lots and lots of levels. I’d also love to make something multiplayer, but I don’t think people tend to have friends nearby when they go to play or rate LD games. Hmm, that sounds kind of sad when I say it that way. Point is, while multiplayer is often super fun, fewer people will be able to enjoy my game if it needs two willing people in the same room.

Ahhhh…. *Turn off Chronolapse* … *Scratch-self*

Posted by
Sunday, December 19th, 2010 8:16 pm

Done finally done!

In hindsight, I guess my feature list was pretty ridiculous. Seriously… a social game?… bah…

On the bright side in the last hour before submissions I was able to pare things down a bit, and get all of the semi-working features tied together.

Learned tons this LD, the timelapse was a great motivator / distraction.

Post-mortem and timelapse with some sweet cat-stop motion going on in the background, coming soon!

Oh and one last food photo

Took a quick break to knead the dough for this Monkeybread

I made it!

Posted by (twitter: @jonbro)
Sunday, December 19th, 2010 7:01 pm

Alright! I am now submitted. Somehow when I started, I thought that I would have enough energy to port the game to windows after 9. Ha! No way that is happening, I am going to go to bed and curl up with a comic book.

I feel pretty good about my game, there are mechanical, aesthetic and experiential issues, but I think it is fun for at least 2 minutes.

Here is all the food that I ate and forgot to post:

cabbage rice and egg

breakfast 1, kix

kale and rice

more cereal

Dinner time with not much time left to go!

Posted by (twitter: @Catmoo)
Sunday, December 19th, 2010 1:45 pm

Chinese!

I’ve been slightly worried recently on if my game will be allowed as it’s based on copyrighted stuff. I’ll find out soon if it is or not I suppose.

All menus are done and now I’m getting the final pieces finished and then I need to remember audio!

I’ve got work tomorrow but I won’t be giving up :) 5 hours left!

Crunch Morning Photo

Posted by
Sunday, December 19th, 2010 9:43 am

Passion fruit and shredded wheat. Trying to bounce back from last night’s junk food.

This probably looks like exotic baby vomit if you've never had a passion fruit before.

Short *late* lunch break

Posted by (twitter: @Catmoo)
Sunday, December 19th, 2010 7:22 am

Another lunch time, another yumm naan pizza :)

The game’s coming along nicely, just hope I can get all the sounds and art done for the end :)

What a healthy breakfast…

Posted by (twitter: @Catmoo)
Sunday, December 19th, 2010 3:22 am

So I’m now deep in art land as well as front end flow county, as I just realised how many screens I’m going to need, hopefully it’ll all be in there in the end, maybe these mousse’s will help me keep going :)

I also woke up a bit late today which I’m not happy about :( but then I did go to bed late.

Only another 15 hours to go!

Alright dinner

Posted by (twitter: @Catmoo)
Saturday, December 18th, 2010 12:21 pm

Duck and Hoisin sauce pizza with curly fries and garlic bread along with some yummy apple and elderflower juice :)

Finally got the collision working how I wanted, although now I’ve gotta make sure the collision then works the same for the opponents AI too. Really need to get started on the graphics for the game though.

The Leftover Breakfast of Champions

Posted by
Saturday, December 18th, 2010 11:11 am

Nuking what was left of last night’s grub.

Hoping for a “Most Mundane Food” award. Nice slop of tofu sausage, corn and mash potatoes. I don’t know where you guys find the energy to make fancy foods right now.

I’m thinking if I can nail all of the mechanics between midnight and 3 AM tonight I’ll probably be able to start integrating DB stuff into the game, otherwise I’ll be polishing a single player game : /

Homemade pizza time

Posted by (twitter: @Catmoo)
Saturday, December 18th, 2010 8:02 am

And now a late lunch of some garlic and coriander naan pizzas :) while trying to get these paths working properly still :)

Yummy!

Posted by (twitter: @Catmoo)
Saturday, December 18th, 2010 6:41 am

Happy that the Tesco shop just arrived and I just got my new Spanish hot chocolate, it’s just as nice as the Italian stuff I’d gotten a while back. So now I can warm up with some gorgeous hot chocolate with some marshmallows while I do some enemy paths :)

Late breakfast

Posted by (twitter: @Catmoo)
Saturday, December 18th, 2010 4:57 am

While waiting for the Tesco man to deliver this week’s food (was at the cinema watching Tron last night so couldn’t do the shopping) and hoping he doesn’t get stuck in the snow I thought I’d have the only breakfast type thing I could find. Especially as I was starving hungry, which Nigella on the TV isn’t helping with while she’s making a yummy cake.

Game is coming along ok, I’m worried maybe it’s a little too simple, but I’ll keep on with it :)

Can’t wait for dinner of some take-away variety, although worried nowhere will be delivering :(

First Bit ‘o Grub and a Title

Posted by
Friday, December 17th, 2010 9:00 pm

Tossing up my delicious weekend companions

Also my not so delicious companion:

Measly first meal:

Thats a sad looking sausage. I believe George Foreman will be serving me well throughout the duration of this LD.

Perfect title for the game HOMMage.

Desk Photo! Unmade Food Photo!

Posted by (twitter: @jonbro)
Friday, December 17th, 2010 4:13 pm

Yup! I am so ready to roll. I couldn’t sleep this morning so I got up early and started reading game design blogs.

Also this morning, I purchased 40 pounds of satsumas. So I will probably eat some of those this weekend.

Also, I kinda buried my link to my base code, so here it is again.

Late lunching

Posted by (twitter: @Catmoo)
Sunday, August 22nd, 2010 7:58 am

So I managed to get around the big issue I was having with my game :) *yay* so now I think it’s just polishing up everything art wise and recording some sfx and making some music!

I’m having a late lunch, but then my breakfast was around lunch time anyway :) but my teeth have been hurting like crazy, I’ve got a couple being sensitive and playing up, and it’s not helping with my concentration, hope they feel better soon :( Hopefully the cheesy beans will get my mind off them :)

cheesy beans

Honey! Dinner’s ready!

Posted by
Saturday, August 21st, 2010 8:02 pm

Yes, the label on the hot sauce does say 'Satan's Sweat'.Just ate this.

lunch

Posted by
Saturday, August 21st, 2010 2:53 pm

ludum dare 18 athanazio lunch

late pic of my lunch as my internet is back :P

Mo’ Progress!

Posted by
Saturday, August 21st, 2010 2:13 pm

It’s all coming along pretty well, I’ll have some screenshots to show in a little while, but all the physics are finally cooperating… using a full 3d physics engine for a shmup might have been a bit much, but I think it’ll allow for some cool effects when I get to the polishing stage.

Muffins!
P8200171

And since everyone seems to be posting pics of their cats:
P8200174

Sat Evening Foodum Dare

Posted by
Saturday, August 21st, 2010 1:06 pm

As others seem to enjoy doing this I thought I would post my nom noms for this evening:

IMG_0953


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