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    Posts Tagged ‘food’

    I think I have an idea

    Posted by (twitter: @piece_o_ham)
    Saturday, August 24th, 2013 7:34 am

    I have been having trouble coming up with something but there is this game mechanic I’ve been wanting to use for a while…maybe I can somehow turn it into a game. We will see what I come up with. Anyway, here is breakfast (iced coffee with a muffin:

    breakfast

    Apparently there are 60 people watching me chop up vegetables!

    Posted by (twitter: @http://twitter.com/davidscolgan)
    Friday, August 23rd, 2013 3:09 pm

    Shoutouts to everyone watching my stream!  We just spent the last hour chopping up food.  Hooray!

    579010_10153167236440646_10218827_n

     

    I am well prepared for Ludum Dare now!

    Celebratory Pie

    Posted by (twitter: @isaackarth)
    Sunday, April 28th, 2013 7:49 pm

    Pie
    And here’s the traditional post-Ludum-Dare pie.

    A walk and lunch break

    Posted by
    Sunday, April 28th, 2013 5:37 am

    Well, this time around my participation is going so good that I am calming down and  loosing pace ;(

    Anyways went for a walk

    2013-04-28 13.48.35

    Finnaly weather is good.

    Also had great lunch:

    • Brie cheese with fresh bread and radish 
    • Kvass
    • Melon
    • Dark chocolate ;)

    2013-04-28 14.48.14

    So, with such nice kick back to work!

    FOOD! Totally not gonna make the deadline…

    Posted by (twitter: @Phantom_Green)
    Sunday, April 28th, 2013 5:25 am

    chikin 2

    More chicken. More Frank’s buffalo sauce. This time with beans instead of corn.

    Needs moar taterz.

    Also… my game.

    Needs moar gameplay.

    Foodphoto and screenie : a minimal self organizing tower defence

    Posted by (twitter: @OMGWTFGAMES)
    Saturday, April 27th, 2013 5:07 pm

    Someone made me breakfast. Sooo lucky :)

    Food photo LD26

    (more…)

    Potato Massacre!

    Posted by (twitter: @spiridios)
    Saturday, April 27th, 2013 3:07 pm

    Something horrible is happening!!!

    Potato Massacre

    Something horrible and delicious!

    Pulled Pork BBQ Quesedillas

    Posted by
    Saturday, April 27th, 2013 12:27 pm

    Walked into town to grab Lunch at Beuno y Sano. Definitely check it out if you’re ever in the Western MA area.

    It felt nice to step away from the apartment/computer. Of course, I have a notebook by me so that I could continue designing more levels.

    20130427_144728

    Stage 1 Complete – TIME TO EAT

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 3:26 am

    food1

    I EAT LIKE I CODE: SPICY AND SUCCULENTLY

    An idea is born

    Posted by (twitter: @McDaan)
    Saturday, April 27th, 2013 2:16 am

    Inspired by Muffins & Talk, I have found a concept… lets hope it is not too grand!

    Concept Muffin

    LudumDare 26 Minimalistic Morning

    Posted by
    Friday, April 26th, 2013 10:55 pm

    Holy Moly! Its minimalism o_O
    Who would have expected that  48 hours contest games will be minimalistic o_O
    As usual LudumDare theme voting does not stop surprising as sidekicks almost always win :D It second choice all end up agree on right? :D

    Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.

    2013-04-27 07.46.55
    Brace yourself ;)

    5th Hack-a-Jam Is Tomorrow!

    Posted by
    Thursday, April 18th, 2013 7:38 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    Hack-a-Jam Competition In 10 Days!

    Posted by
    Monday, April 8th, 2013 5:40 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    2nd Update, polishing it up

    Posted by
    Sunday, December 16th, 2012 3:56 am

    Finally this morning I came up with a 3rd mini-game for the criminal “simulator” I’ve been working on.
    The new activitiy was very simple to implement which leaves me good chunk of time to polish and tweak the game.

    The biggest thing left to do is to port the game for Windows, but in theory it “should” compile pretty much out of the box (result may vary ™).

    Started today with a healthy breakfast… a large cheeseburger:

    I’m not entirely satisfied with my games concept as it doesen’t really give you a motivation for the crimes you’re committing other than a bad story :D.
    On the bright side it haz g0at(s)

    At the moment seems very likely I will end my bad streak of 2 failed LD’s in a row, which is nice… time to get to the horrors of porting to windows…


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