Posts Tagged ‘food’
What I’m eating while writing this post:
Here’s my sketch / ideas / incomplete todo list :
I sucks at drawing but I have to write ideas even if I’m the only one to understand what it means.
The compo started at 4:00 am in my local time, and it’s now 12 pm. I spent a lot of time trying to figure out what kind of game I could possibly make in 48 hours and in accordance with the theme. I was close to give up. But I’ve decided that even if the game will be bad, deja vu, not original I will just enjoy making it and have fun. So here it is
The first screenshot with our little yet unamed buddy.
It will be a metroidvania. Probably. With a little twist in the story. If I have enough time to do all that I planned.
My concept I’m going to start fleshing out now is to do a tribute to Gauntlet where the player that plays alone gets a special item to help with the difficult levels that are designed for 2 players (tying in to the theme). This is probably more than my poor art and sound skills can manage, but its the best idea I can come up with that actually seems like fun to me – so here goes nothing!
Starting design work and timelapse capture now…
Quick food photo, nothing fancy. A few adorable left over Easter eggs, some Kielbasa and assorted things.
And the result:
Totally set food wise, good into the early morning. Was busting my butt trying to get a trailer done (check it out it’s spiffy), and game up for XNA peer review for the past 24 hours. Starting to wish I would have gotten at least a little pre-compo sleep. Hopefully the over abundance of food keeps me going.
After playing a bit of Dad N’ Me and thinking about other similar Behemoth games, I just can’t bring myself to fire up Flashpunk. Looks like I’ll be going the normal Flash route for this compo. It’s such a shame too, because I’d love to come up with a simpler concept just to get some Flashpunk experience, but I’m drawing a blank for this theme.
Getting ready for Ludum Dare!
I’ll be using AS3, like I’ve done for previous Ludum Dares. Unless somehow I get an idea that would be better in 3d, in which case I will go with Unity.
Food: It has become part of my Ludum Dare ritual to go nuts buying snacks before LD weekend.
Framework: Stego, the as3 framework that’s been grown out of the reusable parts of previous compos.
Graphics: I’ll be doing pixelly sprite stuff in a copy of Photoshop CS 1 which as far as you know was obtained completely legitimately. I’d like to start doing more vector-based stuff, but I figure for LD I’d better stick with what I’m used to.
Music: I will probably mess around with GreaseMonkey’s music generator like I did for LD19. I’ve also used Wario Ware DIY and Wolfram Tones in the past and those kind of worked, so if for some reason I’m not liking what I’m getting out of one tool, I’ll switch to another.
Sauce Control: Mercurial, pushed to a repo on Bit Bucket.
Interweb pagesite: http://excitemike.com/ Has my games and stuff.
Plan: At present, I am leaning toward doing something extremely simple, even for an LD game, but then have lots and lots of levels. I’d also love to make something multiplayer, but I don’t think people tend to have friends nearby when they go to play or rate LD games. Hmm, that sounds kind of sad when I say it that way. Point is, while multiplayer is often super fun, fewer people will be able to enjoy my game if it needs two willing people in the same room.
Done finally done!
In hindsight, I guess my feature list was pretty ridiculous. Seriously… a social game?… bah…
On the bright side in the last hour before submissions I was able to pare things down a bit, and get all of the semi-working features tied together.
Learned tons this LD, the timelapse was a great motivator / distraction.
Post-mortem and timelapse with some sweet cat-stop motion going on in the background, coming soon!
Oh and one last food photo
Alright! I am now submitted. Somehow when I started, I thought that I would have enough energy to port the game to windows after 9. Ha! No way that is happening, I am going to go to bed and curl up with a comic book.
I feel pretty good about my game, there are mechanical, aesthetic and experiential issues, but I think it is fun for at least 2 minutes.
Here is all the food that I ate and forgot to post:
I’ve been slightly worried recently on if my game will be allowed as it’s based on copyrighted stuff. I’ll find out soon if it is or not I suppose.
All menus are done and now I’m getting the final pieces finished and then I need to remember audio!
I’ve got work tomorrow but I won’t be giving up 5 hours left!
Passion fruit and shredded wheat. Trying to bounce back from last night’s junk food.
So I’m now deep in art land as well as front end flow county, as I just realised how many screens I’m going to need, hopefully it’ll all be in there in the end, maybe these mousse’s will help me keep going
I also woke up a bit late today which I’m not happy about but then I did go to bed late.
Only another 15 hours to go!
Duck and Hoisin sauce pizza with curly fries and garlic bread along with some yummy apple and elderflower juice
Finally got the collision working how I wanted, although now I’ve gotta make sure the collision then works the same for the opponents AI too. Really need to get started on the graphics for the game though.
Nuking what was left of last night’s grub.
I’m thinking if I can nail all of the mechanics between midnight and 3 AM tonight I’ll probably be able to start integrating DB stuff into the game, otherwise I’ll be polishing a single player game : /
While waiting for the Tesco man to deliver this week’s food (was at the cinema watching Tron last night so couldn’t do the shopping) and hoping he doesn’t get stuck in the snow I thought I’d have the only breakfast type thing I could find. Especially as I was starving hungry, which Nigella on the TV isn’t helping with while she’s making a yummy cake.
Game is coming along ok, I’m worried maybe it’s a little too simple, but I’ll keep on with it
Can’t wait for dinner of some take-away variety, although worried nowhere will be delivering
Yup! I am so ready to roll. I couldn’t sleep this morning so I got up early and started reading game design blogs.
Also this morning, I purchased 40 pounds of satsumas. So I will probably eat some of those this weekend.
Also, I kinda buried my link to my base code, so here it is again.
So I managed to get around the big issue I was having with my game *yay* so now I think it’s just polishing up everything art wise and recording some sfx and making some music!
I’m having a late lunch, but then my breakfast was around lunch time anyway but my teeth have been hurting like crazy, I’ve got a couple being sensitive and playing up, and it’s not helping with my concentration, hope they feel better soon Hopefully the cheesy beans will get my mind off them