Posts Tagged ‘flashpunk’
Pic or it didn’t happen
Saturday, December 17th, 2011 5:06 pmNom²
Saturday, December 17th, 2011 5:55 amIm in
I sadly did not manage to finish the last Ludum Dare so this time I hope I do.
I will be using Flash Develop with Flashpunk.
I will also be using Photo Impact 10 for art and SFXR for sound.
I’m in for Ludum Dare #22
This will be my fourth Ludum Dare! Just as always I’m looking forward to a weekend of no sleep and lot’s fun. ;]
Weapons of Choice
Language: Flash ActionScript3
IDE: FlashDevelop
Graphics: Paint.net
Engine: FlashPunk (with some personal changes)
Additional Library: Polygonal Data Structures
Additional Software: Chronolapse
Workspace: ASUS i3 4gb laptop with Hanspree 22″ LCD monitor for an extended desktop
(Yes, that is a paper Creeper)
I’m in!
I’m in!
I’ll be using Flashpunk, and Player.IO for multiplayer if it fits with the theme.
I’m really excited.
How to Win: The Tools
Sunday, December 11th, 2011 12:49 pmHere’s how I’m going to win:
Language: Actionscript 3
Library: Flashpunk
IDE: Flash Develop 4.0
Graphics: Photoshop CS5.5
Sound: sfxr and Audacity
Music: FL Studio 10
Timelapse: Chronolapse
Here I go!
Updates for “Bunnies, Back Into Your Cage!”
Just wanted to tell that I did some minor updates to my LD21 game, “Bunnies, Back Into Your Cage!”. This is something I don’t do often (working on a post-compo version always was a timewaster to me) but this time it felt like it was worth it. Even though some people really HATE the controls.
Well, at least I had some fun with it.
Updates include bug fixing (no invisible blocks anymore, also no double level loading), rebalancing (especially the last level) and a new control scheme (picking/dropping blocks only with shift key now, WASD added). The latest enhancement is the addition of text which serves the purpose of a tutorial and a “story” alike. Also, someone didn’t like that falling out of the level resetted it, so this was removed too.
The updates are for the Kongregate version only, so play it there.
The Ludum Dare entry page is here – please rate it (the unaltered LD version, of course), if you haven’t already!
Thanks!
Caved In – Post Mortem
It still amazes me what someone can accomplish in 48 hours, especially when it comes to making video games. There is so much that goes into make a game – artwork, sounds, game design, programming, etc – that I am surprised what comes out of Ludum Dare is even playable. Nonetheless, most of the games I’ve looked at so far are awesome! I’m going to try and not touch any more though until the ratings open up. Anyway, this is supposed to be a post mortem.
When I was first presented with the theme, I immediately thought of rouge-likes. Mostly because in such games, you are always put in situations where your two options are fight or flee (escape). Not to mention, once you get to the bottom you have to escape all the way back to the surface with your prize. This how the ascending from the depths mechanic came about.
Of course Minecraft and Terarria had some influence here, but just because I wanted some sort of destructible terrain. There really isn’t any sandbox elements present unless you like channeling water and lava away from you. Either way, going in this direction allowed me to explore tile maps in Flashpunk/AS3. I have used them before in a couple of my past games, but not to this extent. Prior to Caved In, I only used tile maps for platformers or any games with some sort of pre-defined level. In this case, I am procedurally generating entire levels that the player can interact with – every single block is manipulable.
In my first LD game, Voyage of Discovery, every tile was an individual entity which caused some pretty bad frame rate issues but since it was turn-based, it wasn’t too much of a problem. Obviously the same technique wouldn’t have done too well in Caved In as there are 875 blocks per level, but the tile map technique does wonders! Yet, as expected, the code is VERY messy since I was sprinting through the whole thing. I always want to add more than what I can comfortably do in 48 hours.
The rest of the game was the usual, nothing new. I will be revisiting this someday as I want to make a graphical, simplistic, and user friendly game similar to dwarf fortress. Until then…

More progress, more graphics.
Graphics, expanded world. Powerups.
I’m in~ [CCCP Gathering]
Hi this is my first ludum dare and i’m very excited about it!
For programming i’ll be using flashpunk.
I’ll be using audacity for the sounds (but i’ve never used it xD) and sfxr and. As for graphics it’ll be graphicsGale or photoShop. (same as sound, i don’t have any experience with drawing softwares so, i’ll probably do pixel art, or likely pixel thing)
Good luck, and…
I’m in \o/ <(^_^)>
Je suis dedans [CCCP Gathering]
Friday, August 19th, 2011 10:46 amSo we are 3 young and willing guys from the north of France, entering our first ever Ludum Dare. We are from the same independant game studio, CCCP, and we’ll gather tomorrow to jam ! Two programmers and one game designer/project manager/lama lover/cofee maker. We’ve considered entering as a team for the Jam, but ultimatly we thought it will be more fun to work on our own.
( Truth is, we are sick of working with Meedoc as a manager
)
As for myself, I’ll work with AS3 and FlashPunk. Will do my crappy graphics with Photoshop, make sound with sfxr and Audacity, and music with, well, errrr…. I suck at making music. Probably won’t :/
Anyway, I’m in !
Pizza Eater: I’m in
Friday, August 19th, 2011 7:43 amI’m in!
I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.
Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:
And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q
I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun!
I’m in : Update
I have officially decided that I will be using AS3 to make my game.
Programming Language/Library: AS3/Flashpunk
Sound: SFXR (and maybe Autotracker-C & Schism)
Art: MsPaint & Paint.NET & Game Maker 8
Timelapse: Chronolapse
This is my “base code”, and like LD20, it’s basically just a main class:
Joining in
So, I’m going to take part this time too. I’m going to use FlashPunk, GraphicsGale, GIMP, MilkyTracker, SFXR and possibly Audacity.
I’m In
I already made a video and posted a comment and all that jazz…
So here’s my post. I’m in.
First ludum dare ever. So excited. I’m doing all of my school work for this week so I can mentally and physically prepare thursday and friday.
Here’s my I’m In video for the keynote. Yeah, I don’t have a webcam.
Oh, and I’ll be making my entry with either GameMaker or Flashpunk, depending on however complicated the idea is, because I’m a bit new to Flashpunk.
I’m in!
Coming up with an original, witty title is a lot harder than it looks.
This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.
I’ll be using:
ActionScript 3 with FlashPunk- sfxr and sunvox (a free music tracker) for sounds and music
- mtPaint for graphics
- emacs for, uhh, everything else
I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.
EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.
Possibly Entering
Might be entering this Ludum Dare, though my grandma is visiting this weekend so I’m not sure I’ll have time. Also if I don’t like the theme I won’t enter either
If I enter I will use the following:
- FlashPunk
- sfxr
- Paint.NET
- Audacity










