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Posts Tagged ‘flashdevelop’
Engine nearly done
I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.
Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.
I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.
We have pixel fonts.
Started coding a little while ago and just finished a pixel font class.
I’m working with the Flex SDK in FlashDevelop.














