Posts Tagged ‘food’
A walk and lunch break
Well, this time around my participation is going so good that I am calming down and loosing pace ;(
Anyways went for a walk
Finnaly weather is good.
Also had great lunch:
- Brie cheese with fresh bread and radish
- Kvass
- Melon
- Dark chocolate
So, with such nice kick back to work!
FOOD! Totally not gonna make the deadline…

More chicken. More Frank’s buffalo sauce. This time with beans instead of corn.
Needs moar taterz.
Also… my game.
Needs moar gameplay.
Foodphoto and screenie : a minimal self organizing tower defence
Pulled Pork BBQ Quesedillas
Walked into town to grab Lunch at Beuno y Sano. Definitely check it out if you’re ever in the Western MA area.
It felt nice to step away from the apartment/computer. Of course, I have a notebook by me so that I could continue designing more levels.
Let’s start with a good meal first
Stage 1 Complete – TIME TO EAT

I EAT LIKE I CODE: SPICY AND SUCCULENTLY
An idea is born
LudumDare 26 Minimalistic Morning
Holy Moly! Its minimalism o_O
Who would have expected that 48 hours contest games will be minimalistic o_O
As usual LudumDare theme voting does not stop surprising as sidekicks almost always win
It second choice all end up agree on right?
Anyways good morning everyone, I am eating my minimalistic breakfast and brainstorming ideas that start to excite me.
5th Hack-a-Jam Is Tomorrow!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
Hack-a-Jam Competition In 10 Days!
Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!
This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.
What is the Hack-a-Jam?
The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.
What are some possible winning categories?
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash
What are the rules?
Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!
2nd Update, polishing it up
Finally this morning I came up with a 3rd mini-game for the criminal “simulator” I’ve been working on.
The new activitiy was very simple to implement which leaves me good chunk of time to polish and tweak the game.
The biggest thing left to do is to port the game for Windows, but in theory it “should” compile pretty much out of the box (result may vary ™).
Started today with a healthy breakfast… a large cheeseburger:

I’m not entirely satisfied with my games concept as it doesen’t really give you a motivation for the crimes you’re committing other than a bad story
.
On the bright side it haz g0at(s) 
At the moment seems very likely I will end my bad streak of 2 failed LD’s in a row, which is nice… time to get to the horrors of porting to windows…
Let’s do this!
So, this is my second Ludum Dare, and while I didn’t do all that badly my first time, I told myself I’d prepare this time. So here’s my setup, complete with plenty of snacks of questionable healthfulness.
I’m gonna be streaming over on twitch so feel free to come say hi, if you’re not working on your own entry, which you probably will be.
Good luck everyone!
-Evan
Second day jam round up
Sunday, August 26th, 2012 7:39 pmKind of lame in between all the “finished!” posts, but our jam project is still in full swing. Current features:
- Randomly generated theoretically infinite terrain with houses that have door openings, shelves and tables.
- Being able to log on to the server and seeing other players move around, fully animated.
- Mouse based A* pathfinding mouse movement.
- Auto dirt to grass tile transitions.
Note the depressing lack of gameplay features. I’m pretty sure at this point we overshot and we’re not going to make it in time. Oh well, lesson learned if it’s so, I guess! Still the fact that we managed to get this much done in a server/client architecture in two days is impressive.
Now for an art dump.
And last but not least, today’s dinner:
Dinner, and the final few hours
Cake and sprite
Sunday, August 26th, 2012 12:35 amLunch and Minions
Saturday, August 25th, 2012 11:01 am
Finally I got something barely playable!
My game is inspired by Pikmin, and tower defence games. You control a swarm of minions that you must use to protect something (not sure yet). The catch is that they will reproduce themselves (and die) a lot and each generation will have slightly different attributes then the previous one, I hope some natural selection (and evolution) will occur based on this:D

You can play the latest build HERE
… and here’s my lunch photo ![]()























