Posts Tagged ‘flower’
My first LD entry, for the #7 compo in December 2005.
Story, according to readme.txt:
You’re kidding right? Uhm… Control
Jackie as she tries to escape from her
sugar-induced nightmare by climbing an
ever-growing flower. Flying pigs are
attacking and she needs to feed them
candy until they burst.
Collect delicious pig eggs for score,
and keep a look-out for hearts to boost
your health should you need it.
What more is there to say? You jump around, throw candy, collect eggs and try not to fall into the water as platforms appear and disappear from the randomly growing flower. The flower itself was the most advanced piece of code in this one, and the first thing I started working on. Generally I seem to go about LD compos that way – think of some cool technical concept, then implement it and try to turn it into a retro platformer somehow…
Download, WIN32 binary+src: jackiebs.zip (1.24 MB)
Just starting out, no platforms have grown out yet.
Flower has grown a fair bit and there are tons of platforms.
White pig has eaten too much candy, burst is imminent.