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Mini LD #3 :: September 5th-7th Weekend :: Theme :: Tool

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Posts Tagged ‘flash’

Very late Mini-ld #3 entry.

Posted by erik
Friday, September 19th, 2008

In the min-LD3 theme description, one of the suggestions was to write an article.  I decided to spend my 48 hours figuring out how to use free tools to build flash applications.  I didn’t actually get the article written over the weekend.  But now, two weeks later, I finally finished it.  Here is the link if you are interested:

Actionscript and mxmlc

Compensation

Posted by SpaceManiac
Saturday, September 13th, 2008

Well, I didn’t get a tool done for Mini-LD #3, but here’s some Flash movies instead. A total of four: FireSim, Run Around, Yayguy, and Yerfworks.
Fire!
I didn’t find a direct-linking file hosting thing, but I did find a really nice non-direct-linking one. Get the compensation here!

Source code is included.

Bleh, but yet yay.

Posted by SpaceManiac
Monday, September 8th, 2008

Bleh, homework, yet yay, other things coming up to compensate for my lack of a finished Mini-LD #3 entry. Look forward to…

  • A Flash movie thing,
  • A Half-finished Flash game,
  • Maybe my modifications to the Chipmunk demos,
  • and something I’m not publicly announcing yet, but those who have been on #ludumdare recently may have experienced…

And also, going back through things, Towlr is awesome. I emailed it to my friends. Buahahaha!

Incoming Fodder - Post Mortem

Posted by drZool
Wednesday, August 20th, 2008

I would call my game Incoming Fodder both a minor success and a minor failure.

My goal for this competition was to create sound and music in the game, and of course it must be playable. So I made a lot of sound effect, some good some bad, mostly bad when things get crowded there are so many sfx playing it’s annoying. The music, or what you might call it (You can kill the music) was a complete failure. There was a MOD player lib for flash that I though would be awesome to use, took about an hour to get it to work.

Then I needed to create music. I suck at composing, I know it, doesn’t matter what tools I use, it’s just awful. I might have a tune in my head, trying to get the music to sound like that never ever happens. So I scribble down something trying to make it sound like music, copy paste. Crap, I better sing the tune next time.

I chose flash 9 as platform, that was good. Learned a few valuable things, like it’s not easy to pause things running with event listeners without preparing for that before you build your system. I had to skip pause, lost some time there.

Game play wasn’t as developed as I wanted. I really don’t know why I didn’t have time to improve here, I picked the idea of the game so I could spend more time on polish, but I guess I wasn’t interested enough in the idea to really devote to it. I need to be quicker in this area. I need to focus on that in the next LD.

Coding OOP is lovely, I had one moment of awesomeness this time. I’ve built a tower that can shoot arrows, then I built a castle to protect, after a while I realized that the castle also should shoot arrows, so I made castle inherit tower and voilà it shoots arrows! I did have to make it own 3 more towers to make it have 4 arrow shooters.

Graphics was the least of my priorities and it turned out ok, the defeat screen it the best of the whole game.

Incoming Fodder Final drZool

Posted by drZool
Sunday, August 10th, 2008

Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.

Download CrossPlatform 2.6Mb

Need Flash 9 installed

Crystal Towers Beta -Final-

Posted by wonderwhy-er
Sunday, August 10th, 2008

Ok here is my final entry. It is far from being polished but I am up for 17 hours 12 of which were programming… My brains are messy now :D

So no sounds, no bunch of planed effects and sleek interface… And output codes may not be forum friendly… Not time to test and debug but mostly game works.

Also sorry for English don’t have willpower to go and check if I did some mistakes and ofcourse there are bugs and glitches :D

But at least I did everything I wanted from mechanics point of view. Enjoy this game and share bugs and replays here plz.

Image

Links:

EXE file

Browser version

Source FLA and AS files

Well source codes. Half of the time I was waging war with interface which resulted in really messy structure and some bad dependencies. Also I go tired of commenting so I am not shore if it will be of any use to anyone :(

Used Box2DFlashAS3_2.0.1 and some my utilities of my own :)

Demo before bed

Posted by drZool
Saturday, August 9th, 2008

I felt like I picked up some speed, here is something remotely playable: http://enedahl.com/ld12/incomingfodder01.html

Going to bed now. Oh, the music is just a placeholder, a demo .mod file.

Incoming Fodder

Posted by drZool
Saturday, August 9th, 2008

Im going for a Tower Defence with resource and upgrade trees.

Title screen working, and filling the screen with towers works also.

Exxon on Vista (Perhaps other systems aswell)

Posted by drZool
Sunday, May 4th, 2008

It’s a trap

I’ve found out that level mode is troublesome on Vista system. Running my game in a browser solved that problem. However, performance goes down a lot in the browser. To get decent framerate shrink the browser window until it feels good. Here is the game

http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online.

Exxon - The decontaminator

Posted by drZool
Sunday, April 20th, 2008

Exxon - The decontaminator

You are on a mission, decontaminate that oil! Instructions are in game. The name Exxon comes from a oils spill disaster in the USA.

Download in following flavours:

Flash 0.2MB - Requires Flash 9 installed
Windows Executable 1.5MB
Macintosh Executable 3.9MB

Running the game in a browser is possible, but cripples the framerate. I recommend running the executables or running the swf in flash player 9 not in a browser.

Exxon - The decontaminator

Edit:

There are two modes: Level mode and Free mode. Click: “Click to play” for level mode. And 600,1200 or 2400 for Free mode, where the numbers are how many oil spills there are. Note, if you by any chance run the game in the browser, the Level mode might not work and falls back to Free mode 600. If you see a lot of (N)’s around, you are in free mode. Go back (Esc) and click “Click to play” again for Level mode. (Xml loading issue)

Edit2: Those on Vista could not run the game in level mode. It turns out that running it in a browser worked. http://enedahl.com/ld11/final/exxon.swf
Same as the exe but online, will hurt perfomance though… keep the window small for better fps.

Decontaminate that oil!

Posted by drZool
Saturday, April 19th, 2008

To be decontaminated

Closing the gap!

Decontaminated!

Ta da! The oil is gone! It’s magic!

Want to test download the exe (windows) or run the swf, although the swf is slower. Arrow keys to drive, space to deploy buoys.

That’s all for day one. I’m going to bed. (00:13)


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