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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘flashpunk’

Pic or it didn’t happen

Posted by (twitter: @Gib)
Saturday, December 17th, 2011 5:06 pm

SCREENSHOTS ! Kinda.


I can’t decide myself on a style for the character, so I’ll eventually draw him as a big dumb blob. Damn, character design is such a pain.

 

Nom²

Posted by (twitter: @Gib)
Saturday, December 17th, 2011 5:55 am

Dang it ! I was so hungry that I eat my delicious meal before having time to take any photo. So instead, here a picture of my desk with no food on it.

 

The void

 

Also , yay for programmer art. Hint, it’s not a platformer.

WOW LOOKS GOOD

Im in

Posted by
Friday, December 16th, 2011 4:00 pm

I sadly did not manage to finish the last Ludum Dare so this time I hope I do.

I will be using Flash Develop with Flashpunk.

I will also be using Photo Impact 10 for art and SFXR for sound.

I’m in for Ludum Dare #22

Posted by (twitter: @alexlarioza)
Thursday, December 15th, 2011 1:00 pm

This will be my fourth Ludum Dare! Just as always I’m looking forward to a weekend of no sleep and lot’s fun. ;]

Weapons of Choice

Language: Flash ActionScript3

IDE: FlashDevelop

GraphicsPaint.net

EngineFlashPunk (with some personal changes)

Additional Library: Polygonal Data Structures

Additional Software: Chronolapse

Workspace: ASUS i3 4gb laptop with Hanspree 22″ LCD monitor for an extended desktop

(Yes, that is a paper Creeper)

I’m in!

Posted by
Thursday, December 15th, 2011 9:31 am

I’m in!

 

I’ll be using Flashpunk, and Player.IO for multiplayer if it fits with the theme.

 

I’m really excited.

How to Win: The Tools

Posted by (twitter: @Abel_Toy)
Sunday, December 11th, 2011 12:49 pm

Here’s how I’m going to win:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop 4.0

Graphics: Photoshop CS5.5

Sound: sfxr and Audacity

Music: FL Studio 10

Timelapse: Chronolapse

Here I go!

Updates for “Bunnies, Back Into Your Cage!”

Posted by (twitter: @RatKingsLair)
Friday, September 2nd, 2011 8:38 am

Just wanted to tell that I did some minor updates to my LD21 game, “Bunnies, Back Into Your Cage!”. This is something I don’t do often (working on a post-compo version always was a timewaster to me) but this time it felt like it was worth it. Even though some people really HATE the controls.

Well, at least I had some fun with it.

Updates include bug fixing (no invisible blocks anymore, also no double level loading), rebalancing (especially the last level) and a new control scheme (picking/dropping blocks only with shift key now, WASD added). The latest enhancement is the addition of text which serves the purpose of a tutorial and a “story” alike. Also, someone didn’t like that falling out of the level resetted it, so this was removed too.

The updates are for the Kongregate version only, so play it there.

The Ludum Dare entry page is here – please rate it (the unaltered LD version, of course), if you haven’t already! :-) Thanks!

Caved In – Post Mortem

Posted by (twitter: @alexlarioza)
Sunday, August 21st, 2011 8:50 pm

It still amazes me what someone can accomplish in 48 hours, especially when it comes to making video games. There is so much that goes into make a game – artwork, sounds, game design, programming, etc – that I am surprised what comes out of Ludum Dare is even playable. Nonetheless, most of the games I’ve looked at so far are awesome! I’m going to try and not touch any more though until the ratings open up. Anyway, this is supposed to be a post mortem.

When I was first presented with the theme, I immediately thought of rouge-likes. Mostly because in such games, you are always put in situations where your two options are fight or flee (escape). Not to mention, once you get to the bottom you have to escape all the way back to the surface with your prize. This how the ascending from the depths mechanic came about.

Of course Minecraft and Terarria had some influence here, but just because I wanted some sort of destructible terrain. There really isn’t any sandbox elements present unless you like channeling water and lava away from you. Either way, going in this direction allowed me to explore tile maps in Flashpunk/AS3. I have used them before in a couple of my past games, but not to this extent. Prior to Caved In, I only used tile maps for platformers or any games with some sort of pre-defined level. In this case, I am procedurally generating entire levels that the player can interact with – every single block is manipulable.

In my first LD game, Voyage of Discovery, every tile was an individual entity which caused some pretty bad frame rate issues but since it was turn-based, it wasn’t too much of a problem. Obviously the same technique wouldn’t have done too well in Caved In as there are 875 blocks per level, but the tile map technique does wonders! Yet, as expected, the code is VERY messy since I was sprinting through the whole thing. I always want to add more than what I can comfortably do in 48 hours.

The rest of the game was the usual, nothing new. I will be revisiting  this someday as I want to make a graphical, simplistic, and user friendly game similar to dwarf fortress. Until then…

PLAY CAVED IN

Boat Escapade – My Entry.

Posted by
Sunday, August 21st, 2011 8:16 pm

Game
Click to play

LD Page

More progress, more graphics.

Posted by
Saturday, August 20th, 2011 10:54 am

Linky

Graphics, expanded world. Powerups.

Flashpunk hacking…

Posted by
Saturday, August 20th, 2011 10:00 am

Had to modify Flashpunk a bit to be able to change alpha on specific characters in a Text object, which is critical to my game.  After a couple hours research, managed to do it with only a couple changes to Flashpunk.  Yay, progress!

Progress

Posted by
Friday, August 19th, 2011 10:49 pm

Linky

Testing stuff.
No death yet.

I’m in~ [CCCP Gathering]

Posted by
Friday, August 19th, 2011 10:50 am

Hi this is my first ludum dare and i’m very excited about it!

For programming i’ll be using flashpunk.

I’ll be using audacity for the sounds (but i’ve never used it xD) and sfxr and. As for graphics it’ll be graphicsGale or photoShop. (same as sound, i don’t have any experience with drawing softwares so, i’ll probably do pixel art, or likely pixel thing)

Good luck, and…

I’m in \o/ <(^_^)>

 

 

 

Je suis dedans [CCCP Gathering]

Posted by (twitter: @Gib)
Friday, August 19th, 2011 10:46 am

So we are 3 young and willing guys from the north of France, entering our first ever Ludum Dare. We are from the same independant game studio, CCCP, and we’ll gather tomorrow to jam ! Two programmers and one game designer/project manager/lama lover/cofee maker. We’ve considered entering as a team for the Jam, but ultimatly we thought it will be more fun to work on our own.

( Truth is, we are sick of working with Meedoc as a manager :D )

 

Our lovely place

 

As for myself, I’ll work with AS3 and FlashPunk. Will do my crappy graphics with Photoshop, make sound with sfxr and Audacity, and music with, well, errrr…. I suck at making music. Probably won’t :/

Anyway, I’m in !

 

 

Pizza Eater: I’m in

Posted by (twitter: @Abel_Toy)
Friday, August 19th, 2011 7:43 am

I’m in!

I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.

Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:

Pizza Eater

And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q

I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun! :D

I’m in : Update

Posted by
Thursday, August 18th, 2011 4:15 pm

I have officially decided that I will be using AS3 to make my game.

Programming Language/Library: AS3/Flashpunk
Sound: SFXR (and maybe Autotracker-C & Schism)
Art: MsPaint & Paint.NET & Game Maker 8
Timelapse: Chronolapse

This is my “base code”, and like LD20, it’s basically just a main class:

(more…)

Joining in

Posted by
Thursday, August 18th, 2011 7:43 am

So, I’m going to take part this time too. I’m going to use FlashPunk, GraphicsGale, GIMP, MilkyTracker, SFXR and possibly Audacity.

I’m In

Posted by (twitter: @thatshelby)
Tuesday, August 16th, 2011 9:55 pm

I already made a video and posted a comment and all that jazz…

 

So here’s my post. I’m in.

 

First ludum dare ever. So excited. I’m doing all of my school work for this week so I can mentally and physically prepare thursday and friday.

 

Here’s my I’m In video for the keynote. Yeah, I don’t have a webcam.

 

Oh, and I’ll be making my entry with either GameMaker or Flashpunk, depending on however complicated the idea is, because I’m a bit new to Flashpunk.

I’m in!

Posted by
Tuesday, August 16th, 2011 4:12 pm

Coming up with an original, witty title is a lot harder than it looks.

This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.

I’ll be using:

  • ActionScript 3 with FlashPunk
  • sfxr and sunvox (a free music tracker) for sounds and music
  • mtPaint for graphics
  • emacs for, uhh, everything else

I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.

EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.

Possibly Entering

Posted by
Monday, August 15th, 2011 7:32 pm

Might be entering this Ludum Dare, though my grandma is visiting this weekend so I’m not sure I’ll have time. Also if I don’t like the theme I won’t enter either :P

If I enter I will use the following:

  • FlashPunk
  • sfxr
  • Paint.NET
  • Audacity

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