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<channel>
	<title>Ludum Dare &#187; flashdevelop</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/flashdevelop/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>No Motivation</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/no-motivation/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/no-motivation/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 09:32:37 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=89269</guid>
		<description><![CDATA[So.. I have zero motivation&#8230; I&#8217;m ill&#8230; But I have a idea Maybe if I start I get some motivation. Not sure about that&#8230; What I will be using: haXe FlashDevelop Paint.NET Something for music (Or just no music for now)]]></description>
			<content:encoded><![CDATA[<p>So.. I have zero motivation&#8230; I&#8217;m ill&#8230; But I have a idea <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Maybe if I start I get some motivation. Not sure about that&#8230;</p>
<p>What I will be using:</p>
<ul>
<li>haXe</li>
<li>FlashDevelop</li>
<li>Paint.NET</li>
<li>Something for music (Or just no music for now)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/no-motivation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Im in</title>
		<link>http://www.ludumdare.com/compo/2011/12/16/im-in-427/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/16/im-in-427/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 23:00:52 +0000</pubDate>
		<dc:creator>VoooDooo</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flashpunk]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=86404</guid>
		<description><![CDATA[I sadly did not manage to finish the last Ludum Dare so this time I hope I do. I will be using Flash Develop with Flashpunk. I will also be using Photo Impact 10 for art and SFXR for sound.]]></description>
			<content:encoded><![CDATA[<p>I sadly did not manage to finish the last Ludum Dare so this time I hope I do.</p>
<p>I will be using Flash Develop with Flashpunk.</p>
<p>I will also be using Photo Impact 10 for art and SFXR for sound.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/16/im-in-427/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in for Ludum Dare #22</title>
		<link>http://www.ludumdare.com/compo/2011/12/15/im-in-for-ludum-dare-22-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/15/im-in-for-ludum-dare-22-2/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 20:00:28 +0000</pubDate>
		<dc:creator>alexlarioza</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[chronolapse]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flashpunk]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pixelsquid]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=84056</guid>
		<description><![CDATA[This will be my fourth Ludum Dare! Just as always I&#8217;m looking forward to a weekend of no sleep and lot&#8217;s fun. ;] Weapons of Choice Language: Flash ActionScript3 IDE: FlashDevelop Graphics: Paint.net Engine: FlashPunk (with some personal changes) Additional Library: Polygonal Data Structures Additional Software: Chronolapse Workspace: ASUS i3 4gb laptop with Hanspree 22&#8243; LCD monitor for an [...]]]></description>
			<content:encoded><![CDATA[<p>This will be my fourth Ludum Dare! Just as always I&#8217;m looking forward to a weekend of no sleep and lot&#8217;s fun. ;]</p>
<p><span style="text-decoration: underline">Weapons of Choice</span></p>
<p><strong>Language</strong>: Flash ActionScript3</p>
<p><strong>IDE</strong>: <a href="http://flashdevelop.org">FlashDevelop</a></p>
<p><strong><strong>Graphics</strong>: <a href="http://getpaint.net/">Paint.net</a></strong></p>
<p><strong>Engine</strong>: <a href="http://flashpunk.net">FlashPunk</a> (with some <a href="http://pixelsquidgames.net/dump/flashpunk_modified.zip">personal changes</a>)</p>
<p><strong>Additional Library</strong>: <a href="lab.polygonal.de/ds/">Polygonal Data Structures</a></p>
<p><strong>Additional Software:</strong> <a href="http://code.google.com/p/chronolapse/">Chronolapse</a></p>
<p><strong>Workspace: </strong>ASUS i3 4gb laptop with Hanspree 22&#8243; LCD monitor for an extended desktop</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/15/im-in-for-ludum-dare-22-2/snc14770-small/" rel="attachment wp-att-84077"><img class="alignnone size-medium wp-image-84077" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/SNC14770-Small-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>(Yes, that is a paper Creeper)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/15/im-in-for-ludum-dare-22-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How to Win: The Tools</title>
		<link>http://www.ludumdare.com/compo/2011/12/11/how-to-win-the-tools/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/11/how-to-win-the-tools/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 19:49:25 +0000</pubDate>
		<dc:creator>Rolpege</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[FL Studio]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flashpunk]]></category>
		<category><![CDATA[im in]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[win]]></category>
		<category><![CDATA[winner]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=80773</guid>
		<description><![CDATA[Here&#8217;s how I&#8217;m going to win: Language: Actionscript 3 Library: Flashpunk IDE: Flash Develop 4.0 Graphics: Photoshop CS5.5 Sound: sfxr and Audacity Music: FL Studio 10 Timelapse: Chronolapse Here I go!]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s how I&#8217;m going to win:</p>
<p><strong>Language</strong>: Actionscript 3</p>
<p><strong>Library:</strong> Flashpunk</p>
<p><strong>IDE:</strong> Flash Develop 4.0</p>
<p><strong>Graphics: </strong>Photoshop CS5.5</p>
<p><strong>Sound</strong>: sfxr and Audacity</p>
<p><strong>Music:</strong> FL Studio 10</p>
<p><strong>Timelapse:</strong> Chronolapse</p>
<p>Here I go!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/11/how-to-win-the-tools/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Yeah, I finished</title>
		<link>http://www.ludumdare.com/compo/2011/09/20/yeah-i-finished/</link>
		<comments>http://www.ludumdare.com/compo/2011/09/20/yeah-i-finished/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 20:30:24 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[MiniLD #29]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[paint.net]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=74773</guid>
		<description><![CDATA[Lucky I had enough time to finish this game. Didn&#8217;t had enough time to add what I wanted to add but it is a working game http://www.ludumdare.com/compo/minild-29/?action=preview&#38;uid=4506 There are already some nice games I hope you like mine too. Now I go to bed. Good night. &#160; Corné]]></description>
			<content:encoded><![CDATA[<p>Lucky I had enough time to finish this game. Didn&#8217;t had enough time to add what I wanted to add but it is a working game <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/minild-29/?action=preview&amp;uid=4506">http://www.ludumdare.com/compo/minild-29/?action=preview&amp;uid=4506</a></p>
<p>There are already some nice games <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I hope you like mine too.<br />
Now I go to bed. Good night.</p>
<p>&nbsp;</p>
<p>Corné</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Daring Do! Mini-Postmortem</title>
		<link>http://www.ludumdare.com/compo/2011/08/25/daring-do-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/25/daring-do-postmortem/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 12:51:19 +0000</pubDate>
		<dc:creator>jwfrosty</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bfxr]]></category>
		<category><![CDATA[DAME]]></category>
		<category><![CDATA[FamiTracker]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[Flixel]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=71633</guid>
		<description><![CDATA[So LD21 was my first ever Dare and some things went okay and some didn&#8217;t. I definitely learnt a lot from it, and I&#8217;m keen to keep making games and work on my entry. I thought I&#8217;d do a brief little writeup. Blatant self-promotion link: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&#38;uid=5119 The game I&#8217;m pretty pleased with the game I [...]]]></description>
			<content:encoded><![CDATA[<p>So LD21 was my first ever Dare and some things went okay and some didn&rsquo;t. I definitely learnt a lot from it, and I&rsquo;m keen to keep making games and work on my entry. I thought I&rsquo;d do a brief little writeup.</p>
<p>Blatant self-promotion link: <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=5119">http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=5119</a></p>
<h3>The game</h3>
<div id="daringdo_titlescreen" class="wp-caption aligncenter" style="width: 492px"><img src="http://www.ludumdare.com/compo/wp-content/compo2/62148/5119-shot1.png" alt="Daring Do! title screen" /><p class="wp-caption-text">The Daring Do! title screen</p></div>
<p>I&rsquo;m pretty pleased with the game I produced: &ldquo;<a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=5119">Daring Do!</a>&rdquo;. It&rsquo;s a sidescrolling running platformer where you play an intrepid archeologist. Each level is short and follows the same formula: grab the glowing golden idol and get the heck out of the temple before the whole thing caves in or you get crushed by the giant boulder coming after you. Avoid pits and arrows along the way. I wanted to keep levels short so it kept you wanting to play; that just <em>one more level</em> feeling. I&rsquo;d like to add an &lsquo;infinite mode&rsquo; in a future update, though. I&rsquo;m also planning to add many, many more of the normal-style levels, as well as a lot more trap types: crumbly blocks, falling debris that you have to dodge, spike traps,and perhaps even some bad guys and collectables. I would&rsquo;ve liked to get more of these in during the compo, but just ran out of time. Also, more work is needed on sound and sprites.</p>
<div id="daringdo_titlescreen" class="wp-caption aligncenter" style="width: 490px"><img src="http://www.ludumdare.com/compo/wp-content/compo2/62148/5119-shot2.png" alt="Daring Do! gameplay" /><p class="wp-caption-text">Daring Do! gameplay - pick up the glowy idol and prepare to run!</p></div>
<h3>The Bad</h3>
<p>The main thing that went wrong was that I didn&rsquo;t spend enough time on day one thinking up a concrete idea. I got a rough topic in my head of a <em>Breakout</em> bat escaping from a game of Breakout, and rushed off and started making it. I built a simple little Breakout clone really quickly, and then spent a fair amount of the rest of the day trying to script together some kind of in-game cut scene explaining your escape. At this point, I realised I&rsquo;d spent far too long on an &lsquo;intro&rsquo; without having any idea at all about what the core gameplay would be after your escape. I became somewhat disillusioned with the idea and stopped working.</p>
<div id="attachment_71634" class="wp-caption aligncenter" style="width: 297px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/breakout-20110820-105256.png" alt="My first game idea, a breakout clone where you actually break out." width="287" height="384" class="size-full wp-image-71634" /><p class="wp-caption-text">My first game idea, a breakout clone where you actually break out.</p></div>
<p>I woke up late on the Sunday with the intention of giving up, but I felt that I&rsquo;d be very disappointed in myself if I did so. I chatted with a friend about what to do (thanks <a href="http://twitter.com/triard">@triard</a>!), and a new idea was born, that which turned into Daring Do! This one I felt I could run with: a simple gameplay mechanic that can be easily extended by the addition of more traps, levels, etc.</p>
<div id="daringdo_titlescreen" class="wp-caption aligncenter" style="width: 491px"><img src="http://www.ludumdare.com/compo/wp-content/compo2/62148/5119-shot0.png" alt="Daring Do! gameplay" /><p class="wp-caption-text">Daring Do! gameplay - outrun the boulder, avoid the arrows, jump the pits!</p></div>
<h3>The Good</h3>
<p>I&rsquo;ve only recently gotten into Flash development, but I absolutely love working with FlashDevelop. I use a Mac as my main machine, so I had to run FD in a Windows virtual machine which was pretty slow &ndash; this infuriated me on numerous occasions as I sat there wanting to code but having to wait for my computer to catch up with me. For future LDs, I&rsquo;ll have to run Windows natively somewhere, as the VM was almost unworkable. I wish there was a Mac version of FlashDevelop.</p>
<p>Flixel is also brilliant, although I was kind of learning as I went along so got a bit hung up on things that should&rsquo;ve been easy but I didn&rsquo;t know how to do yet. I&rsquo;d like to spend some time with FlashPunk, too, to see how they compare. Writing my game in Flash made it super easy to test, to send to friends for comments, and to upload for other LD48ers to play.</p>
<p>As for my other tools, I used DAME for map editing, which worked pretty well, bfxr (fantastic tool!) for sound effects (although I somehow forgot to give my main character footsteps!) and had a brief attempt at creating some terrible music with FamiTracker.</p>
<h3>Next time</h3>
<p>I&rsquo;d certainly be up for taking part on Ludum Dare again &ndash; the feeling of satisfaction having built something in such a short space of time is brilliant, and I love the community feel of the event. I&#8217;m so glad I didn&#8217;t give up after day 1! Next time, I&rsquo;d spend longer ensuring I had a great <strong>gameplay</strong> idea before starting. Gameplay, gameplay, gameplay, that&rsquo;s what it&rsquo;s all about. In fact, I&rsquo;d probably recommend trying to spend some time during the final round of voting thinking up some ideas for each of the top-voted themes from previous rounds, just in case they come up. Having a solid idea from the start would allow me a full two days to make my game &#8211; next time, I&#8217;d plan for day 1 on the engine and gameplay, and day 2 on content and tweaks. As I had to cram all of that into one day this time round, the content was a little light.</p>
<p>At the moment, I&rsquo;m really enjoying looking through everybody else&rsquo;s entries. There are some truly, truly brilliant games in there &ndash; not are they fun to play, but it&rsquo;s nice to be able to find out how things were implemented. It&rsquo;s a great way to learn.</p>
<p>I&rsquo;d really appreciate it if you&rsquo;d take the time to <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=5119">check out my game</a> and rate it and / or leave a comment.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/25/daring-do-postmortem/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Finaly something that works :D</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/finaly-something-that-works-d/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/finaly-something-that-works-d/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 09:18:09 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=65875</guid>
		<description><![CDATA[After a good night started again with MoveOut and now I can finaly move my tiles but still only one per launch So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game [...]]]></description>
			<content:encoded><![CDATA[<p>After a good night started again with MoveOut and now I can finaly move my tiles <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  but still only one per launch <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and than its time for level design and adding more features.</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/21/finaly-something-that-works-d/screen2-43/" rel="attachment wp-att-65883"><img class="alignnone size-large wp-image-65883" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen28-550x420.png" alt="" width="550" height="420" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MoveOut &#8211; part 2</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/moveout-part-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/moveout-part-2/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 17:37:38 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=65347</guid>
		<description><![CDATA[I still like my new idea, thats a good point player is able to move now and cant has already collison detection and a smooth animation levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks. Version 0.1.00: http://games.corne.info/LD21/7/ Stream: http://stream.corne.info/ &#160; &#160; &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>I still like my new idea, thats a good point <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  player is able to move now and cant has already collison detection and a smooth animation <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks.</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/20/moveout-part-2/screen2-41/" rel="attachment wp-att-65359"><img class="alignnone size-medium wp-image-65359" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen26-195x300.png" alt="" width="195" height="300" /></a></p>
<p>Version 0.1.00: <a href="http://games.corne.info/LD21/7/">http://games.corne.info/LD21/7/<br />
</a>Stream: <a href="http://stream.corne.info/">http://stream.corne.info/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restart. MoveOut</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/restart-moveout/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/restart-moveout/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 16:06:54 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=65085</guid>
		<description><![CDATA[I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away. Make graphics [DONE] Load levels [WORK-IN-PROGRESS] Move player Move parts Stream: http://stream.corne.info/]]></description>
			<content:encoded><![CDATA[<p>I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away.</p>
<ul>
<li>Make graphics [DONE]</li>
<li>Load levels [WORK-IN-PROGRESS]</li>
<li>Move player</li>
<li>Move parts</li>
</ul>
<div><a href="http://www.ludumdare.com/compo/2011/08/20/restart-moveout/screen2-40/" rel="attachment wp-att-65092"><img class="alignnone size-medium wp-image-65092" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen25-195x300.png" alt="" width="195" height="300" /></a></div>
<div></div>
<div></div>
<div>Stream: <a href="http://stream.corne.info/">http://stream.corne.info/</a></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/20/restart-moveout/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Run RUN RUUN development (part 4)</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-4/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-4/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 12:26:10 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=64449</guid>
		<description><![CDATA[Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some &#8220;sepcial&#8221;effects too Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands. Oh and tried to compile [...]]]></description>
			<content:encoded><![CDATA[<p>Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some &#8220;sepcial&#8221;effects too <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-4/screen2-39/" rel="attachment wp-att-64467"><img class="alignnone size-medium wp-image-64467" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen24-300x241.png" alt="" width="300" height="241" /></a></p>
<p>Oh and tried to compile linux kernel while is was working on the game but that failed <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  (not related to this <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>Version 0.0.001: <a href="http://games.corne.info/LD21/1/">http://games.corne.info/LD21/1/</a><br />
Version 0.0.002: <a href="http://games.corne.info/LD21/2/">http://games.corne.info/LD21/2/</a><br />
<del>Version 0.0.003: http://games.corne.info/LD21/3/</del><br />
Version 0.0.004: <a href="http://games.corne.info/LD21/4/">http://games.corne.info/LD21/4/<br />
</a>Version 0.1.000 (Current): <a href="http://games.corne.info/LD21/5/">http://games.corne.info/LD21/5/</a></p>
<p>Stream: <a href="http://stream.corne.info">http://stream.corne.info</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Run RUN RUUN development (part 3)</title>
		<link>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-3/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-3/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 09:26:17 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[work-in-progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=63932</guid>
		<description><![CDATA[I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp Version 0.0.001: http://games.corne.info/LD21/1/ Version 0.0.002: http://games.corne.info/LD21/2/ Version 0.0.003 (Current): http://games.corne.info/LD21/3/ Version 0.0.004 (Current): http://games.corne.info/LD21/4/ Stream: http://stream.corne.info &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-3/screen2-38/" rel="attachment wp-att-63940"><img class="alignnone size-medium wp-image-63940" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen23-300x241.png" alt="" width="300" height="241" /></a></p>
<p>Version 0.0.001: <a href="http://games.corne.info/LD21/1/">http://games.corne.info/LD21/1/</a><br />
Version 0.0.002: <a href="http://games.corne.info/LD21/2/">http://games.corne.info/LD21/2/</a><br />
<del>Version 0.0.003 (Current): http://games.corne.info/LD21/3/</del><br />
Version 0.0.004 (Current): <a href="http://games.corne.info/LD21/4/">http://games.corne.info/LD21/4/</a><br />
Stream: <a href="http://stream.corne.info">http://stream.corne.info</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/20/run-run-ruun-development-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m In</title>
		<link>http://www.ludumdare.com/compo/2011/08/18/im-in-157/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/18/im-in-157/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 15:53:12 +0000</pubDate>
		<dc:creator>VoooDooo</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=60481</guid>
		<description><![CDATA[I will be using Flashdevelop, Flashpunk, SFXr and Photo Impact 10.]]></description>
			<content:encoded><![CDATA[<p>I will be using Flashdevelop, Flashpunk, SFXr and Photo Impact 10.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/18/im-in-157/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in</title>
		<link>http://www.ludumdare.com/compo/2011/08/16/another_im_in_post/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/16/another_im_in_post/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 23:57:24 +0000</pubDate>
		<dc:creator>geckojsc</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[Flixel]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=59625</guid>
		<description><![CDATA[I&#8217;ll hopefully be entering my first Ludum Dare this weekend. I imagine I&#8217;ll use FlashDevelop/Flixel for programming, Fireworks and Graphics Gale for graphics, and either SunVox or MilkyTracker for the music and sound. Dunno how I&#8217;ll fare, but I&#8217;m looking forward to it anyways!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll hopefully be entering my first Ludum Dare this weekend. I imagine I&#8217;ll use FlashDevelop/Flixel for programming, Fireworks and Graphics Gale for graphics, and either SunVox or MilkyTracker for the music and sound. Dunno how I&#8217;ll fare, but I&#8217;m looking forward to it anyways! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second try, But now for the LD21 compo.</title>
		<link>http://www.ludumdare.com/compo/2011/08/14/second-try-but-now-for-the-ld21-compo/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/14/second-try-but-now-for-the-ld21-compo/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 21:54:03 +0000</pubDate>
		<dc:creator>cornedor</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[haXe]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=58527</guid>
		<description><![CDATA[This is my second Ludum Dare, This time for the compo. I did submit a game for LD20 but i found ludum dare a bit to late. Had few hours left for submitting a game for the Jam so i made a realy small game in just 2 hours. Now i want to try again [...]]]></description>
			<content:encoded><![CDATA[<p>This is my second Ludum Dare, This time for the compo. I did submit a game for LD20 but i found ludum dare a bit to late. Had few hours left for submitting a game for the Jam so i made a realy small game in just 2 hours. Now i want to try again and finish in time for the compo.</p>
<p>So how am I going to do that?</p>
<p>I will use FlashDevelop to script and haXe to compile. Than will I try to create some graphics using Paint.NET. If i need some bigger images I will use Photoshop. The last thing i will need to have is music. I guess that that is the biggest problem. But I will try to do that with sfxr and musagi.</p>
<div>Good luck everyone!</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cave</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/the-cave/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/the-cave/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 03:19:54 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[drpetter]]></category>
		<category><![CDATA[eighties]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flashpunk]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[intercontinental drift]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[isolation]]></category>
		<category><![CDATA[lonely]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=19509</guid>
		<description><![CDATA[This was a really strange LD for me. I had no Internet all weekend &#8211; it was like the eighties, except with Flixel. Without IRC and blogs, making a game by oneself is very lonely; I don&#8217;t recommend it. I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. [...]]]></description>
			<content:encoded><![CDATA[<p>This was a really strange LD for me. I had no Internet all weekend &#8211; it was like the eighties, except with Flixel. Without IRC and blogs, making a game by oneself is very lonely; I don&#8217;t recommend it.</p>
<p>I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. The whole thing makes very good sense to me and feels familiar. It&#8217;s interesting that everyone seems to fall distinctly into one of two camps, people who get Flixel and people who get FlashPunk. It would be interesting to investigate how these two classes of people are different, in ways other than programming. For instance, do we all like the same movies?</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&amp;uid=653">My game is called Intercontinental Drift, and it&#8217;s posted here</a>. Please play it and come back here to leave comments. The game and I have been in isolation all weekend, and we both thirst for a little human contact.</p>
<p>I think the game is kind of interesting, though it is unpolished and pretty incomplete. I never got a chance to make music or expand the levels very much. As usual, I didn&#8217;t start actually churning out chunks of gameplay (levels) until the last few hours. I need to work on this for future LDs, because it&#8217;s the most important part.</p>
<p>Cheers!</p>
<p>Hamburger</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/25/the-cave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dialogue (well, technically, monologue)</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 23:44:52 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[thread]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5683</guid>
		<description><![CDATA[Click to enlarge. The wall&#8217;s coming, honestly..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dfuters.com/images/ld_screen5.png"><img src="http://www.dfuters.com/images/ld_screen5.png" alt="" width="500" /></a><br />
<span style="x-small;">Click to enlarge.</span></p>
<p>The wall&#8217;s coming, honestly..</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Coming on slowly</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/coming-on-slowly/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/coming-on-slowly/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 19:40:16 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dude]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[thread]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5577</guid>
		<description><![CDATA[I&#8217;m at the stage now where I&#8217;m just mapping out the gameworld and populating it with words and people. It&#8217;s looking like I&#8217;ll finish in time, which I&#8217;m pleased about Click to enlarge.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m at the stage now where I&#8217;m just mapping out the gameworld and populating it with words and people. It&#8217;s <em>looking</em> like I&#8217;ll finish in time, which I&#8217;m pleased about <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.dfuters.com/images/ld_screen4.png"><img src="http://www.dfuters.com/images/ld_screen4.png" alt="" width="500" /></a><br />
<span style="x-small;">Click to enlarge.</span></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Engine nearly done</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/engine-nearly-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/engine-nearly-done/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 10:00:42 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[thread]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5426</guid>
		<description><![CDATA[I had a few hours of sleep and got back to work. I&#8217;ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations. Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out [...]]]></description>
			<content:encoded><![CDATA[<p>I had a few hours of sleep and got back to work. I&#8217;ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.</p>
<p>Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they <i>seem</i> to be well and truly out of the way now.</p>
<p>I still need to pull the sprites I made over from my other computer so I won&#8217;t bother with a screenshot this time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We have pixel fonts.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/we-have-pixel-fonts/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/we-have-pixel-fonts/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 01:19:37 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[thread]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5314</guid>
		<description><![CDATA[Started coding a little while ago and just finished a pixel font class. I&#8217;m working with the Flex SDK in FlashDevelop.]]></description>
			<content:encoded><![CDATA[<p>Started coding a little while ago and just finished a pixel font class.</p>
<p>I&#8217;m working with the Flex SDK in FlashDevelop.</p>
<p><img src="http://www.dfuters.com/images/ld_screen1.png" alt="" width="500" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

