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	<title>Ludum Dare &#187; fleet</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Breathrough.. arg!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/breathrough-arg/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/breathrough-arg/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 18:14:42 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[damnit]]></category>
		<category><![CDATA[fleedom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5121</guid>
		<description><![CDATA[I think I&#8217;ve just spent the last 3-4 hours completly rewriting my fleet movement/tweening code like 4 times and back again.. and have FINALLY solved my #$^$!@ engineering problem&#8230;. arg. Need a break now&#8230; but the good news is I finally have smooth movement of the fleet in all directions and it doesn&#8217;t matter how [...]]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;ve just spent the last 3-4 hours completly rewriting my fleet movement/tweening code like 4 times and back again.. and have FINALLY solved my #$^$!@ engineering problem&#8230;. arg.</p>
<p>Need a break now&#8230; but the good news is I finally have smooth movement of the fleet in all directions and it doesn&#8217;t matter how many echeleon patterns you are shifting through&#8230;. it is all fine dandy.</p>
<p>Don&#8217;t ya love programming?  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Fleedom &#8211; Fleet Pattern and Movement test</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-fleet-pattern-and-movement-test/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/fleedom-fleet-pattern-and-movement-test/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 14:49:15 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fleedom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5040</guid>
		<description><![CDATA[Current build playable here in your browser Working title is Fleedom. Wanted to handle what I felt would be one of the most challenging parts of my game design which was making a fleet of small ships that you could toggle through various flight patterns while moving. Got a decent enough working version now.  Z/X [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test1.jpg"><img class="alignnone size-full wp-image-5041" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test1.jpg" alt="" width="500" height="331" /></a></p>
<p><span style="line-through;"><span style="line-through;">Current build playable here in your browser</span><br />
</span></p>
<p>Working title is <strong>Fleedom</strong>. Wanted to handle what I felt would be one of the most challenging parts of my game design which was making a fleet of small ships that you could toggle through various flight patterns while moving.</p>
<p>Got a decent enough working version now.  Z/X toggles next/previous fleet pattern.  Arrow keys move.</p>
<p><a href="http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/">Here is the background on my current game&#8217;s design</a></p>
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		<title>Wall of Space Doom!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:03:45 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[laserbeams]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[rays]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[swarm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4986</guid>
		<description><![CDATA[So.. finally got an idea I feel like running with on this theme: First, the mockup! (Click image to view larger) Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to [...]]]></description>
			<content:encoded><![CDATA[<p>So.. finally got an idea I feel like running with on this theme:</p>
<p>First, the mockup!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup.jpg"><img class="alignnone size-medium wp-image-4987" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>(<em>Click image to view larger</em>)</p>
<p>Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet.  Think of it as able to expand or contract.</p>
<p>You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.</p>
<p>You must get a least ONE of your ships through the armada to win.  The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up&#8230;</p>
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