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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 19 hours, 32 minutes, 8 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 19 hours, 32 minutes, 9 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘food’

    Stage 1 Complete – TIME TO EAT

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 3:26 am

    food1

    I EAT LIKE I CODE: SPICY AND SUCCULENTLY

    An idea is born

    Posted by (twitter: @http://twitter.com/McDaan)
    Saturday, April 27th, 2013 2:16 am

    Inspired by Muffins & Talk, I have found a concept… lets hope it is not too grand!

    Concept Muffin

    LudumDare 26 Minimalistic Morning

    Posted by
    Friday, April 26th, 2013 10:55 pm

    Holy Moly! Its minimalism o_O
    Who would have expected that  48 hours contest games will be minimalistic o_O
    As usual LudumDare theme voting does not stop surprising as sidekicks almost always win :D It second choice all end up agree on right? :D

    Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.

    2013-04-27 07.46.55
    Brace yourself ;)

    5th Hack-a-Jam Is Tomorrow!

    Posted by
    Thursday, April 18th, 2013 7:38 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    Hack-a-Jam Competition In 10 Days!

    Posted by
    Monday, April 8th, 2013 5:40 pm

    Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

    This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

    What is the Hack-a-Jam?

    The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

    What are some possible winning categories?

    Most Psychedelic Visuals
    Most Deaf People After Hearing The Game
    Most extra items (dev logs, etc.)
    Most Rage-free
    Most rage-induced
    Most Suggestive Content Without Crossing The Line
    Shortest Game
    Best themed
    Most Things On Screen Without Lag or Crash

    What are the rules?

    Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

    1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
    2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
    3. You must work alone, and you must create everything included in the game.
    4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
    5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

    You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

    2nd Update, polishing it up

    Posted by
    Sunday, December 16th, 2012 3:56 am

    Finally this morning I came up with a 3rd mini-game for the criminal “simulator” I’ve been working on.
    The new activitiy was very simple to implement which leaves me good chunk of time to polish and tweak the game.

    The biggest thing left to do is to port the game for Windows, but in theory it “should” compile pretty much out of the box (result may vary ™).

    Started today with a healthy breakfast… a large cheeseburger:

    I’m not entirely satisfied with my games concept as it doesen’t really give you a motivation for the crimes you’re committing other than a bad story :D.
    On the bright side it haz g0at(s)

    At the moment seems very likely I will end my bad streak of 2 failed LD’s in a row, which is nice… time to get to the horrors of porting to windows…

    Food break

    Posted by
    Saturday, December 15th, 2012 12:17 pm

     

     

    yaysushis

    I’m in!

    Posted by (twitter: @_bigp)
    Saturday, December 15th, 2012 8:12 am

    Here’s my somewhat healthy breakfast to get started on the Jam!

    20121215-110911.jpg

    Also, here’s a screenshot of our first whiteboarded idea: A UFO shoots and destroys everything on earth -BUT- it will need to be careful against some armed enemies, ground and air forces!
    20121215-111019.jpg

    Let’s do this!

    Posted by
    Friday, December 14th, 2012 3:26 pm

    So, this is my second Ludum Dare, and while I didn’t do all that badly my first time, I told myself I’d prepare this time. So here’s my setup, complete with plenty of snacks of questionable healthfulness.

    I’m gonna be streaming over on twitch so feel free to come say hi, if you’re not working on your own entry, which you probably will be.

    Good luck everyone!

    -Evan

    Second day jam round up

    Posted by (twitter: @enichan)
    Sunday, August 26th, 2012 7:39 pm

    Kind of lame in between all the “finished!” posts, but our jam project is still in full swing. Current features:

    • Randomly generated theoretically infinite terrain with houses that have door openings, shelves and tables.
    • Being able to log on to the server and seeing other players move around, fully animated.
    • Mouse based A* pathfinding mouse movement.
    • Auto dirt to grass tile transitions.

    Note the depressing lack of gameplay features. I’m pretty sure at this point we overshot and we’re not going to make it in time. Oh well, lesson learned if it’s so, I guess! Still the fact that we managed to get this much done in a server/client architecture in two days is impressive.

    Now for an art dump.

    And last but not least, today’s dinner:

    Dinner, and the final few hours

    Posted by (twitter: @Mach60KAS)
    Sunday, August 26th, 2012 1:40 pm

    Obligatory Ludum Dare Food Picture

    Back from work at long last, now the time has come to focus and finish off my game! Attached is a picture of my (very quickly and gratefully eaten) dinner from work: One of the reasons I’m quite happy to be working at a restaurant!

    Good luck to everyone else who hasn’t finished yet!

    Cake and sprite

    Posted by (twitter: @plule_)
    Sunday, August 26th, 2012 12:35 am

    I made my first sprite ever (and it took me foreveeeer to do it). It’s far from being perfect but whatever. I’m proud of it, and had fun making it.

    Also, a cake. I like cakes.

     

    Damn. That’s hard to make a game.

     

    Lunch and Minions

    Posted by (twitter: @saint11)
    Saturday, August 25th, 2012 11:01 am

    Finally I got something barely playable!
    My game is inspired by Pikmin, and tower defence games. You control a swarm of minions that you must use to protect something (not sure yet). The catch is that they will reproduce themselves (and die) a lot and each generation will have slightly different attributes then the previous one, I hope some natural selection (and evolution) will occur based on this:D


    You can play the latest build HERE

    … and here’s my lunch photo :D

    Curry

    Posted by (twitter: @NostaticSoft)
    Friday, August 24th, 2012 8:51 pm

    So far I have come up with the beginnings of a game idea, and this fish curry:

    So far, so good…


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